KRV: Speculation and Wishlist

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Re: KRV: Speculation and Wishlist

by RaZoR LeAf » Sun Aug 05, 2018 10:55 am

I've taken the liberty of separating the smaller images into individual pictures; adding some brightness, contrast, sharpening and up-sizing them to make them easier to look at and talk about.

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Re: KRV: Speculation and Wishlist

by truteal » Sun Aug 05, 2018 11:29 pm

My Theories

Archers: Boomerangs (Shadow Archers are level 1 to 3)
Barracks: Dark Knights and Twilight Warriors (Orcs are level 1 to 3)
Mages: Demon and the Tear of Elynie tower
Artillery: Furnace and Goblin kamikazes (but the new Juggernaut could be one)

Treants are a level exclusive tower (Like the Sylvan Elves)

Reinforcements: Skeletons (of course)

Enemy speculation

Grasslands: Militia/Footmen/Knights (Confirmed in the teaser pic) Paladins, Mages, Imperial Guard, Hunting/Guard Dogs (like the Irish Wolfhound/Mastiff) that will the niche of Wulves and Worgs, Possibly Farmers and Sylvan Elves
Tundra: Barbarians and Vikings
Caves: Dwarves

At level 12/13, you'll find out that aliens took the Tear of Elynie, so they're the final enemy force you fight (because succeeding in conquering Lineria would be a depressing ending)

After killing the Alien Boss, King Denas appears, grabs the Tear of Elynie, says "Mine!" and runs off, angering Vez'nan

Denas will be an endless level boss (with Kingsguard as the mini-boss)
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Re: KRV: Speculation and Wishlist

by Ninja » Mon Aug 06, 2018 8:28 am

truteal wrote:My Theories

Archers: Boomerangs (Shadow Archers are level 1 to 3)
Barracks: Dark Knights and Twilight Warriors (Orcs are level 1 to 3)
Mages: Demon and the Tear of Elynie tower
Artillery: Furnace and Goblin kamikazes (but the new Juggernaut could be one)

Treants are a level exclusive tower (Like the Sylvan Elves)

Reinforcements: Skeletons (of course)


There are three Treants, so they could easily be a Tier 4 Barracks as well.

If the Reinforcements are Skeletons, then their final upgrade should be to stay until death instead of gaining a Ranged attack like usual. It would be so epic to have a huge skeletal army. Due to the fact that that upgrade would be so strong, rather than have an upgrade that makes all reinforcements Skeleton Knights (it would be OP in combination with the aforementioned), there should be an upgrade giving a small chance to spawn S. Knights instead. :veznan:
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Re: KRV: Speculation and Wishlist

by Oof_Shunt » Mon Aug 06, 2018 6:25 pm

Boomerangs:):):):) I wonder if they picked that up from the Bloons TD games...anyway this is gonna be so awesome I am so totally ready for some boomerang/beresad/demon/laser/greenmuck/etc action :hero: :veznan: :hero: :veznan:
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Re: KRV: Speculation and Wishlist

by truteal » Mon Aug 06, 2018 7:00 pm

I'm starting to think that the Demon tower is a level 1-3 Magic Tower
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Re: KRV: Speculation and Wishlist

by Magnus0 » Mon Aug 06, 2018 8:01 pm

truteal wrote:I'm starting to think that the Demon tower is a level 1-3 Magic Tower

I think that's highly likely do to the fact that the demon tower is in the screenshot sneakpeek with presumably early game enemies.
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Re: KRV: Speculation and Wishlist

by truteal » Tue Aug 07, 2018 1:37 am

That's my reasoning too

There will be a level pack where you help the Ma'qwa fight their Tuk'va enemies
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Re: KRV: Speculation and Wishlist

by Ninja » Tue Aug 07, 2018 4:28 am

Yeah, I’ve been seeing that as well. This means that the laser tower is Tier 4.
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Re: KRV: Speculation and Wishlist

by The Propellord » Tue Aug 07, 2018 9:26 am

Instead of a dragon hero, which I feel is overdone at this point, I would’ve preferred something like an Oliphaunt/Mûmakil with a riders platform on top as our $7 hero. Would add a little variety I think instead of having to have a dragon or two in each game. I also don’t see why the most expensive heroes have to be flying heroes. Here’s to hoping they deliver an oliphaunt hero in a future update. Would love to play with one as my hero drawn in ironhides characteristic cartoon style.
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Re: KRV: Speculation and Wishlist

by Ninja » Tue Aug 07, 2018 11:37 am

The Propellord wrote:Instead of a dragon hero, which I feel is overdone at this point, I would’ve preferred something like an Oliphaunt/Mûmakil with a riders platform on top as our $7 hero. Would add a little variety I think instead of having to have a dragon or two in each game. I also don’t see why the most expensive heroes have to be flying heroes. Here’s to hoping they deliver an oliphaunt hero in a future update. Would love to play with one as my hero drawn in ironhides characteristic cartoon style.


