Level 5 Tower Contest - Voting Thread!

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Level 5 Tower Contest - Voting Thread!

by RaZoR LeAf » Tue Sep 16, 2014 7:41 pm

  • You can only vote for one entry, and voting for your own entry is not allowed.
  • Please vote by clearly stating your choice in your post, preferably in bold. Again, you can submit your vote in PM to remain private, and you can change your vote at any time by posting a second time. Please do not edit your posts to change your votes.
  • Voting will run for 1 week, so you have until Tuesday September 23rd


ENTRY ONE wrote:Upgraded From The Archmage Tower

#1 LEVEL 5 TOWER

Tower Name: Magic Keeper

"In the mind where magic lies."

Build Cost: 350 Gold

Damage: 85-105 Magic Damage

Fire Rate: Slow

Range: Great

Description: "Scholars that study the essence of magic itself,
storing in their own storages the most devastating of spells."


About: The tower is nearly identical to the Archmage's building.
However, its platform is surrounded by shelves, on which stack rows of
bottles containing colorful subtances. The Magic Keeper's attack consist
of charging bolts of colored magic at his enemies. The bolts themselves
are blueish-white, but revolving around them are smaller charges of red
and blue colors.

Skills:

1) Summon Snow Golem: Creates an Ice Golem to block the road and
damage enemies.

Price 300/250/250 Gold.

Stats

Health: 200 / 250 / 350 life.

Damage: 40-60 / 55-85 / 75-105 area damage.

Respawn: 10s

* Regeneration: 5 / 7 / 9 life per half second.

* The Golem's attacks form ice spikes on the ground for 3s, slowing down
enemies.

* The Golem's attacks have 30% chance to freeze enemies caught in the
blast.

The Golem looks exactly like the one in Disney movie "Frozen".

2) Flaming Twister: A tornado of flames sweeps down the enemy
line, stuns and burns enemies.

Price: 350/280/280

Cooldown: 20s

The tornado burns all enemies on its path for 3s, dealing 10-30 damage
per second, and stuns each of them for 3-4s. Travel distance increases
with the level of the skill.

