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Re: FAQ: Kingdom Rush Development

PostPosted: Fri Sep 02, 2011 3:50 am
by Sharpbro7
Hey Vanzen, im new to the blog and Ironhide games, and im hooked. i am very excited about the sequel, and look forward to another one of Ironhide's great games :lol:

Re: FAQ: Kingdom Rush Development

PostPosted: Sat Sep 03, 2011 4:04 am
by Sharpbro7
Vanzen wrote:This is the FAQ for Kingdom Rush & Kingdom Rush sequel development. I'll try to keep this updated :).
Feel free to ask any questions below and i'll add them to the FAQ.

[list=1]



[*]When will the sequel be released?
We don't have a specific date yet.





------------------------

i know someone already asked this but its been a while and i beat all iron challenges so i am just waiting :D

Re: FAQ: Kingdom Rush Development

PostPosted: Sat Sep 03, 2011 3:01 pm
by MaGnUs
I'm pretty sure the answer will be the same. In fact, I'm certain. :)

Re: FAQ: Kingdom Rush Development

PostPosted: Sat Sep 03, 2011 7:31 pm
by Sharpbro7
MaGnUs wrote:I'm pretty sure the answer will be the same. In fact, I'm certain. :)

darn, i am just so excited about this sequel, like how many new towers will there be, will there be a an extra spell or an extra type of reinforcement including the original. :lol:

Re: FAQ: Kingdom Rush Development

PostPosted: Thu Oct 06, 2011 6:51 pm
by marchao
My suggestions:

1. Knight's tower. Similar than the Barracks but with knight's as you may see in Demonrift TD (a great game similar than Kingdom Rush but KR is better :mrgreen: ) http://www.kongregate.com/games/menaragames/demonrift-td

2. Publish the game in Kong would give you many money

3. Fullscreen

4. Sandbox and/or Level editor would be huge.

5. Multiplayer :mrgreen:

Re: FAQ: Kingdom Rush Development

PostPosted: Sun Oct 09, 2011 7:34 am
by Vanzen
1) Lvl3 Barracks soldiers are called Knights , and then at lvl4 they can become Paladins or Barbarians.
For the moment we won't have a specialist Knight, it would be too similar to the Paladin.
(Demonrifts looks very nice, reminded me of Defender Chronicles)

2) We will publish in Kong and many other sites.

3) Fullscreen could only be available on a standalone version if we make one.

4) We are looking at ways to include a sandbox/survival mode. No level editor sorry.

5) Not for Kingdom Rush, multiplayer would be a different game.

Re: FAQ: Kingdom Rush Development

PostPosted: Sun Oct 09, 2011 3:21 pm
by Eric
Mr. Veznan, concerning Knights:

Please add mounted Soldiers. It gives it that "Swords and Horses" feel to it that sometimes lacks in other Medieval games. Oooh, and please check out my "Suggestions" posts, until you hit "Naval Combat" or something.

Re: FAQ: Kingdom Rush Development

PostPosted: Sun Oct 09, 2011 7:57 pm
by Vanzen
We had an early mounted unit that didn't made into the game, maybe they can make an appearence... or maybe not.

The naval combat suggestion is really cool but it feels like a very different game, we would have to remake art for every asset to make it fit inside "ships", instead we may have a coast themed map, but not real naval combat.

Invasion mode is another thing that sounds cool but again for a whole new game. It just doesn't fit the current mechanics and concept, it would work way better as a game on its own.

ElfHuts, Soldiers and level curiosity, we have a few ideas there, we hope you all love :)

Re: FAQ: Kingdom Rush Development

PostPosted: Mon Oct 10, 2011 3:18 am
by dimumurray
@Vanzan: Nice to hear. How long did it take your team to put this game together to begin with?

Re: FAQ: Kingdom Rush Development

PostPosted: Mon Oct 10, 2011 5:02 pm
by Vanzen
Lol is funny allt he ways my nick got misspelled/confused :)
Kingdom Rush took around 8 months of development.

Re: FAQ: Kingdom Rush Development

PostPosted: Wed Oct 12, 2011 1:21 am
by dimumurray
Vanzen wrote:Lol is funny allt he ways my nick got misspelled/confused :)


Heh, and I always seem to be among those doing the misspelling :lol:. My apologies.

Well I think I have the curved path thing figured out. Check out the following WonderFl experiment:

Re: FAQ: Kingdom Rush Development

PostPosted: Wed Oct 12, 2011 10:26 am
by Agaliarept
Hello.
Whether the choice of language in the game? I can translate into Russian. My English not so good (this text is written in an automatic translator :mrgreen: ), but I can translate (for free of course).
Russian people says: "He's like a dog - all understand, but could not say" :mrgreen:
I understand that the game is not so much text, but you are unable to appreciate the pleasant moments of games in their native language (as they are almost all in your native language) ;)

Re: FAQ: Kingdom Rush Development

PostPosted: Wed Oct 12, 2011 2:52 pm
by MaGnUs
I'd be so fun to see what I've written in Russian!

Re: FAQ: Kingdom Rush Development

PostPosted: Wed Oct 19, 2011 4:42 am
by Eric
If you wan't, Mr. Vanzen (Veznan? Gah!) I am fluent in spanish, having lived in Cuba for the better chunk of my life. It would take me little to no effort to translate any game text, such as the encyclopedia, or the settings, etc. Oh, and by "Naval Combat," I recall saying earlier, I think it would make the game extremely attractive in the sense that so few games (of the TD genre) contain Pirates and the like. As I said in the suggestions, it gives a "Swashbuckling feel" to it. But I understand if it's too much work. Heck, I don't even know what you folks are going through right now.

Re: FAQ: Kingdom Rush Development

PostPosted: Wed Oct 19, 2011 9:31 am
by Julian
Here's your translator for the Dutch crowd :D

Bestorming
van het
Koningrijk

Re: FAQ: Kingdom Rush Development

PostPosted: Fri Oct 21, 2011 12:23 am
by AlterNeo
What program did you use to create the graphics (they´re awesome!)?

Re: FAQ: Kingdom Rush Development

PostPosted: Fri Oct 21, 2011 1:09 am
by mikeleus
Romanian/Russian speaker here! :D
Need help, I'll be more than glad to do that :)

Re: FAQ: Kingdom Rush Development

PostPosted: Fri Oct 21, 2011 12:30 pm
by Julian
AlterNeo wrote:What program did you use to create the graphics (they´re awesome!)?

Gonzasan used the program 'Flash' and a drawing tablet ^.^

Re: FAQ: Kingdom Rush Development

PostPosted: Sun Oct 23, 2011 9:36 am
by Barrotes
Hi, any estimates/progress on the iOS ? :roll:

Re: FAQ: Kingdom Rush Development

PostPosted: Sun Oct 23, 2011 4:27 pm
by Agaliarept
mikeleus wrote:Romanian/Russian speaker here! :D
Need help, I'll be more than glad to do that :)
Привет из коммунистической России! :twisted: