Ask the Studio

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Re: Ask the Studio

by phillipriv9 » Thu Aug 20, 2015 5:10 am

Does Wilbur do true damage?
1 there I put something here
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Re: Ask the Studio

by The Kingmaker » Thu Aug 20, 2015 8:04 am

All three games run smoothly with almost no frame rate drop or lag. Would a ridiculously large number of enemies possibly cause a drop?

With about ten troops and twelve towers, how many basic enemies (think: Orc) could actually be on the screen at one point without a noticeable drop in frame rate?
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Re: Ask the Studio

by bolin » Thu Aug 20, 2015 3:14 pm

The Kingmaker wrote:All three games run smoothly with almost no frame rate drop or lag. Would a ridiculously large number of enemies possibly cause a drop?

With about ten troops and twelve towers, how many basic enemies (think: Orc) could actually be on the screen at one point without a noticeable drop in frame rate?


Yes, same with the number of particles.
In fact the game detects which kind of device it's running on and will use a low profile setting for older devices which will make the game use less particles in projectiles and other stuff in the game. If we didn't do this the game would have noticeable slowdowns on older ipads.

Not sure about the second question, I never tried it :)
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Re: Ask the Studio

by The Kingmaker » Thu Aug 20, 2015 3:28 pm

Thanks, oh that's interesting :D

There's about 75 enemies in each of the final waves of Shrine of Elynie, so at a stretch would 100+ be possible? (On newer devices).

FInally, and probably not expecting an exact answer, does the size of the enemy matter in relation to lag and slowdown, for instance 75 goblins against 75 dark slayers.
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Re: Ask the Studio

by MisterX » Thu Aug 20, 2015 5:43 pm

Which effect has Bolverks Battle Shout?
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Re: Ask the Studio

by Juice Box » Fri Aug 21, 2015 5:33 am

MisterX wrote:Which effect has Bolverks Battle Shout?


Adding to ^this, what does the Shadow Champion's Blood Pact do? Or does he even do it?
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Re: Ask the Studio

by Manijure » Fri Aug 21, 2015 7:17 am

Juice Box wrote:
MisterX wrote:Which effect has Bolverks Battle Shout?


Adding to ^this, what does the Shadow Champion's Blood Pact do? Or does he even do it?


The Blood Pact, upon his death, infects all surrounding soldiers with Dark Blood that lasts for a long period of time. That's the gist of it.
Last edited by Manijure on Fri Aug 21, 2015 12:24 pm, edited 2 times in total.
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Re: Ask the Studio

by MisterX » Fri Aug 21, 2015 9:06 am

Manijure wrote:
Juice Box wrote:
MisterX wrote:Which effect has Bolverks Battle Shout?


Adding to ^this, what does the Shadow Champion's Blood Pact do? Or does he even do it?


The Blood Pact infects all surrounding soldiers with Dark Blood that lasts for a long period of time. That's the gist of it.


This only happens if he dies
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Re: Ask the Studio

by Manijure » Fri Aug 21, 2015 10:07 am

Fixed!
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Re: Ask the Studio

by Lord of all evil » Fri Aug 21, 2015 12:22 pm

Is Ironhide's new game, a fantasy game or is it something very different from kr
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Re: Ask the Studio

by bolin » Fri Aug 21, 2015 1:16 pm

The Kingmaker wrote:Thanks, oh that's interesting :D

There's about 75 enemies in each of the final waves of Shrine of Elynie, so at a stretch would 100+ be possible? (On newer devices).

FInally, and probably not expecting an exact answer, does the size of the enemy matter in relation to lag and slowdown, for instance 75 goblins against 75 dark slayers.


It might be.

No, not really, the size of the sprites doesn't matter in this case. All spritesheets are loaded with the level, so the only impact would be on memory usage and loading times (if any, for example both enemies might fit in one spritesheet). You probably wouldn't notice the loading times unless there are way more (or bigger) spritesheets being loaded.
The type of enemy would matter however if it was heavy-particle-using-one vs one which doesn't have any special abilities or fxs with particles.
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Re: Ask the Studio

by razieltnt » Sat Aug 22, 2015 11:54 am

Are there ANY Dwarf Fortress fans/hardcore players in Your company? I'd be most pleased to know, that there are lads that like this motto: "Losing is FUN!".
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Re: Ask the Studio

by RZRider » Sat Aug 22, 2015 6:09 pm

Does wilbur do ranged or magic attack. Beacuase when you look at him in the hero room it shows the bow and arrow. In gameplay it shows magic. Why?
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Re: Ask the Studio

by Ninja » Sat Aug 22, 2015 6:48 pm

He deals True Damage.The reason why it shows magic damage in game is
because Ironhide has no specific icon for True Damage.The Hero Room bow
and arrow bit is a typo.
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Re: Ask the Studio

by wailwail » Sat Aug 22, 2015 7:29 pm

They could have simply made him deal physical damage, because flying hero =/= true damage.
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Re: Ask the Studio

by Ninja » Sat Aug 22, 2015 7:38 pm

I know that,but they didn't.(apparently they think flying hero does = true damage)
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Re: Ask the Studio

by The Kingmaker » Sat Aug 22, 2015 8:08 pm

I think it's more $4.99+ hero = true damage
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Re: Ask the Studio

by PLEASE ANSWER ME » Sun Aug 23, 2015 1:20 pm

!!!!!PLEASE ANSWER ME!

As steam user (no android or iOS device) i want to ask, if you will release Kingdom rush Frontiers or Origins on Steam and when, if yes.

Thanks

your games are awesome --!
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Re: Ask the Studio

by Chimto » Sun Aug 23, 2015 2:19 pm

PLEASE ANSWER ME wrote:!!!!!PLEASE ANSWER ME!

As steam user (no android or iOS device) i want to ask, if you will release Kingdom rush Frontiers or Origins on Steam and when, if yes.

Thanks

your games are awesome --!

People have answered this question many times before, and Ironhide has always responded never.
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Re: Ask the Studio

by dimumurray » Sun Aug 23, 2015 3:53 pm

dimumurray wrote:Got a few more questions for you guys.

Entity-Component-Systems(ECS) are pretty much the standard these days when it comes to game architecture. How deeply have your devs explored this form of data-oriented design? What do you identify as its strengths and weaknesses?

Unity does a half-way decent job of implementing the pattern; it has entities(aka game objects) and components. However, Unity does not separate logic out into discrete systems/processes as some other ECS frameworks do (example Richard Lord's Ash Framework). I feel that Unity's ECS implementation falls short as a result. Coupling logic with data is a hallmark of OOP but data-oriented design offers much more in terms of flexibility when the two are kept separate. What are your thoughts on the issue?


Any thoughts devs?
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