while we wait for KR2

For the King!

while we wait for KR2

by evildead1971 » Wed Sep 07, 2011 10:40 am

how about a sandbox mode? set the number of waves, gold, towers, etc etc. PLEASE?!?!?
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Re: while we wait for KR2

by hobbitears10 » Thu Sep 08, 2011 9:09 pm

yes please
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Re: while we wait for KR2

by IrishThorn » Thu Sep 08, 2011 11:49 pm

i Third that notion
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Re: while we wait for KR2

by Icryfoul » Fri Sep 09, 2011 1:23 pm

I sign this petition
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Re: while we wait for KR2

by razieltnt » Mon Sep 12, 2011 2:14 pm

I forced all of my barracks guys to sign this.
And myself too.

btw. Even game wants that... one bug suggested it
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Re: while we wait for KR2

by Zolek » Mon Sep 12, 2011 5:19 pm

That would be awesome, but I think it would need too much recoding. I think that the enemies stats are static, there would have to be some kind of thingie, like mobs levels... the funniest thing would ending up getting destroyed by a wave of hi-level gobos :)

But gentlemen of Ironhide, if You would consider making something of this kind, I'd appreciate that with a donation.
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Re: while we wait for KR2

by frozened » Tue Sep 13, 2011 6:04 am

For the coding part, it should be easier add a loop where next wave will have n more units, compared to increasing the stats of the units for each wave.
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Re: while we wait for KR2

by Quest » Tue Sep 13, 2011 3:35 pm

i advocate this as well!
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Re: while we wait for KR2

by Barrotes » Sun Sep 18, 2011 2:22 pm

Yes, Survival Mode is what's really missing for KR....and some news of progress of KR2...

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Re: while we wait for KR2

by Julian » Sun Sep 18, 2011 6:51 pm

Barrotes wrote:Yes, Survival Mode is what's really missing for KR....and some news of progress of KR2...

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According to the red bar and an awesome program called paint, the progress of the Kingdom Rush expansion is on: (100 / 241 (pixels)) * 100 (pixels) = 41,49377593%.
As Ironhide started working on the expansion directly after the release of the original Kingdom Rush, they started working on it at the 28th of July, 2011 (source: http://ironhidegames.com/games.php).
That's 52 days ago according to the calender.
So the total required days of creating the expansion is: (52 / 41,49377593) * 100 = 125 days.
So, 125 days later than the 28th of July: wednesday the 30th of November.
Conclusion: The Kingdom Rush expansion will be released on the 30th of November.

Imma right? 8-)
Last edited by Julian on Mon Sep 19, 2011 3:19 pm, edited 1 time in total.
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Re: while we wait for KR2

by Barrotes » Mon Sep 19, 2011 8:57 am

OMG!! That was EPIC math !!!
But 30th November ? So soon ? Nahhh...there must be an error somewhere....

Checking....Checking....
Oh here it is...that was the wrong progress bar...sorry....

Here's the correct one:

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CALCULATE THAT! :twisted:
It's not that hard, I know hehe, but I would love to know the ETA time, with this progress bar!
I'm a Donkey, what's your excuse ?
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Re: while we wait for KR2

by Quest » Mon Sep 19, 2011 5:43 pm

lol!
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Re: while we wait for KR2

by Strogglet15 » Thu Sep 22, 2011 7:00 pm

Barrotes wrote:OMG!! That was EPIC math !!!
But 30th November ? So soon ? Nahhh...there must be an error somewhere....

Checking....Checking....
Oh here it is...that was the wrong progress bar...sorry....

Here's the correct one:

Image

CALCULATE THAT! :twisted:
It's not that hard, I know hehe, but I would love to know the ETA time, with this progress bar!


Why if you can use that as a scalpel?
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