PitNata wrote:Will not work less than 1GB Ram
Oh well, that does mean that my device isn't going to see it, although need to wait for the PC version to come...
If you are going (willing) to add a new playable faction (race or whatever) they will have own story, or they are just will replace the original faction instead?
By the way, if Iron Marines have more size than other games (KR) would that mean that it will have more than 1GB? to me, it will actually weight 1gb, and perhaps between 2gb but not more.
If we were going to add another faction, it will have its own units and buildings.
Can't tell the final size for sure, but we do know it will take more memory space than KRO, and will use as much RAM or maybe more.
The Kingmaker wrote:*Rises from my slumber*
What would you like a Star Wars Anthology film about?
Besides Obi Wan, probably Yoda, or even Poe Dameron once his character is established.
A Donald Glover Lando solo would be great too.
I would love to see a movie about the Emperor in his youth, how he was recruited by his Sith Master and when did he plotted to overthrown the republic.
On the other hand... too much information usually kills Fantasy. So maybe I would rather see a movie about Wedge Antilles.
TheLightBringer wrote:1) KR is a game which has an end (unfortunately), thus it will never have a very stable community size (people can just finish the whole KR series in a week and never invest much more time or resource on KR than that, unless a new game will be added to the serie), do you guys think of it as a problem?
2) Are you guys planning on implementing multiplayer system into KR? (after all, I don't know how large impact it would have on players - loyal players will stay loyal regardless, and while it could attract new ones or make them stay longer, unless they become 'loyal' to the game I doubt this will be the thing that will make them stay a whole lot of time)
3) Do you guys take notes of ideas from the forums?
4) How do you decide whether an idea is good or not?
5) What would you do if you have an idea which is unnecessary to the game, yet it hypes the community you share it with?
6) How do you feel about the KRF testing?
7) Given one has an idea which he put a LOT of effort into it, but it also very long and detailed, would you guys actually sit down and read it?
8) Would you ever revamp the forums to be more eye-catching/attractive? (especially by the time the community grows)
1) We think of it as a inevitable part of making these types of games. This might change if we eventually allow mods in some of our future games.
2) We would love to implement some sort of multiplayer feature, but it's a huge risk. The market is changing super fast and there are so many big studios making multiplayer games for mobile devices and spending tens of millions of dollars in marketing campaigns. We don't have that kind of money.
Also, online multiplayer games require dedicated servers, 24hrs technical support to keep it running and 24hrs customer support to keep players happy. We would also need to keep releasing updates for years, to keep players interested. We would have to go from a 30 person studio, to a 80 person studio.
3) We take more feedback and opinions on what we are doing right and wrong. We also measure your interest in different stuff. (We know that you guys would never forgive us if we make a new update for Origins and is not about Dragon Throne).
4) We duel with giant foam swords. The winner is right about whether an idea is good or bad.
5) We ponder the costs vs the benefits.
6) I'm super happy. People is taking it seriously and doesn't go around spoiling stuff to the rest.
7) Sometimes we might. The biggest problem is that coming up for ideas without being deeply involved with our development process creates an inevitable distance between what's feasible and what isn't. Then there's also the fact that most ideas don't take into consideration the cost... remember, we pay salaries... so every visual feature, every line of code, every balance tweak... it costs money. At the end of the month, we have to pay up, no matter what. So when we give the green light for something, and allocate tasks to our team mates, it's going to have a very tangible economical cost.
8) We want to. We are looking at some options and will try to make a migration eventually.