Other skills: Can precharge up to 3 bolts.

~~~~~

#2 LEVEL 5 TOWER

Tower Name: Weather Wizard

"Here comes the storm!"

Build Cost: 450 Gold

Damage: 65-145 Magic Damage

Fire Rate: Slow

Range: Great

Description: "Wizards weaving magic that control the might of
storms, slaying their foes by blood-boiling lightning strikes."


About: The tower is a darker version of the Archmage's tower,
with black roof and smoked-gray walls. The Wizard wears a black robe
similar in shape to Archmage's, and wield a long black staff holding a
glowing sapphire. To attack, the Wizard charges electricity into the
staff, and shoots lightning bolts out of the sapphire.

Skills:

1) Flash Flood: A stream of water runs along the path, greatly
slows down enemies.

Price: 300/150/150 Gold.

Cooldown: 14s, count after effect ends.

Duration: 5 / 6 / 7s.

The stream starts from a point in range of the tower, and begins to move
slowly along, catching all enemies without fail.

"Can you go against the flow?"

2) Thunder Shower: A tornado hauls over a group of enemies within
range, stuns and deals damage to them whilst also firing electrical
charges at other enemies.

Price: 350/250/250 Gold.

Cooldown: 18s

Stun: 4 / 5 / 6 seconds.

Damage: 50 / 60 / 70 True Damage.

The twister is stationary, lasting for about 4s, in the period
protecting all of its victims from outside harms. It would charge
lightning out in all directions at a slow pace at random enemies,
usually fires 2-4 bolts before vanishing, each of which deal normal base
damage. Enemies walk into the tornado are also stunned and take damage.

"Cumulonimbus!"

Other skills: Attacks have 35% chance to be instantly followed up
by a second strike, and also have 35% stun chance.


ENTRY TWO wrote:
Sorcerer Mage

Shapeshifter

Build Cost: 410

Fire Rate: Slow
Range: Great
Damage: 62-98

Description: Shapeshifters were a sorcerers who became too close to the darkness, and was consumed by it, mutating them into shades of their former selves. However, they still remember their allegiance to the people and king of Linirea.

Appearance: A wizard in a dark cloak, with a tentacle as one arm. The wizards eyes are blue and green. To attack, the wizard lashes with the tentacle, shooting a stream of darkness at enemies. When using the ability Sun Slash, the wizard takes its other arm from under its cloak, and we see it has large, razor-sharp claws on it. Orange energy them flows to the claws, and the wizard then slashes. The wizard stands on a black stone mountain, with glowing orange crystals sticking out of it in concentric rings.

Intro: The Shapeshifter can change enemies into harmless or weakened versions of their former selves. It can also use the power of the sun to scorch enemies to ash.

Skills

A: Weakening Curse: (Cooldown: 20/18/16 seconds)
Transmutes an enemy into weaker versions of themselves:
E.G.: Raiders into Marauders, Marauders into Brigands, or Brigands into Bandits. The curse deals 50 damage to lowest form enemies. (Goblins, Bandits, Trolls, Demon Spawn, etc.)

Upgrade Cost: 330, 260, 260 Gold

B: Sun Slash (Cooldown: 8 seconds)
Deals 30-40/50-60/70-80 true damage to an enemy and burns them for 50 dps over 5 seconds.

Upgrade Cost: 250, 200, 200

Other Skills: Curses like the sorcerer, has a 5% chance to polymorph on each shot.



Elementalist

Build Cost: 410

Fire Rate: Medium
Range: Great
Damage: Varies

Description: Sorcerers trained in the ancient arts of the four elements, Elementalists can use the powers of all four elements at once.

Appearance: This sorcerer has 4 colored orbs floating around him, one over his head, and three around his body. The colors are yellow, green, red, and blue. When purchased, he summons three elementals, and uses an elemental attack. Each colored orb represents an element, and the orb over his head determines his attacks, and the other orbs determine the elementals. This can be changed through the tower select screen.

Elemental Powers as follows:

Air
Attack: 32-68, has a 10% chance to stun
Elemental: 400 health, 70-120 damage, low armor, 5 second respawn

Fire
Attack: 52-88
Elemental: 500 health, 90-140 damage, no armor, 8 seconds respawn

Earth
Attack: 52-88
Elemental: 500 health, 70-120 damage, high armor, 11 second respawn

Water
Attack: 32-68, 30% chance to slow by 25% for 4 seconds
Elemental: 600 health, 60-110 damage, low armor, 8 second respawn


Intro: A wizard that can control the 4 basic elements.

Skills

A: Elemental Strike: (12/11/10 second cooldown)
