Kingdom Rush: Adventures

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Re: Kingdom Rush: Adventures

by AerisDraco » Mon Sep 28, 2015 1:28 am

Update #5:
New Levels:
Stonecliff Ambush, Springsonal Crossing, and The Dragon's Spine.
New Enemies:
Goblin Blazer, Goblin Alar, Sangrite, Pummelice
New Towers:
Level 3

Also, did you see RaZoR's remastered map?
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Re: Kingdom Rush: Adventures

by tiger_deF » Mon Sep 28, 2015 2:01 am

Good job! The levels are detailed, and the enemies are interesting.
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Re: Kingdom Rush: Adventures

by AerisDraco » Mon Sep 28, 2015 7:03 pm

Any more remarks?
BBB? Ninja?

:(
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Re: Kingdom Rush: Adventures

by Ninja » Mon Sep 28, 2015 7:15 pm

I've nothing else to say other than that they're all
really cool levels and I think the Sangrite is one
of the coolest enemies I've ever seen. :D (Don't know
why,but something about it is just strangely app-
ealing to me. :? )
Oh,and the Goblin Alar should deal AoE damage to
ground units below them when they die.(Because
they do turn into a stone upon death,and getting
smashed on the head by a large rock falling from
the sky does tend to leave a dent. ;) )
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Re: Kingdom Rush: Adventures

by AerisDraco » Mon Sep 28, 2015 7:23 pm

yey

Added the AoE death to the Alar.
Fun fact, did you know that Alar means "winged"?
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Re: Kingdom Rush: Adventures

by Ninja » Mon Sep 28, 2015 7:25 pm

AerisDraco wrote:yey

Added the AoE death to the Alar.
Fun fact, did you know that Alar means "winged"?


Now it's perfect. :D
(No,I did not know that,interesting indeed. :) )
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Re: Kingdom Rush: Adventures

by tiger_deF » Tue Sep 29, 2015 2:38 am

One thing I am wondering about is will all 3 races have a level here they are all together?
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Re: Kingdom Rush: Adventures

by AerisDraco » Tue Sep 29, 2015 10:42 am

Yes, Level #15.
It'll look different based on perspective, but it means the same thing.
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Re: Kingdom Rush: Adventures

by tiger_deF » Sat Oct 03, 2015 3:58 pm

The new update is nice
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Re: Kingdom Rush: Adventures

by AerisDraco » Sat Oct 03, 2015 5:36 pm

Whoops. It's not quite done yet...
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Re: Kingdom Rush: Adventures

by RZRider » Sat Oct 03, 2015 5:39 pm

AerisDraco wrote:Whoops. It's not quite done yet...

I figured that becuase there was not a fourth level for dwarves
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Re: Kingdom Rush: Adventures

by AerisDraco » Sat Oct 03, 2015 8:02 pm

Update #6:
New Towers:
-Slingshot Squad
-Monk Temple
-Deepearth Miners

New Levels:
-Argent Lakeside
-Warrened Hills
-Goldtip Peaks

New Enemies:
-Orc Shadowmancer
-Perilthon
-Gnoll Plaguer
-Bassault
-Fusione

Also, the Enforcer, Biter, and Stalis have all gained new abilities.

Can anyone name all the references in the quotes/achievements, if there are any?
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Re: Kingdom Rush: Adventures

by AerisDraco » Sun Oct 04, 2015 2:05 am

Opinions on the level 4 towers?
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Re: Kingdom Rush: Adventures

by RZRider » Sun Oct 04, 2015 2:14 am

I am not the best person to grade the level 4 towers but I guess I will do it. I really like the deepearth miners becuase I have always liked the of a AoE based barracks attack. I also like the slingshot squad, although am unsure why. I am not a big fan of the monks, mostly becuase they seem not very orginal. No offense.
Over all I really like them
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Re: Kingdom Rush: Adventures

by Ninja » Mon Oct 05, 2015 1:51 am

AerisDraco wrote:Opinions on the level 4 towers?


Yes. :)
The slingshotters seem massively OP. ;)
They're like the Crossbow Forts x10
in terms of DPS,especially with that OP
skipping passive. ;) Drastically decrease
the damage of the boulder power or in-
crease the cooldown of it considerably.
I love the bird shot power!It's really cool
and original.Great job on that! :yey: :D
(Refences noticed:This tower is basically
a walking,talking Angry Birds tribute.Also,
it's related achievement(Goliath)is derived
from the biblical account commonly re-
ferred to as the "David and Goliath" story.)

Expect more reviews on the levels themselves
and the other level 4 towers tomorrow. :) (I have
to go to bed soon and don't have time to type
a detailed comment on the new levels right now.)
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Re: Kingdom Rush: Adventures

by AerisDraco » Mon Oct 05, 2015 10:43 am

Cool. I'll edit it when school's done.
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Re: Kingdom Rush: Adventures

by AerisDraco » Mon Oct 05, 2015 7:17 pm

Edited.
Base stats have been kept the same, because I think you might have forgotten its range is pretty bad.
The skipping innate chance has been reduced by half.
Boulder cooldown increased by 3 seconds.
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Re: Kingdom Rush: Adventures

by Ninja » Mon Oct 05, 2015 7:22 pm

AerisDraco wrote:Edited.
Base stats have been kept the same, because I think you might have forgotten its range is pretty bad.
The skipping innate chance has been reduced by half.
Boulder cooldown increased by 3 seconds.


Their bad range wouldn't matter 'cause you could
just spam them everywhere because of their overall
cheap price and insane DPS. ;)
However,I like the other changes. :)
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Re: Kingdom Rush: Adventures

by AerisDraco » Mon Oct 05, 2015 7:38 pm

What about the other towers?
And the enemies/levels?
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Re: Kingdom Rush: Adventures

by Ninja » Mon Oct 05, 2015 8:08 pm

I will review those in ~45 min. from now.I've
got something to do at this moment. :)
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