Aeris' KR Civ-type game thing

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Re: Aeris' KR Civ-type game thing

by magicmetal03 » Wed Sep 06, 2017 11:14 pm

1) Move Gnome West
2) Move Colonist East
3) Establish town
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Thu Sep 07, 2017 12:06 am

Since turns are two days, it would be preferable if you guys didn't post all your turns now.
Though, in fairness, the turn is technically over.

Also, questions.
Ninja, and everyone, the production timer does not progress while supply blocked.

1. I establish a trade route to Toddalot's first city.
2. aaand that's it

Also, Nova, you should really check your supply.
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Thu Sep 07, 2017 5:05 pm

1. Move my troops north-east, then north-west.

Can't really do much else now.
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Re: Aeris' KR Civ-type game thing

by PitNata » Thu Sep 07, 2017 6:55 pm

Ok, the Turn is mine now...


1. Move North-west, Savage Warrior
2. Move West, Axethrower
3. ????
4. PROFIT!
Engineer, better be constructed now, you hear?
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Re: Aeris' KR Civ-type game thing

by magicmetal03 » Thu Sep 07, 2017 10:29 pm

1) Move Gnome south-west
2) Move Awok west
3) Create Engineer
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Fri Sep 08, 2017 8:23 pm

Turn 4 has begun.

My actions:
1. Embark Colonist NE.
2. Produce Colonist.
3. Buy Wolfram Armor Tech.

Remember to spend your tech points if you have >1; and remember you can delete units if you like.
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Re: Aeris' KR Civ-type game thing

by Ninja » Sat Sep 09, 2017 12:26 am

1. Begin creating a Colonist in City #1.
2. Move Dark Knight west.
3. Move Necromancer west.
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Re: Aeris' KR Civ-type game thing

by The Kingmaker » Sat Sep 09, 2017 1:07 pm

Move engineer east
Make fort with Engineer
Move avenger onto the fort
Start constructing a colonist in Duredhel (original city)
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Re: Aeris' KR Civ-type game thing

by magicmetal03 » Sat Sep 09, 2017 4:54 pm

Move Spear north west
Move Gnome south west
Move Awok to where the Gnome is at last turn
Create Colonist at city #2
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Sat Sep 09, 2017 5:13 pm

1. Move my builder between my cites and build a road.
2. Produce a engineer in city 1, and then move it south-west, and then west. Then build a fort there.
3. Begin producing colonist in city one.
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Sat Sep 09, 2017 7:25 pm

Magic, you're posting your fifth turn. Please don't.

You can, however, buy tech if you want.
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Re: Aeris' KR Civ-type game thing

by nova_n » Sun Sep 10, 2017 5:27 am

1.Move colonist down south east
2.establish city
3.Halt production of musketeer
4.spawn colonist east of my first city
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Sun Sep 10, 2017 12:40 pm

Sorry but you can't settle there, too close to PitNata. I'll give you extra time to correct it.

Also, note that units are produced on the city tile itself, and you don't get to choose which tile it spawns on.
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Re: Aeris' KR Civ-type game thing

by nova_n » Sun Sep 10, 2017 6:12 pm

He has a city close to me???
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Re: Aeris' KR Civ-type game thing

by PitNata » Sun Sep 10, 2017 7:24 pm

1. Move Savage Warrior #2 West
2. Move Engineer North-West
3. Move Axethrower West
4. Produce Colonist on City #2 (Doesn't matter on Supply reach, just do it)
5. Research Poison Blade
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Sun Sep 10, 2017 8:51 pm

Turn #5.

1. Move Colonist NW to the hills.
2. Move other Colonist W to the hills.
3. Make a Tesla in #1.
4. Buy Supercharge.

I think I'll try, from now on, to show different units on the same tile by halving their portraits. Should make sense, I hope.
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Re: Aeris' KR Civ-type game thing

by The Kingmaker » Sun Sep 10, 2017 9:12 pm

1: Move builder east
2: build road between my two cities
3: start constructing colonist in Norwestia or whatever my city in that corner is
4: research Blade Mail (assuming I can)
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Sun Sep 10, 2017 11:34 pm

1. Move colonist west, then west, then north-west. (I'm assuming the road plus desert gives me three moves. If it doesn't just take off the last move.)
2. Begin producing trader in city 2.

Can I build a road over the water? Just one tile, light blue. Just planning ahead.
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Re: Aeris' KR Civ-type game thing

by Ninja » Mon Sep 11, 2017 4:51 am

1. Research Eagle Eye for Shadow Archer. (Cost: 1 TP)
2. Move Shadow Archer west.
3. Move Dark Knight west.
4. Move Necromancer west.
5. Queue a Trader in City #2.
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Mon Sep 11, 2017 12:42 pm

Unfortunately turn updates will be delayed due to a power outage.

Just so you know.
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