User Heroes

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User Heroes

by Big Bad Bug » Sun Apr 05, 2015 9:53 pm

Big Bad Bug

Reaper of Death

A skeleton equipped with the torn black robes and Scythe of Death, infused with the black and green energy of death incarnate. His eyes shine through his black hood with blazing green fire, staring into his opponents' souls.

HP: 500
Regen: 75
Melee: 49-98 Slashes every 0.75s for physical damage
Armor: None
Speed: Average
Respawn: 30s

Scythe of Death: (15s) Slashes an enemy for 50/100/150 to 100/200/300 True Damage with a chance to instakill based on the health the enemy has lost. (In other words, an enemy who has lost 75% of their HP has a 75% chance to instantly die, and an enemy who has only lost 10% of their health only has a 10% chance to be instakilled.)

Survival of the Fittest: (18s) Slams scythe into the ground, opening a pit to the Underworld along the lane that consumes any enemies with less than 150/275/400 health remaining.

Living Curse: (12s) Shoots a flaming green chain at an enemy that binds it to 1 enemy for every life the enemy takes, slowing them by 50% and causing them to take 3/6/9 fire damage per second for 3/4/5 seconds. (Measures the lives taken of the initial target, no others; effects bosses.)

Dying Words: (Passive) When killed, Grim curses enemies around him, causing them to take double damage for 6/8/10 seconds and respawns 4/8/12 seconds faster. (Stacks with Hunter's Mark)

Marked for Death: (10s) Selected target is eternally cursed to take 2/4/6/8 True Damage every second until death, stacking with multiple curses.

"Death beckons!"
"Go on, cling to life! Hahahaha!"
"Prepare to die!"
"The curse of life is the curse of want..."
"Death is upon you!"
"You live because I allow it!"
"None shall survive!"

"You will not escape me..." :skull:
"Everyone dies in the end..." :skull:

Overall Playstyle: Massive emphasis on damage, focusing on killing enemies in as many ways as possible. To avoid bad accidents with skills, enemies have requirements to be killed, forcing the player to prepare for the deaths of the enemies they most want killed, and then reaping the benefits.

Chimto

Wiki God

A humanoid made out of the infinite webpages on the Internet. Each page constantly moves, with paragraphs being edited, deleted, or added. All pages are in black and white, to keep the overall color od the hero the same.

HP: 520
Regen: 60
Melee: 80-120 Forms a sword from his webpages and stabs every 2 seconds.
Armor: None
Speed: Condenses into an Email and zips to a location, faster than Durax without being a teleport.
Respawn: 20s

Terrifying Curse: (16s) Curses at enemies, paralyzing them for 1/2/3 seconds and giving each a 5/10/15% chance to explode out of fear.

Fury: (20s) The insufferable incompetence of enemies causes Chimto to burn with fury, eroding 20% of his current life while dealing 100/200/300% that amount to nearby enemies over 4 seconds.

Quick Wit: (Passive) Chimto adapts to his enemies quickly, dealing 10/20/30% more damage with each consecutive melee attack to the same enemy. (Resets when exiting melee combat)

King of Cliché: (Passive) Countless hours spent on TV Tropes enable Chimto to predict every 5th/4th/3rd attack, retaliating the damage in an AOE around him.

No Lollygagging: (25s) With Chimto's encouragement, the selected tower gains 10/20/30/40% more damage with an equal percentage chance to deal double damage, lasting 10 seconds.

"Not this shite again."
"I'm not smart, they're just idiots."
"Doraemon: Best anime ever."
"If you can't do maths, tough luck."
"What does that have to do with anything?"

"Wait, that's not in the wiki!?!" :skull:

Overall Playstyle: A somewhat tanky hero who needs to stay against the same enemy to get real pain going. He deals area damage with his other abilities along with deflecting damage, so that there is no reason to move him from melee with an enemy unless he is close to death.

(Space reserved for 2nd request)

Aeris

Cyberwarrior

Once, the greatest inventor in all of the lands, working with Gnomes and Warves to create marvels like the world had never seen. His last great work was to merge man with machine, but a jealous fellow scientist had sabotaged his work, causing Aeris to combine with the computerized body he had made, but with more of a cost than he intended. Aeris had become completely robotic save for his mind, that which was so great that it overcame the machine...for now.

Aeris uses the power of his new body to fight for the Elves and Humans with new technological abilities. However, he is not in full control of the body...


HP: 360
Regen: 48
Melee: 25-75 Creates a beam of energy from his wrist and slashes once per second for True Damage
Ranged: 25-75 Fires a lazer beam of energy from his wrist once per 2 seconds for True Damage
Armor: Low (25%)
Speed: Opens a blue swirling portal and steps in, opening aother portal at his location. Slower than Bravebark's teleport prep, but he moves to nearby locations faster than any Mage.
Respawn: 20s

Secondary: The robotic body has a 25% chance of taking control during the use of a skill, causing an overload in which it deals double damage.

Kinetic Bombardment: (18s) Aeris carpet bombs an area with 4/6/8 energy missiles, dealing 40/50/60 to 80/100/120 True Damage each. (Fires the missiles into the sky, which rain down in pairs, allowing a few seconds for enemies to escape or get in range for the attack.)

Death Ray: (20s) Fires a beam of destruction at an enemy, overcharging them with 210/330/450 True Damage over 3 seconds and causing an explosion of the same damage if the target dies.

EMP: (12s) Aeris unleashes a wave of magnetic energy around him, causing enemies to take damage equal to 3/5/7 times their armor rating. (Unstated effect: Enemies in the Mage-tower-sized range are stunned for 1 second.)

Energy Melt: (Passive) When slain, Aeris sends a drone of pure energy to a nearby foe for 20/35/50 True Damage with a 30/50/70% chance to strike a new target with each bounce.

Wysp Strike: (45s) Summons a small ship running on 200/400/600/800 units of energy that uses 20% of that energy per second firing a lazer beam at enemies before crashing to the ground for 250/300/350/400 True Damage. (Enemies can shoot at the ship to decrease its energy for the lazers, but it will equally add on to the damage of the explosion.)

"01010111 01101000 01101111 00100000 01100001 01110010 01100101 00100000 01111001 01101111 01110101 00100000 01100011 01100001 01101100 01101100 01101001 01101110 01100111 00100000 00100010 01110011 01110100 01100101 01100001 01101101 00100000 01100100 01110010 01101001" (Translation: "Who are you calling 'steam driven'?" A line from Plankton when Mr. Krabs insults his robot imitation of him)
"01001101 01111001 00100000 01110010 01101111 01100010 01101111 01110100 00100000 01100010 01101111 01100100 01111001 00100000 01101001 01110011 00100000 01110010 01100101 01100001 01100100 01111001 00101110" ("My robot body is ready." From the saying, "My body is ready" http://knowyourmeme.com/memes/my-body-is-ready)
"01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011 00100000 01101000 01100001 01110110 01100101 00100000 01100110 01100101 01100101 01101100 01101001 01101110 01100111 01110011 00101100 00100000 01110100 01101111 01101111 00101110" ("Machines have feelings, too.")
"01010100 01101000 01101001 01110011 00100000 01101101 01100001 01110100 01100011 01101000 00100000 01101001 01110011 00100000 01101010 01110101 01110011 01110100 00100000 01100001 01100010 01101111 01110101 01110100 00100000 01101111 01110110 01100101 01110010 00100001" ("This match is just about over!" A quote from the Announcer Fish in a Spongebob video game when the player is about to defeat one of the 3 robot bosses.)
"01010111 01100101 00100000 01100001 01110010 01100101 00100000 01101110 01101111 01110100 00100000 01110100 01101000 01100101 01101101 00101110" ("We are not them." Said by Snuffles in Rick and Morty when comparing dogs to humans, but in this case it is machines to humans.)

