Kingdom Rush: Chronicles

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Re: Kingdom Rush: Chronicles

by AerisDraco » Sat Mar 03, 2018 9:10 pm

7.8/10 too much water
KRA is not over. Not if I have anything to say about it.
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Re: Kingdom Rush: Chronicles

by TheKNEE13 » Fri Apr 06, 2018 11:36 pm

this looks dope
mirage does everything alric does better imo
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Re: Kingdom Rush: Chronicles

by RaZoR LeAf » Sun Apr 22, 2018 4:34 pm

Update Log
  • Level Eleven - Ocean's Edge
  • One new enemy
  • Boss encounter
  • A Mercenary Tower

Coming Soon
  • Level Twelve - Salt Flats
  • The last Free Hero
  • Twelve new enemies
  • The Final Boss
  • If I can get the style down, images of the Serpent enemies
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Re: Kingdom Rush: Chronicles

by AerisDraco » Sun Apr 22, 2018 4:56 pm

Okay, I really like the level design. Tidal waves? Yes please.

Triton is a cool boss, who I enjoy mainly for his introduction, which is probably among the most dramatic in KR history.

KFG is pretty solid.


I must note a few typos, namely that your first contest is in 85 years.
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Re: Kingdom Rush: Chronicles

by RaZoR LeAf » Sat May 12, 2018 3:45 pm

Short update, I've added Trivia and Lore to the Game Mechanics page. This includes the origin of Tower and Hero quotes, what some items of Armour refer to, and where the individual Unit names come from. I've also added some Lore, because I know you all love that. I've put the lore in spoiler tags, as reading it might spoil parts of the story for you.
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Re: Kingdom Rush: Chronicles

by RaZoR LeAf » Mon May 21, 2018 9:02 pm

Update Log
  • Level Twelve - Salt Flats
  • Five new enemies
  • The final free hero

Whoop whoop whoop whoop!
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Re: Kingdom Rush: Chronicles

by RaZoR LeAf » Fri Jul 27, 2018 2:55 pm

Update Log
  • Double level update: Level Thirteen - Frozen Depths and Level Fourteen - Into The Pit
  • Five new enemies (the last of the Campaign enemies minus the final boss)
  • Afflictions added to Game Mechanics
  • Set Bonuses added for Maxwell, Syrenka and Big Al

Coming Soon
  • The final level - What fate awaits the Dwarves?
  • The final boss - Who or what stole the Hammer of Ages, and for what nefarious purpose?
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Re: Kingdom Rush: Chronicles

by RaZoR LeAf » Wed Aug 08, 2018 8:23 pm

Update Log

It's been three years in the making, but we are finally at the end (or are we?) and the Main Campaign is complete. Level Fifteen - Edge of Forever is now live on the first page. Be sure to read through all the levels to reacquaint yourself with the trails of the Dwarves and their allies, before you get stuck into the end level.

I don't even care if anybody reads this anymore, given that nobody has replied to the thread since April. I'm doing this for me now.

Go me!
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Re: Kingdom Rush: Chronicles

by Minuet » Wed Aug 08, 2018 11:26 pm

Holy fuck last time I checked this you were at level 2.7 or something. I love it so much Razor <3<3<3<3

(Sorry I'm not offering more in-depth analysis or anything, I'm currently down to about 3 brain cells.)
Back To The Shadows of Hell ~ Be Quick Or Be Dead ~ Let's Get Shooting ~ Natha Daged Dhaer ~ Clear Your Mind ~ Crimson Skies
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Re: Kingdom Rush: Chronicles

by AerisDraco » Wed Aug 08, 2018 11:36 pm

Huh. Could've sworn I replied more often to this.
(Go RaZoR!)

The final level poses some interesting questions. I'm assuming that the Hammer fell through a time portal, perhaps to KRF, but other questions remain. Backwards and Forwards? The origin of Hydrakus (nice name btw)?

The boss itself is pretty cool. Good to have a dragon as an enemy rather than an ally. It must tear through soldiers.

Though, while looking at the status afflictions, there's one that caught my eye. An unused Curse affliction. Interesting. Perhaps this promises more?
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Re: Kingdom Rush: Chronicles

by Flamechar33 » Thu Aug 09, 2018 1:15 pm

So this is the end of the main campaign. I like the dynamics of the final boss, and his death is quite fitting.

The backwards and forwards bit interests me - what do they do? I guess we'll have to wait and see...
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