kevin32 wrote:The_TaTs wrote:the first KR has been our bread and butter for years now... we really, really REALLY want to do something else.
So is Ironhide planning to stop making KR games to focus more on other projects?
We'll do both. We will release a new Kingdom Rush at some point between late 2016 and mid-2017. But only a third of the team is working on it.
The rest of Ironhide is working in 2 different projects... one will be announced in a couple of months, and the other one is still in the brainstorming stage.
Juice Box wrote:So there's something about development teams that I don't get:
I understand the whole thing between programmers and artists. Programmers code, artists draw. But what do designers do? I don't quite get why they're so important. I mean, I'm sort of stuck in the misconception that they're the brainstormers. What else do they do besides that? And in what way are they just as important as programmers and artists? And lastly, which among the three groups--designers, programmers and artists--have the heaviest workload?
A game designer is crucial on any team because it's the person that best understands what makes a game fun or engaging. It's the person that will decide how the "Difficulty curve", the "Frustration Curve" and the "Learning Curve" will be applied in the game. A good game designer knows that after a really tough level, it's good to give the player some breathing room with something easier. Game designers are supposed to understand certain basic aspects of human psychology/behaviour in order to create situations that will incite certain emotions from the player...like. for example, the relation between effort and reward.
Game designers are also responsible for balance, game mechanics, level design and the menu/display options.
A programmer can be very good at making a game work, and an artist at making it visually impressive... but making sure the game provides a truly entertaining experience is on the shoulders of the game designer.
You could also watch some early videos from Extra Credits that talk about the role of the game designer, and how important they are in creating a wholesome gaming experience.
wailwail wrote:Designers make the enemies, the heroes, the story, bosses and everything about the game. The programmers and artists then implement them.. I think
QUESTION TIME! Can you order all of the studio members by age? Who's the oldest? Youngest?
Jose "Pepe" Infantozzi - 54yrs
Gerson Da Silva (Botch) - 43yrs
Diego Lopez (Dilodart) - 40yrs
Leonardo Clavijo - 40yrs
Alvaro Azofra (Vanzen) - 37yrs
Pablo Realini (Lito) - 35yrs
Guillermo Amorin (Cheater) - 35yrs
Ruben Garat - 33 yrs
Agustin Mastalli (Agus) -32yrs
Martin Chaparro (Chapa) - 32yrs
Juan Amorin (TaTa) - 32yrs
Gonzalo Sande (Gonza) - 31yrs
Ariel Coppes (Arielsan) - 31yrs
Juan Andres Nin (Bolin) - 30yrs
Gabriel Artus - 28yrs
Matias Sniadower - 27yrs
Esteban Dal Monte (Esti) - 26yrs
Juan Pais (Pixelsoldier) - 25yrs
Leandro Mesquita (Colo) - 25yrs
Sebastian Guadalupe - 24yrs
Franco Zucchi (Pencil) - 21yrs
Oh, and, Bruno De Leone (Delebru) - 28yrs (But he abandoned us and went to live in New Zealand! T_T)
RZRider wrote:Why is pencils avatar so strange?
It's a self portrait. Like I've said before, he is an actual pencil that walks and talks... so don't be a racist. Pencils are people too... I think...
RZRider wrote:Why did you choose those pictures for your avatars.
Because it seemed funny at the time... as with other questions, I wish the story was cooler.
False answer: We actually look like the pictures we use for our avatars and all the other photos are just payed actors posing as Ironhide members. We are all weird looking monsters.
dimumurray wrote:What is Ironhide's stance on the viability of HTML5(Canvas/WebGL) as a game development platform?
Edit: Check Bolin's amazing answer a few post below!
RZRider wrote:How much data of internet do you have at the office. Does anyone in the company work from home.how did any of you get in the company.
- Can't know for sure.
- We all work on the studio. No one works from home.
- Each of us entered the studio after passing the Trials in the Pizza Temple of the Nerd Spirits in Mount Gamedon. (Actually, whenever it becomes evident that we need more people, Alvaro, Pablo and Gonzalo simply check our Curriculum archive and conduct a series of interviews for potential candidates... we only hire people living in Montevideo... for practical reasons).
The_Viking wrote:-On a scale of 1 to 10, how hard would it be to buff/nerf a tower in terms of base damage?
-If it was easy, would you ever consider buffing/nerfing a tower this way? For example, it seems that almost everyone thinks the High Elven Mage could deal more damage.
- In mere terms of changing the damage output of either towers or creatures, it's not hard at all. The problem lies with how it will affect balance, and that's not a quantitative notion but a qualitative one... somethings cannot be calculated numerically.
VirtualTT wrote:Do you guys have any plans for releasing games on windows? And by "windows" i don't mean steam, i mean windows including windows phone as Windows Store definitely lacks TD games (actually almost everything) right now.
- We are seriously considering it. For our previous games the problem was that we coded them in iOS native and then port it to Android using Apportable. Now that we are using Unity we could theoretically port our future games to Windows phone. This is not 100% confirmed because there might be unexpected impediments both technical and comercial in nature.
The chances are good, however.
AnimeAmino33 wrote:Okey uhm. Is there gonna be another series for Kingdom Rush ? After the origins? If so, what are the things that we can expect to be new and when is it possibly gonna be released? I hope u can see my Q
Hehehe... that would be telling. You'll have to wait quite a bit before a new Kingdom Rush is even announced. I think I answered here that you can expect a similar feeling and core gameplay, but that we will try to implement new mechanics in order to break from the "This is just the first Kingdom Rush with a new paint job" stigma that affected Frontiers and Origins.
SairiRM wrote:What are the damage stats for some KR heroes' abilities? (Ignus, Magnus, Denas, etc)
Probably not the best thread to discuss this since it's information that we should have made available for our awesome Wiki handlers a long time ago. Sorry about that.