"01001001 00100000 01110111 01100101 01101110 01110100 00100000 01110100 01101111 00100000 01100011 01101111 01101100 01101100 01100101 01100111 01100101" :skull: ("I went to college!" Plankton shouts this in his first appearance episode after he is defeated.)
"01010100 01101000 01101001 01110011 00100000 01101001 01110011 00100000 01101101 01101111 01110011 01110100 00100000 01101001 01101100 01101100 01101111 01100111 01101001 01100011 01100001 01101100 00101110 00101110 00101110" :skull: ("This is most illogical..." A popular line spoken by none other than the great Spock, of Star Trek)

Overall Playstyle: Needing a good amount of luck tbe truly effective, but also quite capable on his own. His attacks ignore armor and are focused on crowd control, though he is still a threat to larger, lonelier foes. Focus on the right enemies and things should to smoothly.

Razorleaf

Nature Mage

A mysterious wizard hailing from lands unknown, Razorleaf has come to aid the Elven Army in stopping the evil threatening the lands, for the Gods have been angered, and he is charged with ushering their wrath!

Razorleaf is clad in forest green robes, where his face is shadowed, making it more menacing than before. His eyes glow a fierce white light that feels pure, but merciless. He wields a staff of thick, sturdy wood, which is somewhat bent in a helix-like shape, but straighter. Close to the top, it curves downward, though it remains thick rather than sharp like the sickle shape it resembles.

HP: 225
Regen: 33
Melee: 8-16 Creates razor-sharp leaves and stabs with them, dealing physical damage every 0.67th of a second.
Ranged: 30-50 Creates a greenish-blue orb of magic and throws it at an enemy every second for Magic Damage.
Armor: None
Speed: Walks like Nivus, or will create a hole in the earth and jump in, appearing in an instant at the desired location.
Respawn: 15s

Secondary: Nearby units blessed with Circle of Life heal 50% more health.

Animal Whisperer: (10s) Takes command of a nearby animal, turning it into a bear with 50/100/150% of the current health and damage to guard a location. (Bears are dark brown with clean fur and large black eyes that last for 60s and will die on their own if not killed by other enemies. They have no armor nor can they do anything but attack a single target once per second, but heal at 10% per second unlike most summons.)

Overgrowth: (21s) Sends a swarm of vines down a lane which impale the first 3/5/7 enemies for 60/90/120 damage and the remaining enemies by 40/60/80 damage. (The primary enemies who are impaled will be stuck in the vines for 3 seconds, taking damage progressively, while others take the damage instantly and are not stunned.)

Nature's Blessing: (15s) Razorleaf and 3/5/7 nearby allies gain a shield of leaves for 5/6/7 seconds that halve the damage taken and restore 10/15/20 health per second. (Leaves swirl around allies and have a faint but apparent green glow, which intensifies with Circle of Life.)

Intertwined: Normal magic attacks have a 20/35/50% chance to branch out to another target each time they connect with an enemy. (Does not effect abilites or melee attacks. Can apply to an infinite amount of targets and chain back to the same enemy if the player is lucky enough.)

Cleansing Flood: (100s) Invokes the wrath of the Gods to flood a lane and all connected lanes with water that deals 300/450/600/750 True Damage over 5 seconds and drowns enemies with less than 15/20/25/30% health.

"A wizard arrives precisely when he needs to." (Spoken by Gandalf to Bilbo about his punctuality. The full line is, "A wizard is never late, nor is he early. No, a wizard arrives precisely when he needs to.")
"Open up your ears and hear what the world has to say." (Line from a song in the Powerpuff Girls episode, Time for a Change)
"We are all branches from the same tree." (Quote from a swamp dweller in the Avatar episode, The Swamp)
"I'm the one they'd break in their greed and pride." (Derived from a line in the most awesome cartoon intro ever.)
"Let us not be hasty." (Spoken by Treebeard in LOTR)
"This...is...MOTHER NATURE!" (A play on the meme, This is Sparta!)
"We didn't start the fire!" (Title of one of Razor's favorite songs)

"The natural levels are most 'un'!" :skull: (Similar to "The orthodox levels are most 'un'!" Jokingly acted out by the Nostalgia Critic to make a mocker of how uptight the villains were in the Patch Adams movie, which happens to be focused on more natural, personal forms of medicine)
"Soiled it!" :skull: (Another Spongebob meme)
"Alas, poor trees..." :skull: (Derived from multiple webpages on TV Tropes beginning with Alas, poor...)

Bears have many possible names, including: Smokey, Oso, Ojo, Big Blue, Funshine, Brother, Sea Circle, and Ingvar. Try to guess all of the names!

Overall Playstyle: Though statistically weak, Razor's skills make him a good support as well as a formidable damage-dealer. He can stall enemies very well by creating bears, buffing himself and soldiers, as well as trapping enemies and dealing insane damage. While his skills recharge, he can shoot semi-powerful magical bolts with the potential to devastate enemies. If both of those aren't enough, his Hero Spell is the slowest to cool down but also the most powerful, once again capable of eradicating opponents in a massive area.

Juice Box

Master Champion Champion Master Champion Empress Queen Master Champion

A warrior of unrivaled epicness, awesomeness, beauty, and intimidation who has traveled far to reach our lands. Sent by the Elf Goddess Elynie herself, she has come as a manifestation of perfection who will purge these lands of evil when no one else can!

Imagine the most epic, awesome, beautiful, intimidating teenage girl you possibly can. Then imagine her being 10 times as epic, awesome, beautiful, and intimidating as that.

Then 100 times that.

Then 1,000 tmes THAT!

And THEN SOME!!!

That is Juice Box, the Master Champion Champion Master Empress Queen Master Champion. She is clad in gleaming white armor with red streakes forming an X with a circle in the centre of her chestplate. Her long, beautiful, intimidating, awesome, and epic hair beautifully, intimidatingly, awesomely, and epically flows behind her with absolute beauty, intimidation, awesomeness, and epicness. Her legs and arms are covered in equally blinding white armor at critical points(such as the knees and elbows) and have red everywhere else. She wields a massive greatsword, with a sharp hilt and a long, thick, white blade with red in the middle, with the sharpest edge imaginable, extending beyond the length of her entire body but still wielded perfectly due to her sheer epic, awesome, beautiful, and intimidating nature.

HP: 500
Regen: 25
Melee: 50-100 Gracefully cuts with her greatsword diagonally, dealing physical damage once per second.
Armor: Medium (50%)
Speed: Average
Respawn: 25s

Secondary: Her epic, awesome, beautiful, and intimidating looks stun enemies for 1 second the first(and last :twisted: ) time they get in range of her.

