Kingdom Rush Wikia - Official Discussion Thread

For the King!

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Sep 03, 2018 9:32 am

Big Bad Bug wrote:
sunnydaler wrote:[[Armor ratings of KRF enemies]]

Just finished testing them with Saitam's Tetsubo Storm, which deals 110/180/260.

Results:
Bloodshell: 95% armor
Giant Scorpion: 85%
Earth Shaman: 80%
Blacksurge: 70%
Immortal: 60%
Myrmidon: 60%
Deviltide: 50%
Dune Raider: 30%
Abomination: 30%
Ghoul: 20%

I tested Xyzzy's armor rating with Crossbow Fort's Barrage because Saitam doesn't use the skill on bosses.
Barrage deals 17-22 damage per bolt. Thus, 45% armor.


Interesting that you used Tetsubo Storm instead of Ashbite’s 200-damage skill. It would be easier to perform caluclations with, and can be used on bosses. ;)


I just tested Ashbite on Steam and no. The dragon doesn't use Feast on Xyzzy.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Sep 04, 2018 8:03 am

[[Moon Forged Blades upgrade]]
Tested it on Arachnomancer.
The upgrade improves only melee damage.

Defender Barracks (Level 1): 1-4 to 3-5
Warden Barracks (Level 2): 3-7 to 5-9
Ranger Barracks (Level 3): 8-12 to 11-14
Bladesinger Hall: 10-14 to 14-18
Forest Keepers: 24-36 to 30-42

Did you know that Perfect Parry deals 36 damage (3 damage per 0.167 second) when it procs?
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Sep 04, 2018 10:02 am

fire rates of KR and KRF ranged towers (recording frame rate: cfr 30 )

KR
level 1: 0.867s on Steam / 0.800s on Flash and Mobile
level 2: 0.667s on Steam / 0.600s on Flash and Mobile
level 3: 0.567s on Steam / 0.500s on Flash and Mobile
Rangers Hideout: 0.467s on Steam / 0.400s on Flash and Mobile
Musketeer Garrison: 1.833s on Steam :evil: / 1.500s on Flash and Mobile

Musketeer on Flash
Image

Musketeer on Steam
Image

KRF
level 1: KRF 0.800s on all platforms
level 2: KRF 0.600s on all platforms
level 3: KRF 0.500s on all platforms
Crossbow Fort: 0.533s on Steam / 0.500s on Flash and Mobile
Tribal Axethrowers: 0.800s on all platforms
Last edited by sunnydaler on Tue Sep 04, 2018 1:39 pm, edited 2 times in total.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Sep 04, 2018 12:47 pm

fire rates of KR and KRF magic towers (recording frame rate: cfr 30)

KR
Level 1: 1.567s on Steam / 1.500s on Flash and Mobile
Level 2: 1.567s on Steam / 1.500s on Flash and Mobile
Level 3: 1.567s on Steam / 1.500s on Flash and Mobile
Arcane Wizard: 2.067 on Steam / 2.000s on Flash and Mobile
Sorcerer Mage: 1.567s on Steam / 1.500s on Flash and Mobile

KRF
Level 1: 1.500s on all platforms
Level 2: 1.500s on all platforms
Level 3: 1.500s on all platforms
Archmage: 1.500s on all platforms
Necromancer: 1.000s on Steam and Mobile / 0.867s on Flash :o

Necromancer on Flash
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Necromancer on Steam
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Wed Sep 05, 2018 5:47 pm

Sunnydaler, could you test the damage of fire attacks in the games? I notice that enemies like Swamp Things take more damage from Rain of Fire than, say, a Pillager. However, on mobile, I could never fully figure out the distinction.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Thu Sep 06, 2018 1:41 am

Big Bad Bug wrote:Sunnydaler, could you test the damage of fire attacks in the games? I notice that enemies like Swamp Things take more damage from Rain of Fire than, say, a Pillager. However, on mobile, I could never fully figure out the distinction.


I think it has to do with Burning ground dealing physical damage. Armored enemies take less damage.
I will test it soon.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Thu Sep 06, 2018 8:52 am

[[KR Rain of Fire]]

==Meteor==
Level 0: 3 meteors. 30-60 damage each on mobile, 30 damage each on Steam. [*It is bugged on mobile in that meteors are 5 at level 0 and 1.]
Level 1 Blazing Skies: +2 meteors.50-80 damage each on mobile, 50 damage each on Steam.
Level 2 Scorched Earth: same as level 2
Level 3 The Fast & Furious: 90-120 damage each on mobile, 90 damage each on Steam
Level 4 Blazing Earth: same as level 4
Level 5 Cataclysm: +5 additional meteors at random locations. 150-180 damage each on mobile, 150 damage each on Steam.

==Scorched Earth==
This one is hard to calculate the damage... especially because the interval is not constant.
But there's no doubt that it does physical damage. Dark Slayer takes much less damage than Fallen Knight. And Spectral Knight is immune to it.
On Steam, Scorched Earth deals 5 damage per second at level 2 and 10 damage per second at level 4 to Dark Slayer.

