Aeris' KR Civ-type game thing

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Re: Aeris' KR Civ-type game thing

Postby Ninja » Mon Sep 11, 2017 5:25 pm

I could have told you that. Good luck!
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Re: Aeris' KR Civ-type game thing

Postby AerisDraco » Tue Sep 12, 2017 1:17 am

So, Nova quit.

Anyway, @Toddalot, I actually hadn't really though about bridges, but I guess it'd be fine; but only across short gaps.
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Re: Aeris' KR Civ-type game thing

Postby Sir Toddalot » Tue Sep 12, 2017 12:25 pm

AerisDraco wrote:So, Nova quit.

Anyway, @Toddalot, I actually hadn't really though about bridges, but I guess it'd be fine; but only across short gaps.


K, thanks.
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Re: Aeris' KR Civ-type game thing

Postby AerisDraco » Tue Sep 12, 2017 11:15 pm

Turn 6.

1. Move North Colonist West and settle
2. Move south colonist west
3. Move Tesla west.
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Re: Aeris' KR Civ-type game thing

Postby Ninja » Tue Sep 12, 2017 11:40 pm

1. Move Shadow Archer west.
2. Move Dark Knight west.
3. Move Necromancer west.
4. Move Colonist west.
5. Queue a Colonist in City #1.

Shouldn't City #2 be producing the Trader now? It still has "Queued" inside the brackets.
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Re: Aeris' KR Civ-type game thing

Postby Sir Toddalot » Wed Sep 13, 2017 12:07 am

1. Move colonist east, then north-east.
2. Get the pickpocket tech.
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Re: Aeris' KR Civ-type game thing

Postby magicmetal03 » Wed Sep 13, 2017 11:48 pm

My turn five still needs to be applied right?

Make a siege city #2
Last edited by magicmetal03 on Sat Sep 16, 2017 10:12 pm, edited 1 time in total.
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Re: Aeris' KR Civ-type game thing

Postby PitNata » Thu Sep 14, 2017 6:50 pm

Guess it's my turn.

1. Savage Warrior #1 moves North-West
2. Savage Warrior #2 moves West
3. Axethrower Moves North
4. Engineer Moves North-West

Also, to congratulate for IM release! :yey:
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Re: Aeris' KR Civ-type game thing

Postby The Kingmaker » Thu Sep 14, 2017 10:09 pm

The only thing I can do is move my avenger but I don't want to do that so

Yeah

This is my move.

My armies are resting
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Re: Aeris' KR Civ-type game thing

Postby AerisDraco » Fri Sep 15, 2017 2:47 pm

I've been lazy today with updates. Sigh.
Also, Pit, that was technically your last turn. I'm allowing it late because IM hype.

1. Move Colonist west and settle.

and das it
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Re: Aeris' KR Civ-type game thing

Postby Sir Toddalot » Fri Sep 15, 2017 5:46 pm

K, a big turn here.

1. Move 1st colonist north-east, and make a city there.
2. Move 2nd colonist east, then north-east.
3. Begin producing builder in city 1.
4. Move troops north-east.
5. Begin producing a colonist in city 3.
6. Research the accuracy tech, and the monastic discipline tech.
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Re: Aeris' KR Civ-type game thing

Postby Ninja » Fri Sep 15, 2017 9:38 pm

1. Move Colonist #2 southwest. (i.e.: the one from city #2)
2. Move Dark Knight west.
3. Move Shadow Archer west.
4. Move Necromancer west.
5. Move Colonist #1 southwest.
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Re: Aeris' KR Civ-type game thing

Postby AerisDraco » Sun Sep 17, 2017 2:15 am

1. Move colonist NE.
2. Buy Improved Ordnance
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Re: Aeris' KR Civ-type game thing

Postby Sir Toddalot » Sun Sep 17, 2017 5:28 am

1. Form a trade route from my 2nd city to Aeris 1st city.
2. Move my colonist north-east, then north-west.
3. Begin producing a crossbow unit in city 2.
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Re: Aeris' KR Civ-type game thing

Postby PitNata » Sun Sep 17, 2017 6:56 pm

1. Savage Warrior #1 Goes North-West
2. Savage Warrior #2 Goes South-West
3. Engineer Goes North-West
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Re: Aeris' KR Civ-type game thing

Postby Sir Toddalot » Mon Sep 18, 2017 6:35 pm

Aeris, i just checked my info, and its says I only have 2 cities, but i have 3. And its only giving me 1 tech point, instead of 1.2. 3 cities x .2 = .6 2 Trades routes, .2 + .4 = .6 .6 + .6 = 1.2
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Re: Aeris' KR Civ-type game thing

Postby AerisDraco » Mon Sep 18, 2017 8:07 pm

Yeah, I miscalculated. As usual.

Also, to everyone, I'll be unable to update for the next few days due to lack of wifi (again). I'll tell you guys if the turn advances.
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Re: Aeris' KR Civ-type game thing

Postby The Kingmaker » Mon Sep 18, 2017 10:14 pm

Move right colonist to the south west hill spot

Move left colonist to the south east grasslands
(The should have 1 grassland tile between then)

Start making Avenger in my first (right) city
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Re: Aeris' KR Civ-type game thing

Postby Ninja » Tue Sep 19, 2017 12:34 am

1. Move Colonist #2 (the one from city #2) west and settle.
2. Move Necromancer southwest.
3. Queue a Colonist in city #3.
4. Move Colonist #1 west.
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Re: Aeris' KR Civ-type game thing

Postby Flamechar33 » Tue Sep 19, 2017 2:55 pm

Would I be able to join midgame or do I have to wait for a while?
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