Deals 100/120/140 true damage to an enemy.

Upgrade Cost: 300/260/260

B: Elemental Boost:

Boosts basic attack damage (Fire/Earth) or effect chance (Air/Water) by 10/10/10 points or 10%/10%/10%.

Upgrade Cost: 350/300/250


ENTRY THREE wrote:[A/N] both these towers keep the upgrades given to the templar towers they upgrades from.

Upgraded From: Templars

Tower Name: KOF

Build Cost: 400

Respawn: 17 seconds (templar on horse)

Damage: 12-18

HP: 300 (max: 450)
Armour: Medium

Description: The templars tower with a blue flag and banners and a golden statue of a templar with two swords.

Intro: The mighty Keepers of the fortress (KOF) have joined us and with their multi enemy battles they are the desire of any army !

Skills:

Valor

Valor "I protect the people!"

Raises the amount of enemies this unit can battle and armor

Level 1 (300 Gold) : Armor: Med-High
Amount of enemies it can battle: 1
Level 2 (200 Gold) : Armor: Med-High
Amount of enemies it can battle: 2
Level 3 (200 Gold) : Armor: High
Amount of enemies it can battle: 3

Piercing strike

Piercing Strike "Shish Kebab!"

When battling attacks have a chance to hit all enemies this unit is battling with a chance of 10dps for 5s (this chance is done individually for each unit( the dps one) )

Level 1 (400 Gold) : Hit all units chance: 40%
Dps chance: 20%
Level 2 (200 Gold) : Hit all units chance: 70%
Dps chance: 25%
Level 3 (200 Gold) : Hit all units chance: 100%
Dps chance: One third chance of damage (roughly 33.3%)

Legendary warrior

Legendary warrior "A new legend"

A large templar comes out of the castle armed with two swords which are glowing goldenly. He also has the abilities of the normal templars along with a 50% chance to do a double attack when fighting one unit.
Level 1 (350 Gold) : Hp: 300 (max 450)
Attack: 12-18
Level 2 (175 Gold) : Hp 350 (max 500)
Attack 14-21
Level 3 (175 Gold) : Hp 405 (max 555)
Attack 15-23


Other skills: none





Upgraded From: Templars

Tower Name: The Mounted Order

Build Cost: 450

Respawn: 17 seconds

Damage: 22-34

HP: 225 (max:375)
Armour: Medium

Description: The templars tower with a blue flag and banners and a golden statue of a templar riding a horse with a barbed spear and a shield.

Intro: The noble order of the mounted have joined our troops their trained warhorses and defensive skills make them the backbone of any well mounted defence!

Skills:

Trained mount

Trained mount "We ride"

Raises the evasion chance of this towers units and the heath of this towers horses (horses die and then a normal templar dismounts.

Level 1 (300 Gold) : Health: 200
Evasion Chance: 20%
Level 2 (200 Gold) : Health: 250
Evasion Chance: 40%
Level 3 (200 Gold) : Health: 300
Evasion Chance: 60%

Trained Team

Trained Team "Practise makes perfect!"

When on a horse damage increases (DI affects the lowest and highest amount of damage this unit can do) and horses can now respawn unless a unit (who starts on a horse) is respawning.

Level 1 (400 Gold) : DI: 3
Horse respawn: 35s
Level 2 (200 Gold) : DI: 5
Horse respawn: 25s
Level 3 (200 Gold) : DI: 7
Horse respawn: 15s

Dismount tactics

Dismount tactics "Study the past if you would define the future."

Dismounted templars throw their spears with a small-medium range doing damage and gain crossbows (crossbows will be kept if re-supplied with a horse units will also get their spears back)
Level 1 (350 Gold) : Crossbow damage: 5-7
Crossbow range: med
Spear damage: 20
Level 2 (175 Gold) : Crossbow damage: 7-8
Crossbow range: med
Spear damage: 25
Level 3 (175 Gold) : Crossbow damage: 8-10
Crossbow range: med-high



Other skills: none



ENTRY FOUR wrote:Upgrades from Sorcerer Mage

Sun Sorcerer
Build cost: 400
Fire Rate: Slow
Damage: 97-200
Range: Extreme
Description: A golden platform with four small towers on each corner. The towers are yellow and have a small ball of sun on top of them. A mage in red robes is seen meditating in the middle of the platform. The four small towers fire yellow bolts at enemies in turn.
About: Wielding the ancient power of the sun, the Sun Sorcerers will burn your enemies to ashes.
Skills:
1. Might of the Sun (300/300/300)
There is a 10/15/20% chance two of the towers will fire at the same time, a 0/5/10% chance for three towers and a 0/0/5% chance for four.
2. Solar Purge (500/400/400) (20s)
A giant sun appears in the sky. It shines light on a average sized area for 3s, dealing 200/300/400 true area damage per second.
Other Skills: Attacks blind enemies, stunning them for 1.5s.

Elemental Wizard