[[KRF - mobile and Steam]]
Meteor damage is the same as KR mobile.
https://kingdomrushtd.wikia.com/wiki/Rain_of_Fire
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Fri Sep 07, 2018 10:44 am

[[Scorched Earth damage of KR and KRF]]

I tested it on Steam and mobile versions.

Each meteor creates its own burning ground, dealing 10-20 damage (20-30 at level 4) per second.
Actually, each level-4 upgrade increases only 66% in damage. (10-20 to 20-30).
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Fri Sep 07, 2018 1:28 pm

KRO Thunderbolt damage

Level 0: (50~90)*3 = 150~270
Level 1: (50~90)*6 = 300~540
Level 2: (80~100)*6 = 480~600
Level 3: (80~100)*8 = 640~800
Level 4: (110~130)*8 = 880~1040
Level 5: (150~200)*8 + (50~90)*7 = 1550~2230

https://kingdomrushtd.wikia.com/wiki/Thunderbolt
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Fri Sep 07, 2018 8:14 pm

So, factoring in scorched earth, Rain of Fire’s max damage is 1700-2100 while Thunderbolt’s is 1550 - 2230. So, they’re quite similar in terms of average max damage, but it’s likely that Thunderbolt will outclass it through accuracy alone. Interesting.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Sep 10, 2018 9:47 am

Ogre Magi absorbs half of the damage inflicted to life-linked allies.

When Lynn's Fate Sealed III is used on a life-linked Blood Ogre, the damage is split in two and 345 is dealt to each.

*Lynn's Fate Sealed does 690 damage (divided into 15 times; 46 x 15 = 690).
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Mon Sep 10, 2018 2:27 pm

sunnydaler wrote:Ogre Magi absorbs half of the damage inflicted to life-linked allies.

When Lynn's Fate Sealed III is used on a life-linked Blood Ogre, the damage is split in two and 345 is dealt to each.

*Lynn's Fate Sealed does 690 damage (divided into 15 times; 46 x 15 = 690).


I wonder if the other damage numbers are accurate, since the listed 700 is off by 10. :|
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Sep 10, 2018 2:46 pm

Big Bad Bug wrote:
sunnydaler wrote:Ogre Magi absorbs half of the damage inflicted to life-linked allies.

When Lynn's Fate Sealed III is used on a life-linked Blood Ogre, the damage is split in two and 345 is dealt to each.

*Lynn's Fate Sealed does 690 damage (divided into 15 times; 46 x 15 = 690).


I wonder if the other damage numbers are accurate, since the listed 700 is off by 10. :|
.


Fate Sealed damage is listed as 340/520/700 but actually is 330/510/690.
Its area damage is correct though.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Thejoker » Wed Sep 12, 2018 11:29 am

What is total number of enemies in the kingdom rush?
why so serious?!
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Thejoker » Wed Sep 12, 2018 11:30 am

I mean in the entire kingdom rush series?
why so serious?!
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Re: Kingdom Rush Wikia - Official Discussion Thread

by RaZoR LeAf » Wed Sep 12, 2018 4:59 pm

Thejoker wrote:I mean in the entire kingdom rush series?


61 enemies and 11 bosses in KR
62 enemies and 6 bosses in KRF
45 enemies and 6 bosses in KRO

168 enemies and 23 bosses in total

That's including enemies that don't have an encyclopedia entry. (4 in KR, 8 in KRF and 4 in KRO)
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Moloch » Wed Sep 12, 2018 5:10 pm

191
Simple curious little Elvish youngling who willingly got lost in the vast universe of Edih'Nori
Ask me about anything related to Kingdom Rush. I've beaten it on normal when I was 9 (2k11)
I have KR and KRF on Android and Steam and KRO on Iphone
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Fri Sep 14, 2018 9:22 am

On mobile (Android) and Steam, the Moon has no effect on Phantom Warrior's Death Aura.

btw, death aura can stack.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sat Sep 15, 2018 2:46 am

I just tested the damage of Golden Longbows' short range shot on Android.

Results:

*without Master Shooter (level 1) upgrade: 15-20 damage; a third of long range shot damage (45-60)

*with Master Shooter (level 1) upgrade: 16-21 damage; a third of long range shot damage (48-63)

(GL's fire rates are 0.7 seconds in short range and 1.5 seconds in long range.)
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Sat Sep 15, 2018 3:29 am

sunnydaler wrote:I just tested the damage of Golden Longbows' short range shot on Android.

Results:

*without Master Shooter (level 1) upgrade: 15-20 damage; a third of long range shot damage (45-60)

*with Master Shooter (level 1) upgrade: 16-21 damage; a third of long range shot damage (48-63)

(GL's fire rates are 0.7 seconds in short range and 1.5 seconds in long range.)


This goes well with the dev-given stats that Golden Longbows have half as much chance to one-shot on each attack when shooting at short range compared to at long range, since the short-range attack rate is a little more than twice as fast. It also makes this thread all the more interesting. ;)
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