Ki-adi Mundi wrote:What is your favourite tower and why? I've always wanted to know which towers the game devs enjoyed playing/designing the most.
Already answered this one.
KR: Big Bertha
KRF: MECHA TOWERS!!!!
KRO: All the mages towers (the first towers with female characters! We are very happy with those).
Simmonds91 wrote:How was your day today?
Still going with over 9hrs before it's over. But fine so far, thanks for asking.
Big Bad Bug wrote:I must ask this: Why is Endless Mode designed to an eventually loss for the player? In another thread I was told that it was the original vision and that's what you guys wanted, but specifically why is that what you want?
The Endless mode was created with the old arcade games in mind. The levels are supposed to have no ending and we didn't like the idea of of reaching a status quo... basically, we don't want to give the player the chance to see that nothing new or exciting will happen in the level... so it's better to DIE Muahahaha.
In short: An Endless have two possibilities, Arcade or Sandbox, we decided that Arcade was better. That's all there is to it.
Big Bad Bug wrote:Also, to the best of your ability to describe, what is a typical day like at the studio?
I'll go ahead and admit that I was very tempted to answer your other question with all sorts of nonsense... but maybe you really want to know how is the workflow in a video game studio... the answer is... as normal as pretty much any other office but with people wearing t-shirts and jeans instead of using ties.
A typical day in Ironhide would depend on what production stage we are. But it's usually like this:
- We all arrive between 9 or 9.30 and sit in our desks quietly working on our things. This is usually the best time of the day to concentrate.
- Lunch is usually around 12.30PM - 1PM. The office gets a bit more noisy, as some of us go out to buy food while others heat up food they brought from home.
- During lunch we usually talk of dumb things and banter quite loudly.
- We are usually done with lunch at 2PM
- The mood after lunch is usually a bit more relaxed but we still work as quietly as possible as to avoid distracting the rest of the team (sometimes we start talking loudly and get scolded by the more quiet ones
)
- Between 3PM and 5PM everyone ends up swinging by the kitchen for some coffee.
- By 6PM we are usually closing shop and play Mortal Kombat for a bit.
Alvaro, Pablo and Gonzalo have a ton of meetings and Skype calls throughout the day, so their schedule is a bit different.
Also, when we are just starting with a new video game there are several brainstorming team meetings that sometimes lasts for several hours. The studio looks half empty those days.