ShaDowAn wrote:If I understood correctly (Probably didn't though : P) then heres one I made.
Grawl, with Silver Bullet (Dante), Blood Axe (Kahz), Death Strike (Oni), Hex Fury (Lynn) and Vindicator (Reg'son) as the Hero spell
High HP, huge damage output.
Not that high HP, and all those skills have set damage rather than using the hero's base attack.
IngvarHP 700 | Attack 43-71Bear Form (Ingvar)Deals 40-60 damage per strike, lasting for 6 seconds. Rapid regeneration.It's not massive, but for a few seconds you're dealing a fair chunk of damage and your heal rate is shifted into overdrive.
Vibro Blades (Sha'Tra)Increases attack damage by 5/5/5 points and bypasses armourKarkinos has an attack boost of a total of 20 points, which is higher than Sha'Tra's 15 total, but lacks the armour bypass, which would allow more damage to be done by default. This would bring Ingvar's attack up to 58-86. He's a slow attacker, but this stat makes up for it.
Bastion (Grawl)Gradually gains up to 6/12/18 bonus damage while holding ground.Stay still, boost your boosted attack up to a huge amount (Fully boosted 76-104)
Soul Eater (Lilith)Absorbs the soul of a fallen enemy to receive a damage bonus of about 60% for 4/8/12 secondsA 60% attack boost for an enemy slain sounds like a pretty good addition to my already mahoosive attack (60% boost 93-138)
Sharp ClawsEach attack has 25% chance to cause bleeding, dealing 20 damage per second for 2 seconds. Deals 15/30/45 extra damage to a bleeding targetExtra damage equals extra pwnage. A bleeding foe would take 103-131 damage. If you've just killed something else and you're boosted by Soul Eater, then a bleeding enemy would take 138-183 damage. And all the time these boosts are taking place, you are also bypassing armour, making every attack a True Damage attack.