ENEMIESSAGAN-1FELLPLAGUE
Low-rank Fell soldiers that normally attack in large numbers. Their worm-gun might look funny, until it spits a bone spike aimed right at your chest.
Threat: Low
VILERUNNER
Normally attacking in packs, these vicious speedsters will cut down anything in their path. They are almost cute, but you better keep an eye on their oversized sharp claws.
Threat: Low
FELLSWARM
The first stage in the complex life cycle of the Fell. These tiny larvae roam in groups looking for something to dissolve and eat. Fellswarm are always hungry and seem to have acquired a taste for marines' legs
Threat: Very Low
- Short range
- Attacks only units
SPITTERBUG
These slow maggot-looking creatures attack by spitting at its target causing severe damage from a great distance. They smell awful on the inside too.
Threat: Moderate
- High damage
- Armor piercing attack
- Long range
FELLWING
Some Fell seem to evolve into winged worms, spitting corrosive slime as a ranged attack. A nasty, ugly, and very deadly combination.
Threat: Moderate
- No armor
- Aerial enemy
- Fast attack speed
HAMMERGRUB
Massive, slow, armored creatures that focus solely on breaching structures with its mighty tongue. Units in its path will be ignored and trampled, like a bug.
Threat: High
- Heavy armor
- Attacks only structures
- Damages units in their path
ETHERLEECH
Bizarre parasites native to Sagan-1, able of drain etherwatts from our refineries. It fires energy balls to disable Towers before syphoning everything, even Marine's cell phone batteries.
Threat: Moderate
- Steals Etherwatts
- Disables Towers
- Aerial enemy
MINDBANE
The foul mutation from Fell experimentation with etherium on humans. They dash to their victims, and unleash a deadly etherium shockwave. With their human nature erased, Mindbanes are like the walking dead.
Threat: Moderate
DIREBOMBER
Using a specially bred worm-cannon, this huge Fell launches dangerous organic projectiles from a great distance. a good reason for any Marine not to leave their helmet behind.
Threat: High
- Area damage
- Attacks over barriers
- Very long range
GRIMCRUSHER
Ferocious, and able to withstand most attacks due to their great armor and health. They mimic rock formations to stay hidden until a victim is within reach. In Sagan-1, Marines have learned to mistrust even pet rock collections.
Threat: High
- Heavy armor
- High melee damage
BLIGHTMOTHER
A huge, aerial bomber, that tosses unhatched eggs to the ground, creating long-lasting pools of corrosive goo. With this grotesque matriarch, it's not surprising that Fells have anger issues.
Threat: High
- Aerial enemy
- On death, spawns Fellwings
BISHOP
Bulky and powerful this unique creature is an army on its own. Razor talons, long range projectiles, really fast and incredibly tough. Definitely a foe not to trifle with.
Threat: Very High
- Superb health
- Deals massive damage
- Long range & melee combat
FELL TYRANT
This colossal creature is the undisputed Fell ruler. Unmatched regeneration and the ability to launch explosive eggs makes it almost a hopeless challenge. Its unique ability to obliterate an entire base with a single etherium mega-blast is just another brick in the wall.
Threat: Extreme
- Fast regeneration
- Mega-blast
ASCENDAARJACKBOT
These little robots are all over Ascendaar; meddling or storming us with their lasers. Their attack speed is boosted when other Jackbots are nearby. Other Peripheroids can improve them, turning a nuisance into a formidable opponent.
Threat: Variable
- Improved by other Peripheroids
NORTRON
If a robot could have a bad temper, that's a Nortron. Hard plates, heavy fists, and a powerful whirlwind attack. It's the full embodiment of access control. Fr a Nortron we are threats to the system. A virus to be eliminated.
Threat: ???
SYSTEM MONITOR
Monitors search the area for destroyed Assembly Centers to make them operational again. Their long-range explosive missiles can decimate a squad from afar, while repairing a group of fighting Jackbots.
Threat: Moderate
- Repairs Assembly Centers
- Heals Jackbots
OCULUS
These small aerial sensors are capable of puncturing intruders with their lasers. When one encounters a Peripheroid broken hull, it merges with it creating a new Jackbot.
Threat: Low
- Transforms into Jackbots
- Aerial enemy
TASKMASTER
These heavy structures are capable of producing a steady torrent of Oculus, as they slowly move across the battlefield. A single Taskmaster can turn a junkyard into an army of brand new Jackbots.
Threat: High
- Takes damage as a structure
- Spawn Oculus
INDUCTOR
Sneaky, electric scouts that crawl underground looking for threats. Once one finds a target, it jumps out of the ground unleashing electric waves around it. It is able to overload a broken Peripheroid hull turning it into a ticking timebomb.
Threat: Low
- Area attack
- Travels below ground
SURGE PROTECTOR
Surge Protectors are huge, powerful and mean. They engage launching strong plasma grenades and projecting strong shields over Jackbots and themselves. Strike it true, and strike it hard.
Threat: Very High
- Attacks over bariers
- Heavy armor
- Casts shields
SPAMMER
Annoying aerial Inductor carriers. Since thier hulls are not very resistant, they retreat when damaged to release Shockers from a distance. Their coming is death from above, confirmed.
Threat: Moderate
- Aerial
- Retreats when damaged
- Spawns Inductors
SUPRESSOR
The mechanical equivalent of our snipers. Once they lock in place, their aim never fails to deliver a near-deadly projectile to its target. New mission: learn how to outsmart a bullet.
Threat: Very High
- Low health
- Massive damage attack
MR: ROB070
Built by the Ascendii to guide them to true enlightenment, Rob070 has turned into a megalomaniacal and deranged artificial intelligence. Ultra tough plates protect its neutronic brain and hide an unknown ultimate weapon.
Threat: Extreme