Build cost: 380
Fire rate: Average
Damage: 40-92
Range: Very Long
Description: An oval rock shape, resembling the way JT freezes towers but made out of rock. A mage in brown robes stand in it, and smashes his staff on the ground every time the tower attacks. The attacks are a spike of rock coming from the earth up on the enemy.
About: Controlling the magic of the Earth itself, the Elemental Wizard will shatter your foes to pieces.
Skills:
1. Stonewall (300/150/150) (12s)
Summons a wall of stone in the range of the tower, blocking enemies which have to destroy it. It has 300/400/500 HP and Low/Medium/High armor.
2. Earthquake (300/200/200) (16s)
Summons an earthquake, dealing 50/100/150 damage to every enemy on screen.
Other Skills: Attacks shatter 20% of armor permanently on each hit.



ENTRY FIVE wrote:Upgraded from: Rangers Hideout

Halven Bowmasters
Half-elves living deep in the forests near Sarelgaz's Lair for centuries by hunting, they are used by the king as mercenaries.

Description: Two bowmasters standing at the top of a giant pine tree wearing red capes and green clothes. The radices of the pine tree extend in all of the tower's range slowing down enemies.

Upgrade Cost: 360 Gold
Damage: 18-32
Range: Great
Fire Rate: Very Fast (2.5 shots/s)
Secondary: The radices slow down enemies by 25%.

Druidic Entity: Summons a Druid with 150/250/350 health, no armour, that deals 5/6/7 to 13/15/17 melee damage and 25/30/35 to 48/55/62 magic ranged damage. (350/150/150)
Tiger Shapeshift: When in melee the Druid transorms into a tiger that has the same health, but deals 23/27/32 to 45/49/55 melee damage and has a little chance of causing bleeding that deals 5/7/10 true damage per second for 4 seconds. (220/150/150)

Arcane Traw Sharpeyes
Dark elves able to burst arrows even faster than rangers, known for their precise eyes and magic abilities.

Description: Two dark elves at the top of a black maple tree that wear black-purple clothes and weild very big bows.

Upgrade Cost: 400 Gold
Damage: 14-27
Range: Great
Fire Rate: Extramundane (3.5 shots/s)
Secondary: Each shot has a 10% chance of becoming a magic arrow that ignores armour completely.

Copyncantation: Shoots an arrow that pinpoints an enemy and creates ghost copies of all enemies with the same name in front of them that deal half the damage and can't be damaged for 1/3/5 seconds. (300/250/250)
Double Effect Barrier (Reload 15sec): Shoots an arrow to an enemy that creates a barrier around the enemy decreasing his armour by 100/150/200% while increasing his magic resistance by 50/75/100%. (250/150/150)



ENTRY SIX wrote:upgraded from ranger hideout

tower 1: hunters hut
build cost: 380
damage 32-54
fire rate: average
range: long
description: the hunters can shoot an arrow through a birds eye, but they can do it to enemies too.
appearance: the tower is a simple hunters hut with a deer antler on top of the entrence. the archers stand on top of the hut and wear animal skins as clothing.
bonus skill: deals double damage to animals(wulfs, spiders etc.)
abbilities:
1. multishot
shoots 4/4/6 armor pearcing arrows to one enemie each, dealing 60/85/110 damage. if there are only 3 enemies, the hunters only shoot 3 arrows. if there are 2 enemies the hunters shoot 2 arrows and so on. reload time: 6 seconds. cost: 250/250/250
2. BEEEEZZZZZ
throws a bee nest(or whatever you want to call it) that contains 4/6/8 groups of bees. the groups of bees stop and slightly damage enemies for 6 seconds. reload time: 12 seconds. cost: 300/150/150

tower 2: toxic sprayers
build cost: 380
damage: the main attack does 0 aoe damage but poisons the enemies instead. the poison deals 60 damage over 3 seconds and it ignores both sorts of armor.
fire rate: slow
range: long
description: toxic sprayers spray deadly poisonous clouds over your enemies with their advanced weapons.
appearance: the tower is a big poison storage that is connected to an alcemist's brewing pot. the sprayers stand on top of the storage. the sprayers wear gas masks and safety suits.
bonus skill: if the poisonous clouds are touched by fire, they explode, dealing 100 aoe damage.
abbilities:
1. lethal toxic.
makes the toxic more lethal dealing 70/80/90 damage over 3 seconds. cost: 250/150/150
2. the alchemist summons a radioactive monster. the monster has 400/500/600 health, deals 40/80/120 area damage and explodes on death, leaving a deadly radioactive pool that damages enemies that stand on it. cost: 350/150/150



ENTRY SEVEN wrote:Upgraded From Holy order


