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Re: Aeris' KR Civ-type game thing

PostPosted: Wed Sep 06, 2017 11:14 pm
by magicmetal03
1) Move Gnome West
2) Move Colonist East
3) Establish town

Re: Aeris' KR Civ-type game thing

PostPosted: Thu Sep 07, 2017 12:06 am
by AerisDraco
Since turns are two days, it would be preferable if you guys didn't post all your turns now.
Though, in fairness, the turn is technically over.

Also, questions.
Ninja, and everyone, the production timer does not progress while supply blocked.

1. I establish a trade route to Toddalot's first city.
2. aaand that's it

Also, Nova, you should really check your supply.

Re: Aeris' KR Civ-type game thing

PostPosted: Thu Sep 07, 2017 5:05 pm
by Sir Toddalot
1. Move my troops north-east, then north-west.

Can't really do much else now.

Re: Aeris' KR Civ-type game thing

PostPosted: Thu Sep 07, 2017 6:55 pm
by PitNata
Ok, the Turn is mine now...


1. Move North-west, Savage Warrior
2. Move West, Axethrower
3. ????
4. PROFIT!
Engineer, better be constructed now, you hear?

Re: Aeris' KR Civ-type game thing

PostPosted: Thu Sep 07, 2017 10:29 pm
by magicmetal03
1) Move Gnome south-west
2) Move Awok west
3) Create Engineer

Re: Aeris' KR Civ-type game thing

PostPosted: Fri Sep 08, 2017 8:23 pm
by AerisDraco
Turn 4 has begun.

My actions:
1. Embark Colonist NE.
2. Produce Colonist.
3. Buy Wolfram Armor Tech.

Remember to spend your tech points if you have >1; and remember you can delete units if you like.

Re: Aeris' KR Civ-type game thing

PostPosted: Sat Sep 09, 2017 12:26 am
by Ninja
1. Begin creating a Colonist in City #1.
2. Move Dark Knight west.
3. Move Necromancer west.

Re: Aeris' KR Civ-type game thing

PostPosted: Sat Sep 09, 2017 1:07 pm
by The Kingmaker
Move engineer east
Make fort with Engineer
Move avenger onto the fort
Start constructing a colonist in Duredhel (original city)

Re: Aeris' KR Civ-type game thing

PostPosted: Sat Sep 09, 2017 4:54 pm
by magicmetal03
Move Spear north west
Move Gnome south west
Move Awok to where the Gnome is at last turn
Create Colonist at city #2

Re: Aeris' KR Civ-type game thing

PostPosted: Sat Sep 09, 2017 5:13 pm
by Sir Toddalot
1. Move my builder between my cites and build a road.
2. Produce a engineer in city 1, and then move it south-west, and then west. Then build a fort there.
3. Begin producing colonist in city one.

Re: Aeris' KR Civ-type game thing

PostPosted: Sat Sep 09, 2017 7:25 pm
by AerisDraco
Magic, you're posting your fifth turn. Please don't.

You can, however, buy tech if you want.

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 10, 2017 5:27 am
by nova_n
1.Move colonist down south east
2.establish city
3.Halt production of musketeer
4.spawn colonist east of my first city

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 10, 2017 12:40 pm
by AerisDraco
Sorry but you can't settle there, too close to PitNata. I'll give you extra time to correct it.

Also, note that units are produced on the city tile itself, and you don't get to choose which tile it spawns on.

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 10, 2017 6:12 pm
by nova_n
He has a city close to me???

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 10, 2017 7:24 pm
by PitNata
1. Move Savage Warrior #2 West
2. Move Engineer North-West
3. Move Axethrower West
4. Produce Colonist on City #2 (Doesn't matter on Supply reach, just do it)
5. Research Poison Blade

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 10, 2017 8:51 pm
by AerisDraco
Turn #5.

1. Move Colonist NW to the hills.
2. Move other Colonist W to the hills.
3. Make a Tesla in #1.
4. Buy Supercharge.

I think I'll try, from now on, to show different units on the same tile by halving their portraits. Should make sense, I hope.

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 10, 2017 9:12 pm
by The Kingmaker
1: Move builder east
2: build road between my two cities
3: start constructing colonist in Norwestia or whatever my city in that corner is
4: research Blade Mail (assuming I can)

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 10, 2017 11:34 pm
by Sir Toddalot
1. Move colonist west, then west, then north-west. (I'm assuming the road plus desert gives me three moves. If it doesn't just take off the last move.)
2. Begin producing trader in city 2.

Can I build a road over the water? Just one tile, light blue. Just planning ahead.

Re: Aeris' KR Civ-type game thing

PostPosted: Mon Sep 11, 2017 4:51 am
by Ninja
1. Research Eagle Eye for Shadow Archer. (Cost: 1 TP)
2. Move Shadow Archer west.
3. Move Dark Knight west.
4. Move Necromancer west.
5. Queue a Trader in City #2.

Re: Aeris' KR Civ-type game thing

PostPosted: Mon Sep 11, 2017 12:42 pm
by AerisDraco
Unfortunately turn updates will be delayed due to a power outage.

Just so you know.