Assasin's tower unveiled!

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Assasin's tower unveiled!

by Julian » Wed Oct 26, 2011 6:17 pm

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http://www.ironhidegames.com/post.php?id=37

Probably a new advanced tower for barracks :D
What do you think of it?
And I also see a new kind of enemy looking like it must be called a rogue, and a desert-y looking background ^^
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Re: Assasin's tower unveiled!

by Landbark » Wed Oct 26, 2011 6:27 pm

Hey boys and girls, long time no see :]

Julian wrote:And I also see a new kind of enemy looking like it must be called a rogue, and a desert-y looking background ^^


New tower, new enemy and new enviroment. Triple strike!
I think it's a new way of Thief tower, ewentually it could be some kind of Evil warrior tower (or Archer but it is very not likely).

I see that Assasins might have some kind of shadow dogde skill on second and third picture. What others skills could be? Poisoned weapon? Death strike? Hide in Shadow?


Still thou, good job Ironhide Team, can't wait for more :]
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Re: Assasin's tower unveiled!

by Julian » Wed Oct 26, 2011 6:59 pm

Hi there Landbark, good to see you =)

I want to point out that it is confirmed that the Kingdom Rush expansion won't have full new towers, only new advanced towers. So I guess every tower will get one new advanced tower... and as the assasin's tower spawns units on the path, it must be the new barrack's one :D

I also see some kind of special ability on the first image (a red hurl)... although that may just be part of a regular attack. Poisoned weapon sounds like a good one. Other ideas... multiply? Hmm, guess I am thinking to much like they are ninjas. AoE attack? Hidden blade? x] Oh well, we'll see eventually ^^
Last edited by Julian on Wed Oct 26, 2011 8:09 pm, edited 2 times in total.
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Re: Assasin's tower unveiled!

by Vanzen » Wed Oct 26, 2011 7:31 pm

The Assassin's Guild will be a lvl 4 Barrack upgrade.

The enemy is ye olde Desert Thug ...the poor cousin of the Bandit from Linirea's Forests.

And of course the terrain is the Azsare Desert :)
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Re: Assasin's tower unveiled!

by Julian » Wed Oct 26, 2011 8:03 pm

Ah, thanks for the information ^^

Vanzen wrote:And of course the terrain is the Azsare Desert :)

My first thought was 'of course? -.- how should we have guessed that name?' :P
But when looking at the map screen I noticed how you can't read the names on the lowest part of the map, as the icons (premium content, upgrades, encyclopedia, achievements) prevent you from doing that within a second after loading a saved game. So I made a screenshot before the icons appeard and guess what, there it is! :D
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Good to know the expansion follows the story and world of the original Kingdom Rush.
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Re: Assasin's tower unveiled!

by XVeris » Wed Oct 26, 2011 8:06 pm

The Assassin's Guild will be a lvl 4 Barrack upgrade.

The enemy is ye olde Desert Thug ...the poor cousin of the Bandit from Linirea's Forests.

And of course the terrain is the Azsare Desert The Assassin's Guild will be a lvl 4 Barrack upgrade.

The enemy is ye olde Desert Thug ...the poor cousin of the Bandit from Linirea's Forests.

And of course the terrain is the Azsare Desert :)


"Ye desert Thug?" Sounds Violent :D Assasins look fun to use, but i think i know why they are so violent: Whats the first 3 letters of there name?
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Re: Assasin's tower unveiled!

by DragonKnight » Wed Oct 26, 2011 8:20 pm

WOOT!!!! NEW INFO ON THE EXPANSION!!!!!
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Re: Assasin's tower unveiled!

by Landbark » Wed Oct 26, 2011 8:34 pm

Thank's for the info. Desert thug? Nomad or Sandman could be better ;]
But, it's your choice after all. Keep it goin
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Re: Assasin's tower unveiled!

by Vanzen » Wed Oct 26, 2011 10:40 pm

Nomad sounds like a good guy so we didn't want to be killing them... and Sandman sounds like a supervillian... althou we had a sand elemental... sadly he didn't make it past the concept stage.
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Re: Assasin's tower unveiled!

by kilele » Thu Oct 27, 2011 12:41 pm

I imagine they have an awful first masterstroke when atacking unexpectedly. Great!!
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Re: Assasin's tower unveiled!

by dimumurray » Thu Oct 27, 2011 12:44 pm

Vanzen wrote:... althou we had a sand elemental... sadly he didn't make it past the concept stage.


Just couldn't keep himself together huh... :)
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Re: Assasin's tower unveiled!

by Vanzen » Thu Oct 27, 2011 12:52 pm

Exactly :)
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Re: Assasin's tower unveiled!

by MaGnUs » Thu Oct 27, 2011 4:50 pm

Hashashins!
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Re: Assasin's tower unveiled!

by Landbark » Thu Oct 27, 2011 8:46 pm

Vanzen wrote:Nomad sounds like a good guy so we didn't want to be killing them...


I see what you mean, It's hard to find good name for a bad, in the sands living, guy. The closet thing I can come up with is wanderer or smuggler. Eventually "exiled", but desert thug is good :]
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Re: Assasin's tower unveiled!

by lito88 » Thu Oct 27, 2011 10:38 pm

jeje, this its not the only enemy for the desert... :D
Maybe we will introduce some new enemy .... only if china devs stop stealing our ideas :)
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Re: Assasin's tower unveiled!

by GONZASAN » Fri Oct 28, 2011 12:01 am

here you have one

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It´s the feared desert dessert! Kingdom beings run in horror at the sight of his presence!
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Re: Assasin's tower unveiled!

by Julian » Fri Oct 28, 2011 6:13 am

GONZASAN wrote:It´s the feared desert dessert!

Hahaha :lol:
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Re: Assasin's tower unveiled!

by DragonKnight » Fri Oct 28, 2011 11:00 am

:lol: :lol: :D :mrgreen: :P :lol: :lol: ROLF LOLOLOL ROFL
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Re: Assasin's tower unveiled!

by EnDotter » Sun Oct 30, 2011 2:45 am

Yo, Vanzen, will those assassins have anything to do with my suggestion? :D
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Re: Assasin's tower unveiled!

by Vanzen » Sun Oct 30, 2011 9:03 am

EnDotter wrote:Yo, Vanzen, will those assassins have anything to do with my suggestion? :D


Yes and no... they have stealth and are very agile, but their upgrades are different.
Also they are male i believe, but who knows under those hoods. :)
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