tiger_deF wrote:Fantastic artistic map skills, and well laid out enemies and towers. I have a few questions;
Do you know when the next level is coming out?
Also how come the dps of the bolas launcher is so low?
Keep up the good work
RaZoR LeAf wrote:tiger_deF wrote:Fantastic artistic map skills, and well laid out enemies and towers. I have a few questions;
Do you know when the next level is coming out?
Also how come the dps of the bolas launcher is so low?
Keep up the good work
Next Level: Soon, but I can't say for certain. I still have to work out the details for the Barracks Tower I'm adding, and the details for the enemies. The hardest part, the level design, is complete, so it's really just the towers that are holding it back.
DPS: Balance!! I have issues with it.
Good Work: Keeping it up!
RZRider wrote:How did you make those fantastic maps?
RZRider wrote:Seriously,how dis you do it. It looks like some sort of programming language and it is definitely not by hand. If I am correct what type of language is it?
Ninja wrote:OK,first off,you lose this level instantly
because of the Sand Squid.It can't be hit
by ranged towers because it burrows,and
it doesn't come out of the ground to fight
because it virtually instakills units with
its' attack.For this reason,they will always
get through your defense to take off a life
because they can't be killed by towers.
I like the RAMREX tower a lot.
My only problem with it is Bad-a boom.
That upgrade is just really boring in my
opinion.Also,I don't see why Bad-a boom
costs so much either,it seems rather use-
less to buy anyway,considering its' low
level of usefulness.(I mean,a 30% attack
boost total for 850 GP total!Huh? )
The enemies are pretty cool,but I don't
see why it says that the Budoodle takes
one life.It can't move,so it'll never make
it through.So,how many lives it would take
if it did move is rather useless information.
P.S.I think it's a really cool idea to have
enemies that don't belong to a specific
location.Good idea!
AerisDraco wrote:Hey RaZoR, don't forget your nonexistent obligations.