First of all, its 100% that the devs were using godmode, as not a single point of damage is sustained by any of the player's units
The HUD
Top Left : Population Cap and Resources
Top Right : Objectives and Pause menu
Bottom Left : Hero, Hero health bar, and Hero Abilities, as well as the upgrade icon which possibly means we can level the hero up
Bottom Right : Turret thingy and Consumables
Population Cap
Pretty straightforward, this indicates how many troops you can deploy at any given time. We can clearly see that heroes and structures dont contribute to this, only troops does.
In the beginning we see that the player warps in the first squad of marines, bringing population cap to 1 out of 2
In 0:27 the player warps in an additional squad of marines, reaching the population cap.
Anything else? nope, we dont see any raise on the population cap yet, moving on.
Resources
Its clearly obvious that the harvester building is the building southwest to the 'command center'. The one on top of the green mineral field.
Harvesters in this game harvests resources automatically (unlike say Starcraft, in which you have to use worker units to do so)
We can see that each harvester gives 2 resource per second and stores 50 resources, considering this i would assume that you would lose units at a fairly decent rate, as a new marine squad costing 30 can be readily warped in 15 seconds, and that is if you only have 1 harvester.
On 0:24, we see the player discovered a new resource field, the player will then have to place and defend a probe that will scan the field first before a harvester can be warped in, which takes 25 seconds, completing in 0:49.
As soon as the second harvester is complete, the resource cap is raised from 50 to 100, and production rate is doubled.
Another interesting thing is on 3:48, the player destroys an enemy structure and receives 15 resources, its unknown if this is a secondary objective reward, an enemy harvester storing its own resources, or just the way it is.
Objectives
On 1:56 we clearly see the 'Main Mission Update - Destroy all Fellwright labs in the area'
From this i can assume Fellwright is a faction, or the alien species we are fighting alltogether.
Turret Thingy
at various points of the gameplay the turret can be seen dropped from orbit, anywhere you want it, at no cost but a cooldown. Not unlike reinforcements in KR.
However unlike KR, the turret's active duration is shorter than its relatively lengthy cooldown, if i count it right the active duration is about 12-15 seconds, while the cooldown is 30 seconds.
It seems to do decent damage, but it remains to be seen for its durability.
Oh yeah and it seems to just disappears when it expires, don't know if the devs just havent animated the deactivation or if its just how it is supposed to be.
Consumables
Now at first i thought these are offmap support costing resources to deploy, but in 1:52, the player calls in a massive orbital bombardment with the support option with the '1' on it, and it is gone. With this i can assume that this is consumables that you buy before playing a level, not unlike the gnome shop from KR.
This is further confirmed as in 2:00, the player calls in a mortar shot that has '14' on it, and after using it it becomes '13', so yeah it shows how much you got left, not how much it costs.
The third support option is never used in the footage.
Hero
Now, ill be honest, the first time i look at the potrait at the bottom left i thought its a boy inside a mech suit (which is already weird)
But upon closer investigation of the sprite, (screenshoting, opening in photoshop and zooming) it appears more like a female EXO suit operator. (even weirder)
Now based on appearance and attacks, i would think that she is a glass cannon, as she is completely exposed in her suit with no protection whatsoever, but packing massive long range firepower with her cannons/missiles, plus decent mobility.
And yeah if you have been dreaming about Lynn in Iron Marines, this might be it.
Her First ability can be seen activated on 3:00, and i would probably guess the name 'Death Blossom', for good reason, as she spins around, dealing damage around herself. unfortunately it appears not to be enough to kill whatever she is facing, but the cooldown is relatively quick, about 13 seconds.
Her Second ability can be seen at 0:42, in which she gets a massive increase in attack speed. Note that she can still move while ability is active as seen on 3:05 although its inadvisable since it means the ability duration is wasted since she cannot attack while moving. Activation duration is 7-8 seconds, while cooldown is 18 seconds.
Friendly Units
Units you control seems to be deployed out of this teleporter pad.
Right at the beginning of the footage we already see the available unit selections.
So you got a choice between 3 types of troops (which i'll call light, medium, and heavy)
Light troops costs 30, Medium costs 50, and the heavy is still locked out.
Out of the Light troops, we can choose between either snipers or rifle guys, as well as a third one but thats locked out, at no additional cost, since we can simply switch over on the field as seen later in 3:56.
Note that when switching troop types in the field, i can assume they will be completely defenseless and vulnerable for a couple of seconds.
So have some guys covering them or just do it when out of combat.
And as seen in the other forum posts, these troops will have randomized genders and race.
- [+] SPOILER
- BONUS
i see what you did there ironhide