Smite: (8s) Dashes to an enemy in range, smashing it with her sword for 25/50/75 to 50/100/150 True Damage and if slain causes an explosion of 100/200/300 True Damage plus the leftover attack damage. (Juice Box glows red and dashes in a red streak to the enemy and slams her sword down in a white flash, with an even brighter explosion upon death. Explosion range is about the size of Eldritch Doom, but a little smaller.)

Superiority: (15s) Radiates pure awesomeness and beauty in a sphere of white light for 4/5/6 seconds that burns enemies for 50/75/100 damage over second. (Floats slightly as her eyes glow white and an aura, this time the size of Eldritch Doom, swirls around her. She moves on her own to burn enemies but will also go where the player directs her if they should choose so. Juice Box moves at half speed in this state but can also take no damage or afflictions from enemies.)

Ultimate Wrath: (Passive) Every enemy that dies in her presence gives her sword a burning white glow that allows her to charge into an enemy with a slash dealing 20/30/40 to 40/60/80 True Damage with a maximum of 4/6/8 slashes held. (Range is the same as Eldritch Heal, and enemies give glowing white souls that make her sword burn with fire, intensifying with each additional soul. She will use it on the first enemy in melee unless she isn't in melee, in which she charges at them with her sword aimed behind her before swinging it upwards in a flash.)

Retaliation: (Passive) Whenever Juice Box takes more than 100 damage within 5 seconds, she creates a spirit fear and vengeance to attack an enemy for 10/15/20% of their health. (Spirits are dark red and move like comets with a trail of red behind them. They form from the circle in her chestplate and charge into the middle of an enemy, causing them to turn red for 2 seconds as their health is drained over that time.)

Master Champion Chamipion Master Empress Queen Master Champion Lieutenant: (40s) Summons one of the Master Champion Champion Master Empress Queen Master Champion's lieutenants for 10/20/30/40 seconds to fight. (Lieutenants cannot be moved from their location but will heal if idle. Each has an equal chance to spawn. Lieutenants include Jeol the Lightning Warrior, Kewl the Fire Golem, and Maggie the Iron Woman:

Jeol

HP: 400
Regen: 200
Melee: 20-40 True Damage twice per second, stabbing with an electric spear
Armor: None

Flash Dash: (5s) Dashes at an enemy from up to halfway across the map, stabbing it for 100 True Damage and stunning for 2 seconds.
Thunder Storm: (10s) Shoots a blast of lightning into the sky, causing 4-7 thunderbolts to rain down dealing 100 True Damage in an AOE where they strike.

Kewl

HP: 650
Regen: 50
Melee: 30-90 Fire Damage every second
Armor: None

Kewl Kombat: (12s) Flies into the air for 6 seconds and launches 1 fireball each second at enemies anywhere on the map, dealing 40-80 Fire damage in an AOE.
Kewl Krush: (6s) Forms a hammer of fire and slams it on an area, dealing 80-160 Fire damage in a large area.

Maggie

HP: 2,000
Regen: 100
Melee: 90-180 Physical damage with a mighty punch every 3 seconds.
Armor: Great (90%)

Serious Stomp: (7s) Stomps with one foot, causing 50 physical damage to enemies in a very large radius and removing 10 armor from them if they have any and if not, deals double damage.
Metallic Mash: (16s) Crushes an enemy between her fists, stunning it for 3 seconds, removing its armor, and dealing 100-200 physical damage.

"I will watch you fall into a BURNING VOLCANO!"
"No one corrects the Master Champion Champion Master Queen Empress Master Champion!"
"Petty mongrels, your insolence will be your undoing!"
"Taste my wisdom!" (Quote from Athena in a game that I can't seem to find anywhere anymore)
"If everyone was awesome, no one would be." (Derived from Syndrome's line from the Incredibles movie)
"I smell weakness..." (Dremora Lord quote from Skyrim)
"The Master Champion bids you welcome." (From the LOTR qoute, "My lord, Sauron the great, bids you welcome..." by the Mouth of Sauron)
"You will OBEY!!" (Exact line of Celembrimbor in Shadow of Mordor)
"Did I break your concentration?" (Spoken by Mace Windu in Star Wars)
"Is it time to ruin your day already?" (As Patrick Star said, "Is it time to ruin Squidward's day already?")

"Y u do dis" :skull:
"Wat" :skull:

Overall Playstyle: Juice Box is an insane warrior who will get by on her own without the player needing to manage her much. Thankfully, she can handle herself on her own, but is still able to be directed to specifically harm enemies if necessary. With high damage and quick speed, she can destroy enemies and counter their attempts to kill her. When she needs to heal, she can still be isolated from the action to regenerate as her powerful Lieutenants defend an area. She's a chaotic hero who will damage enemies before an emergency occurs, avoiding the need for her to be useful in a tight situation.

Sairi

One of the very first Twilight Elves in existence, born with an understanding of the world aeound him unrivaled by none but the Gods and their kin themselves. Unlike the rest of the Elves, he was raised not by spiders and their queens, but by himself, allowing him to start on a good path and continue that way for the rest of his life. He lead his own way, and when he met with others of his kind, he realized how unalike they really were, and avided their evil path.

When the assault on the Sylvan Elves was about to go into motion, the Twilight Elves once more came to him, and although he tried to convine them of their wrongs, Sairi was unable to. Shamed by the ways of his brethren, he went into hiding for years until news of the defeat of Malicia reached him. Still aware of continuous evils about, he has joined Linirea to prove his kin worthy and capable of good, even if he must slay his own kind to pave the way for righteousness.


Sairi is a Twiligh Elf with long, white hair dropping below his shoulders and covering one eye. His visible eye glows green and is with a large scar left by another Twilight Elf. He is equipped in large, black armor with leather straps holding knives. He has a single sword in his dominant hand, with a hilt comprised of 6 spikes protruding in the shape of an asterisk, and a charge of purple magic in his free hand.

HP: 450
Regen: 50
Melee: 33-66 Slashes with sword once per second for physical damage.
Ranged: 33-66 Every 3 seconds, charges his free hand with an orb of purple of magic that can be thrown to explode in an AOE equal to Phoenix's attacks for magic damage.
Armor: 50%
Speed: Average
Respawn: 20s

Seeker Strike: (8s after enemy dies) Tosses his blade into the air where it seeks the strongest enemy and slashes it for 50/100/150 True Damage each second until they are dead. (While the blade is gone, Sairi's melee damage is reduced to one third, but he now has 2 hands that can separately charge magical ranged bolts)

Fury Flurry: (15s after all attacks have been used) Sairi's hands burn with ancient Twilight magic, causing his next 3/5/7 attacks to deal 60-120 True Damage. (Damage is still divided by three if sword is missing, but melee attacks in this state will create very large AOE explosions that ignore all resistances.)

