Re: Speculation and Wishlist Thread
Posted: Sun Nov 29, 2015 12:57 pm
Endless modes: (I think there are some kinks that need to be worked out, but this is the general idea)
Standard: Your base is surrounded on three sides by mountainous terrain, like a cul-de-sac. The only way in or out is a large pathway that leads to the enemy base. The enemy starts with more buildings and troops than you, and they are already sending troops to your base. You have only a few minutes to build before the first troops arrive. There is an etherium mining location in your base that contains nearly infinite etherium, but you must still mine and utilize it. The enemy's objective is to destroy all your units, and your mission is to survive for as long as possible. Every 5 minutes you earn a saved checkpoint. (An alternative to a cul-de-sac is having your base in a central location without any mountainous terrain and having the enemy approach from all directions.)
Tower Defense: Similar to Standard but in this mode there is a specific building in your base that the enemy is trying to reach and destroy. While some enemies will target units in range, most enemies will go straight for the building at all costs. The building cannot be repaired when damaged so your mission is to defend it for as long as possible.
Tower Offense: Similar to Tower Defense except you're on the offensive. You must send out troops and destroy a specific tower at the enemy base. The enemy will not come to your base but will remain at their base to defend. But you better hurry, as the game progresses the enemy will continue building bigger and stronger defenses.
Standard: Your base is surrounded on three sides by mountainous terrain, like a cul-de-sac. The only way in or out is a large pathway that leads to the enemy base. The enemy starts with more buildings and troops than you, and they are already sending troops to your base. You have only a few minutes to build before the first troops arrive. There is an etherium mining location in your base that contains nearly infinite etherium, but you must still mine and utilize it. The enemy's objective is to destroy all your units, and your mission is to survive for as long as possible. Every 5 minutes you earn a saved checkpoint. (An alternative to a cul-de-sac is having your base in a central location without any mountainous terrain and having the enemy approach from all directions.)
Tower Defense: Similar to Standard but in this mode there is a specific building in your base that the enemy is trying to reach and destroy. While some enemies will target units in range, most enemies will go straight for the building at all costs. The building cannot be repaired when damaged so your mission is to defend it for as long as possible.
Tower Offense: Similar to Tower Defense except you're on the offensive. You must send out troops and destroy a specific tower at the enemy base. The enemy will not come to your base but will remain at their base to defend. But you better hurry, as the game progresses the enemy will continue building bigger and stronger defenses.