Aeris' KR Civ-type game thing

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Re: Aeris' KR Civ-type game thing

by magicmetal03 » Sun Oct 01, 2017 5:19 pm

Move Melee Unit West Twice
Move Mage Unit South West, then East
Move Archer Unit North West
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Sun Oct 01, 2017 5:38 pm

@Magic: Spend that builder so you can make units, or build a Trader.

My turn:
1. Move E Engineer E.
2. Move middle Engineer E.
3. Move N Engineer NE.
4. Move Argos Engineer E.
5. Move Builder NE.
6. Build Trader.
7. Research Mithril Armor.

Don't forget to name cities!
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Re: Aeris' KR Civ-type game thing

by The Kingmaker » Sun Oct 01, 2017 6:54 pm

Move newly created avenger south-west
Move left colonist south-east
Build a city with that guy (Nexus)
Move other colonist southwest
Start building a builder in Duredhel (or whatever the dude who builds roads is called)
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Re: Aeris' KR Civ-type game thing

by Ninja » Sun Oct 01, 2017 8:16 pm

@Aeris: You're not updating my tech points again. :lol: I'm just going to buy a tech.

1. Move northern Colonist SE.
2. Move southern Colonist SE.
3. Embark Necromancer westward.
4. Research Opportunist.
5. City #1 name (Center city): Cankerhold
6. City #2 name (Northern city): Mandrake
7. City #3 name (Northwest city): Scourgemaul
8. City #4 name (Southwest city): Blighthammer
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Sun Oct 01, 2017 10:21 pm

I could've sworn I did this time. Sad.
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Re: Aeris' KR Civ-type game thing

by Ninja » Mon Oct 02, 2017 12:52 am

@Magicmetal:

A messenger from Mandrake arrives in your southern city on the latest trading ship. Quoth the messenger, "Rogoth my lord proposes a 10 day (turn) treaty. If you accept, then you must agree to not build attack capable units in your southern city for the duration of our peace treaty. He promises the same deal from Mandrake's side. Furthermore, no units may go past the island in between the cities aforementioned. May our days of trading be ever prosperous."

Do you accept the treaty and acknowledge its terms?
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Mon Oct 02, 2017 4:53 pm

1. Move colonist north-east, and make a city.
2. Move builder noth-east and make a road.
3. Begin producing a trader in city 2.
4. Move engineer south west, then west, then west.
5. Begin producing engineer in city one, and city 5.
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Re: Aeris' KR Civ-type game thing

by PitNata » Tue Oct 03, 2017 1:08 am

1. Colonist move north-west
2. Savage Warrior #2 move north-west
3. Research Jungle Hunter, Twin Throw
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Tue Oct 03, 2017 8:17 pm

PitNata, Jungle Hunter requires Poison Blade, so I researched it too.

Turn ends on 10/5.

1. Queue trader in Sava
2. Move Colonist NE.
3. Move E-most Engineer E and make a fort.
4. Move N Engineer NE.
5. Move remaining Engineers E.
6. Move Builder NE and spend.
7. Produce Builder in Virtuos.
8. Produce Builder in Eidolo.
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Re: Aeris' KR Civ-type game thing

by Ninja » Wed Oct 04, 2017 3:57 am

1. Move N Colonist SE.
2. Move S Colonist SE and settle to found Despair.
3. Move Engineer SE and expend it to create a fort.
4. Embark Magma Elemental westward.
5. Begin producing a Colonist in Blighthammer.
6. Begin producing an Engineer in Despair.
7. Begin producing an Engineer in Scourgemaul.
8. Research Shadow Sneak.
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Thu Oct 05, 2017 5:00 pm

1. Move engineer in city 2 south west and build a fort.
2. Move engineer in city 1 south west and build a fort.
3. Move crossbow in city 2 south west into fort.
4. Begin producing engineer in city 1.
5. Research the sneak attack tech.
Last edited by Sir Toddalot on Fri Oct 06, 2017 5:30 pm, edited 1 time in total.
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Thu Oct 05, 2017 5:04 pm

City 1 name: Unum
2: Duo
3: Tribus
4: Quattuor
5: Quinque
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Thu Oct 05, 2017 9:10 pm

Turn extension to tomorrow at around 3:30 EST.

Toddalot, you need Sneak Attack before Stealth, and you don't have enough points for it.
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Re: Aeris' KR Civ-type game thing

by The Kingmaker » Thu Oct 05, 2017 9:16 pm

Move Avenger between my cities south east
Move colonist south west
Start making an avenger in Nexus
Start making a builder (the road one?) in Norwaste
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Re: Aeris' KR Civ-type game thing

by Ninja » Thu Oct 05, 2017 10:17 pm

Seeing as there is a turn extension, I'm editing my turn.

Research Summon Skeleton and Eldritch Power instead of Shadow Sneak (since that's impossible at this point, anyway).
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Fri Oct 06, 2017 5:30 pm

AerisDraco wrote:Turn extension to tomorrow at around 3:30 EST.

Toddalot, you need Sneak Attack before Stealth, and you don't have enough points for it.


Sorry, i missed that. Ill research Sneak Attack instead.
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Re: Aeris' KR Civ-type game thing

by PitNata » Fri Oct 06, 2017 6:54 pm

1. Move Colonist North-East
2.DO NOT LET THAT COLONIST! Move West Savage Warrior #2
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Fri Oct 06, 2017 7:57 pm

Turn over.

1. Move Sava Colonist W.
2. Move eastern Engineers NE.
3. Move Builder NE x2.
4. Move N Engineer NE.
5. Move N Colonist NE.
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Re: Aeris' KR Civ-type game thing

by Ninja » Fri Oct 06, 2017 9:31 pm

1. Move Magma Elemental west two tiles.
2. Move Shadow Archer west two tiles.
3. Move Dark Knight west two tiles.
4. Move Necromancer west two tiles.
5. Move S Colonist SE.
6. Embark N Colonist NE.
7. Begin producing a Builder in Cankerhold.
8. Begin producing a Trader in Mandrake.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Magicmetal:

A messenger from Mandrake arrives in your southern city on the latest trading ship. Quoth the messenger, "Rogoth my lord proposes a 10 day (turn) treaty. If you accept, then you must agree to not build attack capable units in your southern city for the duration of our peace treaty. He promises the same deal from Mandrake's side. Furthermore, no units may go past the island in between the cities aforementioned. May our days of trading be ever prosperous."

Do you accept the treaty and acknowledge its terms?
"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

"You don't have good grammar when you type with your fists." ~ C. F. Payne
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Fri Oct 06, 2017 10:46 pm

Edit my turn to make a Trader in Makom.
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