Sacred Blast: (12s) Launches an orb of pure Twilight Magic that curses enemies in the explosion for 4 seconds, causing them to take an additional 20/35/50 damage from all attacks. (All attacks dealt to enemies will bypass armor, but progressive damage like Poison or Fire is unaffected)

Mirror Shield: (16s) Creates a purple dome for 4/5/6 seconds that deflects 50/75/100% of attack damage in an AOE around him. (Deflection damage can hit flying enemies and deals True Damage)

Twilight Eclipse: (30s) Curses a group of enemies causing their damage/damage and resistances/damage, resistances, and speed/damage, resistances, speed, and health to be halved permanently. (Cannot be used on bosses. AOE matches with Eldritch Doom)

"I will keep the torch lit."
"Time to level the playing field..."
"The moon reveals its face..." (Partial line from the best cartoon intro ever.)
"The dark night rises!" (Batman movie)
"I do this because I must." (Line from Miep Gies about why she helped the people she did in the Holocaust)
"This is not order!" (Quote from the Pendragon series)
"War never changes..." (Opening line in Fallout 3)

"Fly, you fools!" (Gandalf line)
"When will peace come?"

Overall Playstyle: Sairi has skills that don't take too long to recharge and decent stats. He uses his abilities to change his playstyle for a few moments, and depending on how he uses them in conjunction with each other, he can have drastically different outcomes with his skills and fighting style. Using these to your advantage can change the tide of battle for better or worse, and its up to the player to decide how to combine them for the right situation.

Sungam

Arcane Golem

Long ago, Sungam Spellbane, the ancient ancestor of Magnus Spellbane, and Rialle Swiftwind, the ancient ancestor of Alleria Swiftwind, teamed up to create a guardian of the Elven Woods to protect them from evil. Rialle was a master smith and used that skill to craft a massive armor to resist retaliation and inspire trepidation in its foes. Sungam spent days in a constant, undisturbed meditation to muster a collection of magical power unheard of. He fused it with the armor, creating a soul for the hulking guardian, and gave it the goal to vanquish the greatest evils in the land. They named the armor Sungam, after the wizard who gave it life.

The armor went on a rampage in the Twilight Elves' domain, destroying everything it could find. The Sylvan Elves had to contain the beast to stop it from killing their elven allies. Sungam was eternally bound to the armor, keeping it locked away where its destructive nature could never be unleashed again.

Now, however, the Twilight Elves have revealed themselves as truly evil, and the guardian has been unleashed once more to exterminate the evil plaguing the world.


A hulk of dark blue armor with tiny holes in the long, curved, slick helmet, in which bright blue magic glows burningly bright. It has huge armor with deep, black slashes on the chest and legs, but is unhindered by them despite how many there are. It has pauldrons and larg guards with circle markings on them, shimmering with glowing magic. It has no hands because they were cut off in battle, they are now merely armored stubs with black chains wrapped around them. To attack, it either uses the chains to whip enemies or pounds them with its stubs. The guardian stands taller than any other hero, about the size of a Reaper Lord.

Sungam is behind the guardian, using magical blue beams to create a shield in the shape of guardian's body around it, keeping it under control. Sungam himself wears robes similar to the Arcane Wizard, but they are deep blow and radiate an eminent power. He has a long white beard that touches the ground and grows upwards slightly.

Guardian/Sungam

HP: Infinite/100
Regen: 0/5
Melee: 40-90 Hammers enemies every 0.5s with stubs for Physical damage/None, uses both hands to contain the Guardian
Ranged: 40-90 Whips enemies with chains from a range similar to the Wierdwood every 3 seconds/None, must contain Guardian
Armor: Great (90%)/None
Magic Resistance: Great (90%) Shield flashes when struck by magic/None
Speed: Very Slow (like an Elemental)/Follows Guardian, teleports if it gets too far
Respawn: 50s If the wizard dies, the Guardian's shield shatters and it shrieks with rage. In his final moments, Sungam zaps the Guardian, causing it to explode so that it can't harm anyone.

Secondary: Sungam takes 10% of the damage taken by the Guardian. However, with the Guardian's resistances to damage, only attacks that deal over 100 damage will effect Sungam.

Charged Shot: (14s) Fires a beam that deals 25/50/75 to 50/100/150 Magic Damage that causes enemies struck by it to explode 3 seconds later for the same damage. (Range is the same as the Wierdwood's Extreme range, and the AOE of both is the same as Eldritch Slash. The beam is blasted from the Guardian's eyes.)

Arcane Trap: (16s) Fires a beam that sticks to the ground for 6/8/10 seconds, gaining 50 Magic Damage each second and explodes once 3 enemies are on it or time expires. (Beam from the Guardian creates a glow on the path that covers about the same range as Charged Shot, but slightly more.

Chain Reaction: (18s) Curses up to 4/6/8 nearby enemies for 4/5/6 seconds, causing all damage they take to create an explosion that deals the same damage as magic damage. (Enemies cursed have a blue aura around them similar to Infernal Shields. If an explosion hits an enemy with another shield, the explosions bounce off each other until one of them dies.)

Rampage: (30s) Leaps to 3/4/5 groups of enemies and slams into them for 80/120/160 to 180/270/360 physical damage in a massive area. (Signified by the Guardian roaring as the magical shield is shattered, then leaping into enemies from up to an Extreme range. Cannot leap into the same enemies twice in a row, but can leap back to them from another attack similar to Energy Glaive or Flying Sawblade. Sungam rushes behind the golem, teleporting to him after the final blow is struck and restraining him.)

Guardian: (25s) Blesses an ally with a magical shield that gives them quintuple damage and makes them take a tenth of all damage dealt to them for 4/5/6/7 seconds. (Cannot be used on Sungam or the Guardian. Reinforcement timers will not tick when they are blessed.)

The Guardian speaks 2 in five times when moved, making extremely loud creaking noises that are actually screams and shrieks that even overpower thunderbolt noises. It also shrieks as it initiates Rampage, making the loudest noise thus far in the series. Sungam will speak whenever the Guardian does not.

"Who's got the chalk?" (Theme song of Chalk Zone, a show where the holder of the chalk can draw themselves any reality. Here, it's a question of who is in control, Sungam or the Guardian?)
"No holding back!" (Ironic because he must constrain the Guardian from going ballistic)
"Get over here!" (Scorpion's catch phrase when he captures a foe in his chain)
"This'll teach you respect!" (A threat to enemies, but can also be interpreted as him talking to the Guardian)
"I'm always watching." (Most famous in Monsters Inc when said by the snail lady)
"Here, no one can hear you scream." (From the line, "In space, no one can hear you scream")
"We're like brothers, only closer." (Exact words of Spongebob to Squidward about their bond.)
"I am the domain!" (A pun of sorts, as the domain is considered an independent variable.)
"We the ultimate tee-am!" (In the movie, Sponge Out of Water, Plankton says this and cannot pronounce 'team')

"I can never make it right..." (Part of the line in David Guetta's Without You song, where he says, "I won't run, I won't fly, I will never make it right, without you.")
"I go... You stay..." (Ending line in the climax of the Iron Giant movie)

Overall Playstyle: The guardian is an uber unit who wrecks enemies with extremely powerful magical attacks, taking advantage of how enemies work together and taking them apart with attacks that become stronger with more units effected. He deals incredible AOE damage with Rampage, so use it sparingly for moments when he can use all of the leaps for maxiumum damage. Sungam is extremelt frail, so make sure to keep him out of harm's way, as death is extremely consequential. So long as the Guardian is not overwhelmed, he should be safe and enemies will get wrecked.

