Re: Ask the Studio
Posted: Wed Jul 22, 2015 1:35 pm
Wait.
Was that spoilers!?!?!?!?!?!?!?!?!?!?!
Was that spoilers!?!?!?!?!?!?!?!?!?!?!
Ironhide Game Studio Community Forum
https://forums.ironhidegames.com/
SairiRM wrote:Do you plan on making a Turn-Based japanese-like retro RPG (similar to Chrono Trigger, Final Fantasy series, Dragon Quest series) with KR graphics and lore? (I know, I've brought up this RPG thingy a few times, but I really want to know the devs' response.)
kingdom_rush wrote:Why are Rising Tides and Shadowmoon the only expansions with their own music??
Big Bad Bug wrote:I've got one: Which game is Ironhide's personal favourite that they've made? Mine is still the original KR.
AerisDraco wrote:I must repeat:
Will the prophecy of the great balance update ever come to pass?
More questions:
-Will this thread be the most posted ever?
-What is the favorite tower of the devs? (Individually if possible)
-Are explosions cool?
-What is your opinion of the world?
Big Bad Bug wrote:Please Dont Ban Me wrote:Which Endless mode do you think is the hardest?
Ruins of Nas'de for how powerful the spells are. Rage Valley is also pretty hardcore.
I'm not a dev but I like answering the questions with my own thoughts.
delebru wrote:Can I ask questions too?
Suna wrote:I have sent an email a while ago and received no reply.
Let me try here again.
Are you currently looking for investors willing to chip in some (not so big) amount of money? I am personally interested.
From past experience, I do feel you are walking in the right path.
Juice Box wrote:Ooohoohoo, been wanting a thread like this for a while now!
Don't really want to burden Tats with questions, though, so I'll just say one for now:
Do you guys ever plan on releasing concept art for scrapped enemy ideas? Like what you guys did for the towers? 'Cause, you know, some of us here really like enemy units... hehehe :b .
xstargaming wrote:Was Origins made with a custom engine or a third-party one? (This may have been answered in the past, but if it was I forgot the answer or missed the topic where it was answered.)
AerisDraco wrote:Wait.
Was that spoilers!?!?!?!?!?!?!?!?!?!?!
The Kingmaker wrote:Dark Spitter.......
I guess I shouldn't know this yet?
xstargaming wrote:What a wondrous thread! I shall begin with the following questions:
1. Was Origins made with a custom engine or a third-party one? (This may have been answered in the past, but if it was I forgot the answer or missed the topic where it was answered.)
2. What led to the decision to create a tower defense game in the first place?
3. How long did conceptualizing Origins take? That really leads into: how long, approximately, did the studio spend on each section of game development?
4. Do you have a favorite bot that constantly browses the forum? Google Bot seems the most charismatic to me.
5. If we were to storm the studio, what nearby item would you use to defend yourself?
6. And most importantly: does Ironhide have a favorite type of pizza?
Also:bolin wrote:Origins lines of code count is 158129 right now, including updates.
This doesn't include code which is shared between all three versions of KR.
That's mildly terrifying, since the highest I've ever gone in line count is about 30,000 - 50,000.
Pencil wrote:You've found me out, I'm a fake, I cannot live with the shame anymore!
Oh, wait. No, yep, just checked, I'm working at the office.
Clearly questioning my Iron-ity will become a recurring theme. I expect no less of you guys.
And my favourite hero is Alric! have a thing for "starter" dudes in every game. I also think his concept is quite original, he doesn´t really fit in any box.
Pencil wrote:And my favourite hero is Alric!
my favourite hero is Alric!
favourite hero
favourite
Finwer wrote:Pencil wrote:You've found me out, I'm a fake, I cannot live with the shame anymore!
Oh, wait. No, yep, just checked, I'm working at the office.
Clearly questioning my Iron-ity will become a recurring theme. I expect no less of you guys.
And my favourite hero is Alric! have a thing for "starter" dudes in every game. I also think his concept is quite original, he doesn´t really fit in any box.
I said "he just made his forum account" as in he already was a dev, but he just now made his account.
Pencil wrote:Oh, no , I've actually been lurking since before I got into the studio. Liked KR since it came out back in 2011
bolin wrote:All KR ios games use cocos2d as a base framework for handling sprites, sounds and other stuff and there's an engine for tower defense games built by us on top of it. The original version was ported by lito from flash and it kept evolving during Frontiers and Origins development.
The_TaTs wrote:1. Bolin just answered this.
2. Alvaro, Gonzalo and Pablo (Lito) loved the genre and decided that it was a great place to start.
3. Roughly 3 months for concept and early development. Another 5 months for production. 1 Month to polish. Almost 9 months in total.
4. Google Bot may seem nice, but he is clearly plotting something. Be careful.
5. We would valiantly hold the line by throwing action figures and other assorted toys at you.
6. Magic pizza. Is the pizza that lives in your heart but can never be tasted. A goal to push you forward.
wailwail wrote:Pencil wrote:And my favourite hero is Alric!
my favourite hero is Alric!
favourite hero
favourite
Oh my
razieltnt wrote:Have You got any counter, how many and what franchises did You use in Kingdom Rushes?
Is it over 20 or less?