Tower Name Holy masters


Build Cost 500 gold


Fire Rate/Respawn 14s


Range barracks


Description The tower looks just like the barracks tower , but instead of the shield and two crossing swords there is one blue glowing sword
The units are bigger Paladins with golden shiny armor instead of blue
Health : 220
Damage : 16-22
Armor : High


About " Masters of light , paladins of the magic . These warriors are the strongest of the Holy order .


Skills
First upgrade stats / second upgrade stats

Skill 1 : Holy swordmasters : Adds a 15% chance of a training a swordmaster unit , changing it's stats to
These units carry a large sword instead of the sword-shield combo
Health : 220 / 260
Damage : 25-35 / 35-45
Armor : High / High
Abilities : None / 10 Area damage each attack
Upgrade prices : 400g / 300g

Skill 2 : Holy shielders : Adds a 15% chance of training a shielder unit , changing it's stats to
Units with a bigger shield and no sword
Health : 220 / 260
Damage : 14-22 / 15-23
Armor : Great / Great
Abilities : Each unit is able to block 2 units / 3 units
Upgrade prices : 400g / 300g

Skill 3 : Holy mages : Adds a 15% chance of training a priest paladin unit , changing it's stats to
Using no shield or sword , these units heal and fight with their holy light magic
Health : 220 / 260
Damage : 14-22 / 20-28 armor ignoring ranged attack
Armor : High / High
Abilities : Can also heal units in the same rate as his attack / Dead units near the healer will retrain 2 seconds earlier ( ability available in second upgrade )
Upgrade prices : 400g / 300g


Other skills These units are immune to armor-ignoring abilities ( meaning , attacks that ignore armor will not ignore armor if they hit these units )



Tower Name Guardian tower


Build Cost 500 gold


Fire Rate/Respawn 24s


Range barracks


Description A really long castle-like tower with a huge stone statue on top of it representing the unit it spawns
It spawns nothing but 1 unit , it is is as big as a dark slayer but look like paladins
Health : 800
Damage : 46-76
Armor : High


About " Some paladins were gifted with immense strength , causing them to be blesses by the holy light of the masters . "


Skills
First upgrade stats / second upgrade stats

Skill 1 : Increases both his size and health by 50% / 100%
Upgrade cost : 300g / 300g

Skill 2 : The giant gains a passive health generation of 6/12 health per second
Upgrade cost : 275g / 250g

Skill 3 : Attacks have deal AoE damage at first upgrade , at second upgrade , they will have a :
30% to cause bleeding ( units hit with AoE units not affected ) the enemy takes 30% more damage in the next attack
5% chance to insta-kill targeted ( units hit with AoE units not affected ) non-boss unit
Upgrade cost : 200g / 300g
Other skills Attacks stun the enemy for half a second
Last edited by RaZoR LeAf on Wed Sep 17, 2014 7:35 pm, edited 1 time in total.
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Re: Level 5 Tower Contest - Voting Thread!

by warbot1000 » Tue Sep 16, 2014 7:54 pm

Reading..........
will have to vote tomorrow in private because i need to sleep soon......

my ideas
http://www.ironhidegames.com/forums/vie ... =15&t=4760
I am master of the elements, student of goku and digimon king
My friends an I fight for good beware of warbot the humanrobot!!

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Re: Level 5 Tower Contest - Voting Thread!

by Ashbite » Tue Sep 16, 2014 8:04 pm

Very hard to choose between #2 and #5...
Entry #2.
(Will add explanations later.)
Last edited by Ashbite on Tue Sep 16, 2014 8:15 pm, edited 1 time in total.
Some people believe football is a matter of life and death. I am very disappointed with this attitude. I can assure you it is much, much more important than that.

A villain dies a thousand times, a hero only once.

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Re: Level 5 Tower Contest - Voting Thread!

by truteal » Tue Sep 16, 2014 8:15 pm

Entry 2
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Re: Level 5 Tower Contest - Voting Thread!

by AerisDraco » Tue Sep 16, 2014 11:33 pm

I vote for entry 7.
Also, weird that out of the 16 advanced towers, only 5 were chosen. :roll:
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Re: Level 5 Tower Contest - Voting Thread!

by tmn loveblue » Wed Sep 17, 2014 6:48 am

Entry 7
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Re: Level 5 Tower Contest - Voting Thread!

by SairiRM » Wed Sep 17, 2014 1:33 pm

Some of them are too OP, considering their dps/gold. However I sent my vote to Razor by PM. (It's not for my entry btw)