Shadownight

Space Marine

Far above the battles taking place on the continent of Elves, men, and creatures, a massive war of races from across the galaxy was in motion. Giant pink beasts who spewed poison and fed from soldiers; extremely advanced humanoids who used pure energy to disintegrate their enemies, small creatures in large black suits of armor weilding extremely powerful weaponry, among others.

One such soldier was the best of the best in the army of armor-walkers, as the other aliens would call them. This elite soldier was known as the Shadownight, for his presence was so great that he could cast a shadow that would eclipse the night. He took careful aim with his long black rifle at the Reaper Queen, who bred the other pink creatures, but was struck by a massive beam from the mothership of the advanced aliens. His aim was thrown off and he fired it at the mothership, causing the alien controlling it to fall out, coming with Shadownight and the Reaper Queen as they plummeted downwards.

The advanced alien created a shield of energy to protect himself as he fell to the ground, but the fall was too much and it damaged his equipment, causing him to lose contact with the rest of his kind, however, he vowed to slay the Reaper Queen, and went off to hunt her down.

Meanwhile, on another continent, Shadownight had survived the fall thanks to the near-invulnerable shields on his armor, but the shields weren't near enough to invulnerability, for they had ceased to function. Fortunately, the rest of his weapons and the actual suit remained intact, and he took off wandering to find a purpose in this new, strange world.


Shadownight is clad in a black suit of armor with a skull on the chestplate and on a glass dome covering the head of the armor, where a humanoid creature sits and controls the suit. The creature has long black hair and an apparent grin seen even through the dome, and is clad in a black suit with white lines making symbols of his alien clan. Silver cylinders serve as joints for the arms and legs of the armor, moving mechanically but with humane speed. He has a long black rifle used to fire silver energy bullets that disintegrate enemies when they kill them.

HP: 450
Regen: 55
Melee: 12-24 Punches with his free hand once per second
Ranged: 50-100 Aims at a target, showing the reticule, and fires every 1.5s for True Damage with a range equal to double that of an Arcane Archer
Armor: 33% (Medium)
Speed: Average
Respawn: 25s

Secondary: When killed, Shadownight comes out of the suit and has only 10% health and the melee attack of his original stats. If kept alive for 10 seconds, the suit will finish auto-repairing and he can return to it without the additional 15 seconds to respawn.

Death Shot: (18s) Takes aim at any enemy on the map and fires a bullet that deals double/triple/quadruple damage.

Ashes to Ashes: (16s) Fires an explosive shot at an enemy that deals 25/33/50 to 50/75/100 True Damage with an instakill chance equal to the damage dealt. (Explosion size is between Burst Arrows and Eldritch Doom)

Overdrive: (20s) Overloads with energy, causing Shadow to take double damage but also deal 200/250/300% damage for 6 seconds. (Shown by a pulse of white energy radiating from Shadow)

Disintegration: (Passive) Enemies with less than 10/20/30% health will instantly disintegrate when shot by Shadownight's energy rifle or abilities.

Transcendence: (50s) Amplifies a tower's damage with alien technology, permanently granting a 10/15/20/25% increase in damage. (Can stack endlessly, with exponential growth. Buffed towers have a black glow at their base)

Overall Playstyle: Shadownight is a sniper unit who deals considerable damage to enemies and can instakill them with his ranged attacks. He hides to avoid being killed, as he isn't as durable as many other heroes, but can still take a few hits, along with a very good heal rate and an opportunity for him to respawn faster than normal. His main gimmick lies in his ability to deal immense damage with Overdrive, and can counter the setback with his large range and will gain an even higher multiplier with his Death Shot attack. He can also gain extra support from towers by buffing their damage, giving a permanent increase in damage within whatever range the tower has, effectively creating a permanent boost to an area unless the tower is sold or destroyed.

TMN

Sky Lord

A young aspiring mage who dreamed of flying, TMN was named such by himself, never giving away the acronym's meaning. He was never the most social of students, but got along well enough, until he shared his dreams of flying with other wizards. He was ridiculed for it, as such magic did not exist. There were only the spells taught in school and nothing more. Creating spells was unheard of, and thought to be impossible. TMN was determined to prove it possible.

He spent years researching spells of levitation, which could only be done with rocks by the Druids. TMN met with them and learned that all Druids were born with a connection to the earth, and thus could summon rocks to them with willpower and focus. TMN figured that he had a connection with himself more than anything else, so he should be able to levitate his body around as he pleased. Unfortunately, he was unable to use such magic, and kept searching.

Eventually, TMN stumbled upon a master wizard in the Elven Army, Arivan the Elementalist. He had the unique ability to command all elements, using similar mental focus to the Druids. TMN trained with Arivan, learning the art of taking elements and moving them. Though he lacked the talents of Arivan and could not bend the elements, he was able to levitate small rocks using the tips from the Druids. However, he never reached the poerr of Arivan.

Frustrated, TMN would use every hour he could to focus on the manipulation of rocks, and use the same techniques on other objects. After almost a year, TMN had managed, with great focus, to nearly yank trees from the ground and be able to toss multiple rocks at the same time. His determination led him to progress further, until he reached the point where anything was liftable by his magic, including other people. He now has dedicated himself to using his new form of magic for good, fighting evil and hoping to someday spread his knowledge and create a nee branch of msgic to learn from, inspiring other wizards to create their own forms of magic.


A young mage in black robes with a black cape, held together by deep blue fabric. He has black hair flipped to the side a little, but still kept straight and even. TMN keeps his arms folded across his chest as his deep, fearsome blue eyes look down at his enemies from above.

HP: 150
Regen: 15
Melee: N/A
Ranged: 60-120 Levitates an enemy, trapping them in a blue bubble, and will keep the enemy until another foe is near, flinging it at the new enemy to deal physical damage to both, with a 2-second space between each levitation.
Armor: None
Speed: Slow, flies in the sky like a Dragon Hero
Respawn: 20s

Secondary: Flying; enemies trapped in the air can be shot at by towers

Mass Flight: (9s) Levitates 2/3/4 enemies at once and will fling them all at a target for area damage. (AOE is the size of a Druid rock, dealing TMN's normal ranged attack damage. Trapped enemies behave like normal flying targets, able to be shot at by towers)

Lonely at the Top: (18s) Levitates 2 enemies and slams them together dealing 20/33/50% of the strongest's health to each.

Vortex: (20s) Creates a vortex of 3 enemies that moves down the path for 5/6/7 seconds dealing 40-80 damage per revolution. (Deals damage every time enemies revolving hit a target on the path, damaging both the vortex enemies and the target. Revolves twice per second, and can pick up new enemies in the vortex if they die.)

Lift Off: (15s) Slams into the ground, sending a shockwave of magic that suspends all nearby enemies in the air for 3/4/5 seconds. (Suspended enemies are susceptible to ranged attacks, but cannot be grabbed and flung by TMN. Enemies take norma ranged damage when struck by the shockwave as well as when the fall back down.)

