Ruby_Hex wrote:This is really...really good. I'm kinda envious now! Curses!
However, one thing I can't help but notice is that it seems that the Snake enemies sorta' steal the show...
What I mean by this is that eleven Snake enemies exist, compared to Origins which has only four Gnoll enemies plus a miniboss and boss. Normally their is more diversity in the enemy types, but this is a small nitpick as all of the snake enemies themselves are very cool, at least in my opinion. I could understand more if they were later enemies, similar to the Twilight elves, Savages or Saurians who have a ton of varying troops, but they are only the first breed of enemy type to appear which typically limit themselves to one theme, weather it be desert (KRF), forest (KRO) or classic fantasy villains (KR). Once again, this is very minor, and well done.
You raise a good point. Allow me to explain. I have 11 snakes that feature in the first group of levels (not counting the boss or boss spawn). However, they are the ONLY type of enemy that appears, as they have all spawned from within the mountain and are flooding outwards from the centre. There are no other threats inside the mountain except for the serpents. So compared to Goblins or Gnolls, there are more serpents, but compared to the total amount of enemies that appear in the Grasslands of KR (14) or the forests of KRO (8) they are about equal.