I think it’s because the nature of flying heroes is essentially stronger than grounded heroes, since they’re not even targetable by 80% of units, among other things (such as being able to traverse the map faster by ignoring ground obstacles). ;)

Your suggestion could work as a $6.99 hero, though, as it would allow for a vast HP pool and perhaps large and powerful AoE base attacks. Not to mention it could explore concepts like stalling multiple enemies with one unit. :hero:
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Re: KRV: Speculation and Wishlist

by Rush the kingdom » Tue Aug 07, 2018 3:00 pm

I think it would be cool if a boss was the owner of a gnome shop, and they used items like the frozotov and dynamite.

Also, vez'nan has an official Twitter now.

https://mobile.twitter.com/LordVeznan
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Re: KRV: Speculation and Wishlist

by Thejoker » Wed Aug 15, 2018 8:14 am

Guys,where did you get those towers and heroes pics?
why so serious?!
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Re: KRV: Speculation and Wishlist

by Thejoker » Wed Aug 15, 2018 10:08 am

There,a better version of the heroes and towers!
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why so serious?!
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Re: KRV: Speculation and Wishlist

by ironcommando » Mon Oct 01, 2018 8:28 am

As mentioned in https://forums.ironhidegames.com/viewtopic.php?f=12&t=29319, I'd personally love to see a crossover between this and Iron Marines in an expansion level pack.

[+] SPOILER
Iron Marines villain Nexus and the Raad use interdimensional portals and happen across Linrea, they see it ripe for an intergalactic invasion. Unfortunately for them Vez'Nan isn't happy with that and feels that Linrea should be his and not Nexus', so a fight between evil and evil ensues!
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Re: KRV: Speculation and Wishlist

by shadownight » Sun Oct 07, 2018 5:16 pm

Omaigod the forum looks so different now :shock:
[+] SPOILER
welp time for me to leave again since i was just curios on what happened to this forum
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Re: KRV: Speculation and Wishlist

by Ninja » Thu Oct 11, 2018 1:09 pm

Image

I don’t if this picture is from an actual stage, but it definitely has a path, so ...

Also, that demon has wings even though he’s not a Gualemon. Interesting.
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Re: KRV: Speculation and Wishlist

by Big Bad Bug » Fri Oct 12, 2018 1:31 pm

Yes, yes... interesting. ;)

Note: the beta has started, so I’m aware of all spoilers for the game and can’t disclose anything.
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Re: KRV: Speculation and Wishlist

by RaZoR LeAf » Fri Oct 12, 2018 5:10 pm

Big Bad Bug wrote:Yes, yes... interesting. ;)

Note: the beta has started, so I’m aware of all spoilers for the game and can’t disclose anything.


:o :shock:
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Re: KRV: Speculation and Wishlist

by SealDarklight » Fri Oct 12, 2018 5:46 pm

Ninja wrote:Image

I don’t if this picture is from an actual stage, but it definitely has a path, so ...

Also, that demon has wings even though he’s not a Gualemon. Interesting.


I saw it when Veznan released it and it is interesting

The Demon looks like a mix between Demon Spawn And Gulaemon and the Goblin looks much like it in the enemy encylopedia in the original Kingdom Rush.

I also love the landscape where dwarves live. It looks different from others by being a some sort of a hill landscape. Also the Hidden Door looks like a Hobbit or LOTR reference (Peter Jackson one). I also wonder if its a level either first or later.
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Re: KRV: Speculation and Wishlist

by Big Bad Bug » Sat Oct 13, 2018 12:45 am

RaZoR LeAf wrote:
Big Bad Bug wrote:Yes, yes... interesting. ;)

Note: the beta has started, so I’m aware of all spoilers for the game and can’t disclose anything.


:o :shock:


Are you not in the beta? You definitely should be!
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