The Harder They Fall: (Varies, innately 10s) Lifts an enemy in the air and slams them down, instantly killing them and dealing half their health in a area, recharging in one extra second for every 25/50/75/100 health the enemy has. (AOE is the size of a Druid rock. Enemy takes 4 seconds to float up and slam down.)

Overall Playstyle: TMN is similar to Razz & Rags in that he uses enemies against each other, but in a more practical way. He is great at handling multiple enemies, being able to move them back down the path with each attack and harm more than one foe per strike. Alternatively, he can grab one enemy and take it to the back of the player's defenses to let towers deal with it, should that be desired. He is also great at dealing damage, having powerful AOE abilities and the capabilities to halve an enemy's health whilst simultaneously damaging another, potentially killing it, and a Hero Spell that instakills enemies without ever overkilling or underkilling due to the varying cooldown. These all combine to make TMN great in areas with lots of action, adding way more chaos than before and preventing enemies from making it past a chokepoint.

Zonoro

Bell Keeper

An ancient warrior who saw folly in the pursuit of stealing gems from the Gods for power, and broke away from the band of wizards seeking to corrupt nature. Zonoro instead found immensely powerful bells that bended reality with similar strength but not the overly-high cost of turning a vessel of power evil. Unfortunately, the bells, too, came with a sacrifice, and his own life would corrode away with the use of the bells.

Zonoro was vigorous, and grew resistant to the power of the bells, able to survive the drain put on him with their use. He culd command the doors of death and usurp control of the minds of his foes, making them weaker as his armies of undead wreak havoc on them. Raising dead and causing mayhem made Zonoro question his alignment, so he joined the army of Elves supporting Linirea to show his persisting desire to do good.


A tall robed man clad in red and orange cloth covering his head down to his toes. His brown hair is visible through his hood, and the outline of his face is also somewhat clear. His eyes glow red-orange, as does his scimitar he wields in one hand. The other is left open to take a bell from his belt, where all of the bells are kept. He has other belts across his chest to provide him some armor, along with leather underneath his robes.

HP: 480
Regen: 40
Melee: 34-68 Slashes with a scimitar once per 0.67s
Armor: Low (25%)
Speed: Fast. Extends arms, creating a red symbol of an eagle behind him that flies him to a location.
Respawn: 20s

Secondary: Cannot be killed by attack dealing over 50 damage; if it was a killing blow, he would be left at 1 HP.

Mosrael: (25s) Rings the Waker Bell, summoning an army of 5/10/15 powerful undead minions for 20 seconds at the cost of half his own life. (Undead have 500 HP, 25-50 damage, 25% armor, and follow Zonoro at the same pace, but not healing at all. Undead are zombie-like entities with parts of their torsos and limbs missing, where bones can be seen underneath. Their eyes glow red-orange to match with their Bell Keeper.)

Dyrim: (10s) Gives voice to a chosen undead, exchanging some of his life to it while increasing its lifespawn by 5/10/15 seconds and permanently adding 10/20/30% more damage. (Fully heals undead at the cost of his life of the exact same amount. Can buff the same undead multple times to keep it alive forever, without interfering with future generations of undead from Mosrael.)

Ranna: (15s) Brings somnelence to enemies, making both him and them take 50/75/100% more damage from non-magical attacks for 3/5/7 seconds. (Physical and True Damage attacks are affected by the weakness. Zonoro's damage is uninfluenced, but he will become weaker to those damage types during the effect. AOE is targeted at one enemy and affects others nearby.)

Astareal: (Passive) When slain, Zonoro rings the bell of death, taking up to 2/4/6 enemies of any type with him and reducing his current respawn by 1 second for every 1,000/800/600 HP taken. (Creates a black swirl for 3 seconds that can take enemies during that time.)

Belgaer: (30s) Brings the memories to allies or takes them from enemies, reducing enemy damage to 80/60/40/20% and increasing nearby ally attack damage to 150/200/250/300% in a large zone for 10 seconds. (Affects a selected area and leaves a lasting effect on the zone during timespan, not buffing specific enemies at the time.)

Overall Playstyle: Zonoro is a relatively frail hero because of his decent stats but sacrificial abilities. All of his skills have great potential to support an area with a horde powerful minions that can keep getting stronger, as well as weakening enemies and having a way of revenge if he dies. He's best used slightly behind his army of undead, using the magic of the other bells to support the army and hinder enemies before he rushes in to deal some damage himself with his sword, then retreat to heal as his skills reach usability again. Zonoro can also keep a permanent minion with him who stacks up to really high damage eventually. The only drawback is that as the minion gets closer to dying, Zonoro can only sacrifice his own health to heal it, making it a risk between who is more important. If Zonoro should die, he has an opportunity for his respawn to occur faster than the minion will die out, so long as Zonoro can take enough enemies with him to the grave. He ultimately can create a really powerful chokepoint with his undead as well as make enemies have a harder time killing them with his abilities and Hero Spell.

Wailwail

Warror of Sunlight

A noble warrior who traveled across sea, land, and sky to find the power of the sun, which he believed for his entire life to be what gifted him with his powers. Upon stumbling to the far continents of ancient Elves and Man, he discovered that the Gods were closely connected to these isolated realms, and he saw a possible chance to further strengthen his powers of the sun.

He quickly learned that the Gods could have their powers split to mortals should anyone happen to corrupt the nature of their power. Not wanting to disgrace the good name of the sun, Wailwail joined the army of Elves allied with Linirea to fight evil, and hopefully slay a foe dark enough to impress the Sun God and make him share his powers further with him, becoming grossly incandescent!


Wailwail is a tall, stacked knight clad in a bright grey armor with glimmering yellow sunray-like streaks of gold on his armor. His eyes and longsword blaze with the burning might of the star above, and his cape bellows behind him from the power he radiates: the power of the sun.

HP: 500
Regen: 50
Melee: 31-53 Slashes with his blade every second for physical damage
Armor: Medium (50%)
Speed: Slow
Respawn: 25s

Secondary: Immune to fire damage and poison. Burn effects caused by Wail can stack infinitely with themselves and other burns. All of Wailwail's fire damage is a uniquely bright fire, closer to white than red or orange, dealing a Holy Fire damage that all enemies are susceptible to.

Incandescence: (20s) Wailwail radiates gross incandescence for 4/6/8 seconds, burning enemies for 20/30/40 fire damage per second. (Wail's body is immolated in fire, but is unharmed by the flames. Enemies receive damage in an AOE the same size as Eldritch Doom. Wailwail is completely mobile during this effect, allowing him to be moved to damage other enemies and use his other skills and attacks.)

Catching Fire: (8s) Throws an orb of fire that disintegrates and bounces off of enemies with less than 20/30/40 HP and deals that damage to a target with more health, burning them for 40/80/120 Fire Damage over 8 seconds. (Fire orb will continue to leap from enemy to enemy until it eventually lands on one that doesn't get killed instantly by the initial damage, burning that one and ceasing to leap.)

