Probably looks a bit more like this...
When enemies get through they go directly towards the Kingdom's freezer, and they eat all the food even when it's labeled.
FastAndBlast wrote:Have you ever had a situation where you lost a lot of work because you didn't save?
That happened to me yesterday and i lost 2000 lines of code and the latest save i had was from 1 month ago
It happens to the artists from time to time. Flash crashes and some work is lost. It's a sad sad sad moment.
Lord of all evil wrote:Would you release a special update like Castle Blackburn for KRF, even if it's two years from now, in celebration of steam campaigns
Would you try to design in app purchase campaigns
Can't promise this. We might make an update with extra content, but don't know if we have time time pull a full fledged mini campaign. There are other projects that require our time and effort.
Designing campaigns that you must pay for sounds like a poor idea at the moment.
FastAndBlast wrote:Have you ever considered heroes that can be shared across games? that would be cool!
Yes. But since the game mechanics for Heroes in each game is different, the stats and Hero skills are also different. This means we can't really share them because they would be entirely different units from a mechanics and code perspective.
FeedDaKingdom wrote:The_TaTs wrote:
Heroes go to a pub called "The Afterlife" for an ice cold beer. Then they get kicked out and sent back to the fight.
Magnus would dance to that song like a madman, but only if he is sure that no one is watching.
1. Why that doesn't happen with villains?
2. Can Bolin Quickscope?
Villains go to a pub called "Tartarus". Obviously.
Bolin can, but that doesn't means he might want to.
magicmetal03 wrote:Have you guys ever had a power outage in the studio? And how many?
Have any of you have/has had a condition(ex:HIV(hope not),Synethesis, ADHD, etc)
We had a power outage a few months ago, wasted and entire day waiting for it to come back.
As far as I'm concerned any possible medical condition of my fellow Ironhiders is none of my business. Or anyone else's for that matter.
TheLightBringer wrote:1) As a fellow creative person sometimes I just have an idea for one game and then it can develop to hundreds of ideas, but sometimes I can just dry out of any idea in any game. What do you guys do at work when you run out of ideas? (That could be how iron marines were created I assume - or just by an idea which was intended to be for KR but would not fit and just snowballed)
2) Is there a chance that you'd actually take a phenomenal idea from the forums and create a further kingdom rush based and built around the idea?
3) Into how large scale would you guys want to get with your games, in terms of community/followers?
4) Assuming you never ran out of resources, ideas, energy, motivation and time, how many versions would you like to release for KR?
5) Would you like your future KR version (aka KR 4 and so forth) to include more content and new features?
6) Would you ever like to try making KR even more lore-involved?
7) Assuming your next game releases will result in huuuuuuuuuge money profits, what would you do with the money? [if not for personal life]
1) We don't run out of ideas. There are plenty of creative people here with tons of enthusiasm. If we ever faced a situation like that, we would simply start a brainstorming session until we come up with something we like.
2) Everything is possible. But keep in mind that not even I have the time to read all your ideas and the whole idea of having a studio of your own is so you can make the games you want to make.
3) As large as possible? Dunno. All we want is to make games. The larger the community, the more money we have to invest in projects.
4) Hard to say. Until we are bored of it, I guess.
5) That's the general idea. Every KR games builds upon the previous one in terms of Lore and Content.
6) The problem here is how to add more to the story without using wall texts (that are super boring) and cut-scenes (that uses too much resources from devices)... so far we prefer to let the game's mechanics tell the story.
7) Make more games? Maybe try consoles?... Maybe invest in expanding the studio a bit more so we can finally support an online multiplayer game.
FeedDaKingdom wrote:Why was
this soundtrack unused for Rising Tides?
I think its epic, or are you going to use it for the Steam version?
Because the song was shy and didn't want to appear in the game. Silly song.
Finwer wrote:Do we get Could Saves for KRF Steam like we did with the original one?
Why the change in artstyle from KR Steam and KRF Steam?
After we get Origins on Steam as well, can we have a debug session for the original KR as well?
Why was the endless stage never included in the Steam version of KR?
Cloud Saves are confirmed.
Because we used a different artist.
Highly unlikely.
Good question. At the time the decision was made because the Gnome Store was also not included... it was concluded that forcing players to play the endless stage without the consumable items was not a very good idea.
Lito is immortal. He will bury us all.
Big Bad Bug wrote:What do you think of the BBB vs JB family-friendly feud that's currently taking place here?
You two are adorable dorks. I would never be able to pick one.
#Adorkable.