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Re: Level 5 Tower Contest - Voting Thread!

by Magnus0 » Wed Sep 17, 2014 2:17 pm

entry 2
I HAVE CHORTLES!
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Re: Level 5 Tower Contest - Voting Thread!

by wailwail » Wed Sep 17, 2014 6:09 pm

I will vote Entry 7 for some suspicious , easily recognizable reason :roll:
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Re: Level 5 Tower Contest - Voting Thread!

by RaZoR LeAf » Wed Sep 17, 2014 7:34 pm

Updated the rules, voting for yourself will not be counted. Don't enter a contest if you're not willing to play fair.
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Re: Level 5 Tower Contest - Voting Thread!

by AerisDraco » Wed Sep 17, 2014 9:11 pm

@RaZoR LeAf: Would you mind putting a tally of votes so far?
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Re: Level 5 Tower Contest - Voting Thread!

by Big Bad Bug » Thu Sep 18, 2014 1:17 pm

Very close competition. I really like that some people went for barracks, it was bold. The first has amazing quotes, catchier than some of the original game's quotes. Number 5 also had some great ideas with the rangers. "Extramundane" :lol:

But, for the most creative abilities (except the Elemental Strike), most well-thought out balancing, and getting me the most hyped by actually wanting to have this tower in-game, my vote goes to Entry Number 2. :)
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Re: Level 5 Tower Contest - Voting Thread!

by Mr_Lamington_Wolf » Sun Sep 21, 2014 11:21 am

Hmm I vote for Entry Four
I'm a Canadian Wolf crossed with an Aussie Lamington and a German accent
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Re: Level 5 Tower Contest - Voting Thread!

by RaZoR LeAf » Tue Sep 23, 2014 5:57 pm

Ok, here we go the votes are in!

In joint 2nd place, with three votes each are entries four and seven!

In first place, with four votes, is entry two!

Congratulations!

You may now all praise/complain etc.

Rather than have another discussion about the next contest, if you want we could go with what came in second place during the last decider?
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Re: Level 5 Tower Contest - Voting Thread!

by Ashbite » Tue Sep 23, 2014 6:00 pm

I was Entry Four, thanks to Captain Awesome and the other voters by PM that voted for me :D
What was 2nd placed? Most Annoying Enemy?
Some people believe football is a matter of life and death. I am very disappointed with this attitude. I can assure you it is much, much more important than that.

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Re: Level 5 Tower Contest - Voting Thread!

by RaZoR LeAf » Tue Sep 23, 2014 7:36 pm

Ashbite wrote:I was Entry Four, thanks to Captain Awesome and the other voters by PM that voted for me :D
What was 2nd placed? Most Annoying Enemy?


Most Annoying Enemy - 5 votes
Deadliest Enemy - 2 votes
Nemesis - 0 votes
Hero Pet - 0 votes
Environment - 3 votes
Tower based on Enemy - 3 votes
Level 4 Towers - 2 votes
Level 5 Tower - 6 votes - COMPLETE
Upgrade Path - 0 votes
Spin-off game - 1 votes
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Re: Level 5 Tower Contest - Voting Thread!

by AerisDraco » Wed Sep 24, 2014 12:40 pm

Yay! I win!
Thank you, for a birthday gift of sorts. Because yesterday was my birthday. :yey:
:mrgreen:
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Re: Level 5 Tower Contest - Voting Thread!

by SairiRM » Wed Sep 24, 2014 12:55 pm

Big Bad Bug wrote:"Extramundane" :lol:

Thanks. :D Even though I didn't take a single vote.
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Re: Level 5 Tower Contest - Voting Thread!

by Ashbite » Wed Sep 24, 2014 2:46 pm

SairiRM wrote:
Big Bad Bug wrote:"Extramundane" :lol:

Thanks. :D Even though I didn't take a single vote.

Who did you vote for?
Some people believe football is a matter of life and death. I am very disappointed with this attitude. I can assure you it is much, much more important than that.

A villain dies a thousand times, a hero only once.

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Re: Level 5 Tower Contest - Voting Thread!

by SairiRM » Wed Sep 24, 2014 6:59 pm

Ashbite wrote:
SairiRM wrote:
Big Bad Bug wrote:"Extramundane" :lol:

Thanks. :D Even though I didn't take a single vote.

Who did you vote for?

I won't say it :D . Whcih was your entry anyway?
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