Firesnake: (10s) Summons a serpent of fire for 10/20/30 seconds that constricts to enemies, dealing 10/15/20 fire damage per second to them. (Wail stabs his blade into the ground, creating fire from the sword the forms the snake. Snakes will move along the path and latch onto the first enemy they find, damaging them, and moving on once the foe is killed or they time out. Multiple snakes can stack on an enemy. They are teleported along with the enemy should it occur.)

Fuel the Flames: (Passive) Wail's abilities increase in total damage by 1/2/3% for every 1% of his health that is lost. (Melee attacks are unaffected, but the Hero Spell can increase in power.)

Death Rays: (20s) Casts down the ultra-violent power of the sun, dealing 20 Fire Damage to enemies in a large range for 6/9/12/15 seconds. (Hurts flying enemies, as well as being able to stack with itself if used on the same location while still in effect.)

Overall Playstyle: Wailwail deals pretty good damage to enemies with his attacks normally, but with a loss of health he can cause massive harm to foes. With his abilities stacked together, enemies will take hundreds of armor-ignoring damage per second, creating a chokepoint on the map that most enemies will not survive for long. His Hero Spell compliments that and has the versatility of either cementing his chokepoint or creating a new one. The versatility of all of his abilities make him able to deal extreme damage to the enemy or enemies around him, making Wailwail one massive source of damage wherever he goes.

Finwer

Wanderer

An Elven ranger from a distant land of Elves fighting skillfully yet mercilessly. He reflects his homeland in the way he brutalizes enemies with graceful, precise blows. Comment on his likeness to the distant Elves and he may just do the same to you.

Finwer chooses not to talk about his past and why he has left. When he was younger, he had a girlfriend names Zoe. They did everything together, from tracking, to hunting, to eating. Finwer was always more skilled at combat and maneuvering, while Zoe was more social and friendly, as well as better at singing, which she always gave him a hard time about due to his inability.

One day, Finwer and Zoe snuck out to the outer forest, an off-limits area reserved for certified warriors only, who could handle the danger. It had become even more off-limits when a secret project had begun there, and going into the woods to find it was punishable by death. Finwer's interest was piqued, and had to see what was going on. Being the most skilled non-warrior in the clan, was confident and brought Zoe with him, assuring her that things would be okay. They would simply hunt a few dear, and if they happened to see anything interesting, so be it.

They struck a couple of arrows into some deer before deciding to head back to eat their venison. As Finwer skinned the last deer, Zoe starting singing Finwer's favorite song, trying to coax him into singing with her. Knowing that is was a trick to make him start singing and then stop so that he was the only one, Finwer refused to play along. Suddenly, a shout was heard, "Someone's over here!"

Finwer and Zoe exchanged looks before dashing to the east of the woods, looking for their secret shortcut back home.mfinwer, being more athletic, was slightly ahead of Zoe. He looked back and saw that a net had flown over her, trapping Zoe. Finwer ducked into the bushes and saw the burly Elves taking her like a trapped fish and dragging her with them in the direction of the village. Finwer immediately ran down the shortcut to get there before they did.

Back at the village, Zoe was sentenced to execution for trespassing unto forbidden grounds, making Finwer realize what he had done. He called out, "Wait!"

The villagers stopped to hear his explanation. Finwer told them about how it was his idea and he convinced Zoe to come with him. The chief decided that Finwer, for entering forbidden territory, and Zoe, for agreeing to go with him, would both be executed. Finwer's parents looked at him with shame and shook their heads. This wss the way of his people, but Finwer never felt it was wrong until he had finally seen it actually happen.

Finwer drew his longsword, a self-crafted blade that rivaled the smithing of the soldier's blades, and waved it from side to side, warning the Elves to stay back. One grabbed Zoe by the throat and crushed her, killing her in a pile of gruesome, fresh blood, sullied by the dirt on his thick hand. Finwer began to run, with the soldiers sprinting after him.

Having no choice, Finwer had to fight through the Elves he had known for so long. Seeing familiar faces of once respectable, noble warriors now being cut and bleeding brought confused tears down Finwer's face. Almost blinded, he turned to see one warrior slicing his axe down toward Finwer, who motioned to parry it and missed. The axe caught Finwer's blade right at the edge and sliced straight down the middle, splitting the sword in half due to its odd craftsmanship and material. Finwer stepped back, allowing the axe to jam into the dirt floor.

Finwer was now equipped with dual blades, and learned to use them in his dire situation, deflecting and countering attacks as he inched toward the woods. Eventually, he was close enough, and bolted towards his secret shortcut, escaping the Elven warriors and villagers.

In his safety, Finwer repaired his sword, adding a special trick to it that allowed him to split it in half when he desired it. He made his way north, hoping to find something, anything to change his life. He became an adult during his travels, and an even more skilled fighter than before, using his lessons from the villagers and perfecting them, though he was not proud of them. Eventually he stumbled upon the Sylvan forest, and joined the warriors there, eventually becoming a valued member of their army and one of the elite called in by the General for fights. His brutal nature left both enemies and allies scarred, mentally for survivors, and literally for his victims.


Finwer resembles Eridan by being a tall, fair-skinned Elf with long blonde hair. Finwer wears a blue and green armor plating and Wind Shoes, gifts from when he was a baby that were ready for when he became a strong adult. They give him enhanced mobility and defence, as well as separating him from the other Elves. He retains some of the qualities of his more brutal brethren, being buffer and wider, but not by much and is still graceful in his movements. He wields a longsword that splits in half to form dual blades, attacking much faster. He finally has a longbow to employ from ranged, even though he prefers the blade.

HP: 450
Regen: 55
Melee: 45-57 Slices once every 1.5s with Longsword
Ranged: 45-57 Takes aim and fires an arrow in the air, landing quickly on an enemy every 3 seconds.
Armor: Medium (40%)
Speed: Fast (Leaps with Wind Shoes, nearly teleporting to a location)
Respawn: 25s

Wind Slashes: (16s) Splits his blade in half and dashes to nearby enemies with 4/6/8 slashes that deal 25/30/35 to 35/45/55 physical damage. (Can perform 4 attacks per second, causing bleeding with each strike if his passive is active. Signified by Finwer splitting his blade in half. Attacks similar to Leopard Style, execpt that he will continue to attack the same enemy until it dies, then moving on to the next one. With bleeding effects, he will automatically move on if the bleeding is enough to kill the enemy.)

Fatality: (12s) Stabs an enemy for 10% of their health before dragging the blade out, causing 45/60/75 to 57/76/95 physical damage that doubles the target's bleeding. (Initial stab adds one stack of bleeding, with damage determined by his passive. The second attack causes the current stacks of bleeding to double, so that 5 stacks will now become 10, which each last for their own lenght of time regardless of the current amount of stacks.)

Lacerating Shots: (Passive) Arrows add 1/2/3 stacks of bleeding to already bleeding targets and can be firing 25/33/50% faster at enemies within half his range. (Enemies who aren't already bleeding receive no bleeding effects. Faster speed of shots is now 1.5 seconds per arrow.

Bloodborne: (Passive) Each attack adds a stack of bleeding causes the target to take 3/6/9 bleeding damage over 3/4/5 seconds. (Bleeding causes physical damage, so enemies like Twilight Golems can still bleed but will take reduced damage. Bleeding stacks infinitely.)

Intensify: (30s) Causes the targeted enemy to take 300/500/700/900% more damage from all damage over time effects for 4/6/8/10 seconds. (Includes bleeding, poison, burning, Timelapse, and shock like the Sorcerer Stone's lightning.)

Overall Playstyle: Finwer causes enemies to take tons of damage over time by simply attacking them, allowing damage to be spread out to multiple enemies for all of them to take damage or to focus attention on one enemy so that they will assuredly die. Aye-ther way, he'll deal the same, very high amount of damage no matter how he is used. It's up to the player to manage his abilities to get the effect they want or need. His Hero Spell is also capable of dealing massive damage, though it requires other attacks in order to be effective. It has the capabilities of being much worse or much better than Vindicator for single-target killing.
Last edited by Big Bad Bug on Sun May 03, 2015 4:56 pm, edited 21 times in total.
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Re: User Heroes

by AerisDraco » Sun Apr 05, 2015 10:22 pm

YES!
Amazing idea. I'm sure people have done it before, but now there's a refutable, often-posting forum member behind it!
My request: (Going to list skills and basic looks) (You could also refer to the slaughter thread for this)
Aeris
Future Warrior
Probably ranged, true damage. Needs teleport.
Very, very cyberpunk.
No Dragon...
Skills:
-Kinetic Bombardment
-Death Ray
-EMP
-Energy Melt (Sha'tra's Energy Glaive+Final Countdown)
-Wysp Strike thing... or the Angel...

Put binary code for the quotes, if possible.


Thanks in advance.

Also, will you eventually add pics to this?
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Re: User Heroes

by RaZoR LeAf » Sun Apr 05, 2015 10:27 pm

Yes. Nature Mage. That's all.
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Re: User Heroes

by Zonoro13 » Mon Apr 06, 2015 12:36 am

Heh, parody heroes are my favorite. BBB's DPS is overpowered, but Chimto's abilities are quite cool.
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Re: User Heroes

by Big Bad Bug » Mon Apr 06, 2015 1:10 am

Zonoro13 wrote:Heh, parody heroes are my favorite. BBB's DPS is overpowered, but Chimto's abilities are quite cool.


Want a hero?

P.S. These are all $5 heroes, so 65-131 DPS isn't OP since he/I doesn't/don't have the durability of Bravebark, the ranged magical damage of Vez'nan, or the versatility of Durax.

AerisDraco wrote:YES!
Amazing idea. I'm sure people have done it before, but now there's a refutable, often-posting forum member behind it!
My request: (Going to list skills and basic looks) (You could also refer to the slaughter thread for this)
Aeris
Future Warrior
Probably ranged, true damage. Needs teleport.
Very, very cyberpunk.
No Dragon...
Skills:
-Kinetic Bombardment
-Death Ray
-EMP
-Energy Melt (Sha'tra's Energy Glaive+Final Countdown)
-Wysp Strike thing... or the Angel...

Put binary code for the quotes, if possible.


Thanks in advance.

Also, will you eventually add pics to this?


Sorry, I should have mentioned this before, but I was hoping to make the hero requests simple, with only the concept being named, like Razorleaf's request. The only reason why is that I wanted to keep things more interesting by not knowing what to expect. ;) Since I hadn't mentioned that already, I'll try and implement those abilities, but I don't know how to use Binary Code. :?

I don't plan on doing images, otherwise I'd be overloaded with work. Maybe once things die down and if I had a lot of fun with this, I'll add some images and might allow for a second hero request, but not yet. ;)
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Re: User Heroes

by AerisDraco » Mon Apr 06, 2015 2:08 am

Thanks. That's fair. Unexpected=good.
To be fair, except for the melt, the skill names are just names, and you can change the ray, EMP, and hero skill. I just really want the Energy Melt and Kinetic Bombardment...
There are tons of binary translators on the internet.
Who knows what the future entails?
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Re: User Heroes

by Chimto » Mon Apr 06, 2015 3:17 am

Haha. Very fitting.
Big Bad Bug wrote:I'll add some images and might allow for a second hero request, but not yet. ;)

Does this mean I'm eligible for a request as well?
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Re: User Heroes

by Big Bad Bug » Mon Apr 06, 2015 3:30 am

Chimto wrote:Haha. Very fitting.
Big Bad Bug wrote:I'll add some images and might allow for a second hero request, but not yet. ;)

Does this mean I'm eligible for a request as well?


Yep, and your request will take precedence over the others since I already made you one without permission. ;) Thing is, though, my Spring Break is over tomorrow, so progress will be mediocre at best.
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Re: User Heroes

by Juice Box » Mon Apr 06, 2015 7:07 am

Chimto's hero made me lol.

I'd also definitely enjoy using BBB's hero, so I can constantly send him to a nearby Twilight Golem and watch him die painfully.

Also, do me do me do me!

I don't want to give you any specific layout, though: make of my hero(ine) as you wish.
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Re: User Heroes

by SairiRM » Mon Apr 06, 2015 7:33 am

Just make me a dark elf warlock. That's all.
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Re: User Heroes

by Magnus0 » Mon Apr 06, 2015 8:08 am

amazing heroes BBB. Please make me if you have some time. I have no idea for a theme though so just surprise me.
I HAVE CHORTLES!
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Re: User Heroes

by shadownight » Mon Apr 06, 2015 10:01 am

Mine will be
Shadow Marine
Image

Image
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Re: User Heroes

by tmn loveblue » Mon Apr 06, 2015 11:31 am

I want one. Make me a witty young mage capable of flying.
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Re: User Heroes

by Zonoro13 » Mon Apr 06, 2015 2:10 pm

Big Bad Bug wrote:Want a hero?

:P
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
-Terry Pratchett

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Re: User Heroes

by wailwail » Mon Apr 06, 2015 7:39 pm

shadownight wrote:Mine will be
Shadow Marine


ImageImageImageImageImageImageImageImage
I WILL HAVE MY REVENGE!!!

Anyways, you know who I am. Wail, the noble sunray paladin :hero:
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Re: User Heroes

by AerisDraco » Mon Apr 06, 2015 8:48 pm

That is perfect so far.
:P
KRA is now complete.
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Re: User Heroes

by Chimto » Mon Apr 06, 2015 11:45 pm

EMP Pulse

What? Electromagnetic Pulse Pulse? That doesn't make any sense...
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Re: User Heroes

by Big Bad Bug » Mon Apr 06, 2015 11:57 pm

Aeris, your hero is finished. :)

Razorleaf's is next. ;)
BBB
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Re: User Heroes

by AerisDraco » Tue Apr 07, 2015 12:16 am

It's so beau.. beautiful...
:cry:

:yey:

Hey, BTW, is it okay if I make my own pics for my hero and PM them to you?
Also, Dwarves is misspelled in the description.
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Re: User Heroes

by Dinomo » Tue Apr 07, 2015 4:55 am

Make me a lizard-man warrior (Human with scaly green skin and a tail) that carries two samurai-like swords (look at Oni)
Role-Light Armored, Melee, Physical, Low damage but high ATK speed, lizard man.
Got it?
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Kill Umbra-Completed
Kill the Spider Goddess-NOT COMPLETED
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