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Re: Aeris' KR Civ-type game thing

PostPosted: Mon Sep 11, 2017 5:25 pm
by Ninja
I could have told you that. Good luck!

Re: Aeris' KR Civ-type game thing

PostPosted: Tue Sep 12, 2017 1:17 am
by AerisDraco
So, Nova quit.

Anyway, @Toddalot, I actually hadn't really though about bridges, but I guess it'd be fine; but only across short gaps.

Re: Aeris' KR Civ-type game thing

PostPosted: Tue Sep 12, 2017 12:25 pm
by Sir Toddalot
AerisDraco wrote:So, Nova quit.

Anyway, @Toddalot, I actually hadn't really though about bridges, but I guess it'd be fine; but only across short gaps.


K, thanks.

Re: Aeris' KR Civ-type game thing

PostPosted: Tue Sep 12, 2017 11:15 pm
by AerisDraco
Turn 6.

1. Move North Colonist West and settle
2. Move south colonist west
3. Move Tesla west.

Re: Aeris' KR Civ-type game thing

PostPosted: Tue Sep 12, 2017 11:40 pm
by Ninja
1. Move Shadow Archer west.
2. Move Dark Knight west.
3. Move Necromancer west.
4. Move Colonist west.
5. Queue a Colonist in City #1.

Shouldn't City #2 be producing the Trader now? It still has "Queued" inside the brackets.

Re: Aeris' KR Civ-type game thing

PostPosted: Wed Sep 13, 2017 12:07 am
by Sir Toddalot
1. Move colonist east, then north-east.
2. Get the pickpocket tech.

Re: Aeris' KR Civ-type game thing

PostPosted: Wed Sep 13, 2017 11:48 pm
by magicmetal03
My turn five still needs to be applied right?

Make a siege city #2

Re: Aeris' KR Civ-type game thing

PostPosted: Thu Sep 14, 2017 6:50 pm
by PitNata
Guess it's my turn.

1. Savage Warrior #1 moves North-West
2. Savage Warrior #2 moves West
3. Axethrower Moves North
4. Engineer Moves North-West

Also, to congratulate for IM release! :yey:

Re: Aeris' KR Civ-type game thing

PostPosted: Thu Sep 14, 2017 10:09 pm
by The Kingmaker
The only thing I can do is move my avenger but I don't want to do that so

Yeah

This is my move.

My armies are resting

Re: Aeris' KR Civ-type game thing

PostPosted: Fri Sep 15, 2017 2:47 pm
by AerisDraco
I've been lazy today with updates. Sigh.
Also, Pit, that was technically your last turn. I'm allowing it late because IM hype.

1. Move Colonist west and settle.

and das it

Re: Aeris' KR Civ-type game thing

PostPosted: Fri Sep 15, 2017 5:46 pm
by Sir Toddalot
K, a big turn here.

1. Move 1st colonist north-east, and make a city there.
2. Move 2nd colonist east, then north-east.
3. Begin producing builder in city 1.
4. Move troops north-east.
5. Begin producing a colonist in city 3.
6. Research the accuracy tech, and the monastic discipline tech.

Re: Aeris' KR Civ-type game thing

PostPosted: Fri Sep 15, 2017 9:38 pm
by Ninja
1. Move Colonist #2 southwest. (i.e.: the one from city #2)
2. Move Dark Knight west.
3. Move Shadow Archer west.
4. Move Necromancer west.
5. Move Colonist #1 southwest.

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 17, 2017 2:15 am
by AerisDraco
1. Move colonist NE.
2. Buy Improved Ordnance

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 17, 2017 5:28 am
by Sir Toddalot
1. Form a trade route from my 2nd city to Aeris 1st city.
2. Move my colonist north-east, then north-west.
3. Begin producing a crossbow unit in city 2.

Re: Aeris' KR Civ-type game thing

PostPosted: Sun Sep 17, 2017 6:56 pm
by PitNata
1. Savage Warrior #1 Goes North-West
2. Savage Warrior #2 Goes South-West
3. Engineer Goes North-West

Re: Aeris' KR Civ-type game thing

PostPosted: Mon Sep 18, 2017 6:35 pm
by Sir Toddalot
Aeris, i just checked my info, and its says I only have 2 cities, but i have 3. And its only giving me 1 tech point, instead of 1.2. 3 cities x .2 = .6 2 Trades routes, .2 + .4 = .6 .6 + .6 = 1.2

Re: Aeris' KR Civ-type game thing

PostPosted: Mon Sep 18, 2017 8:07 pm
by AerisDraco
Yeah, I miscalculated. As usual.

Also, to everyone, I'll be unable to update for the next few days due to lack of wifi (again). I'll tell you guys if the turn advances.

Re: Aeris' KR Civ-type game thing

PostPosted: Mon Sep 18, 2017 10:14 pm
by The Kingmaker
Move right colonist to the south west hill spot

Move left colonist to the south east grasslands
(The should have 1 grassland tile between then)

Start making Avenger in my first (right) city

Re: Aeris' KR Civ-type game thing

PostPosted: Tue Sep 19, 2017 12:34 am
by Ninja
1. Move Colonist #2 (the one from city #2) west and settle.
2. Move Necromancer southwest.
3. Queue a Colonist in city #3.
4. Move Colonist #1 west.

Re: Aeris' KR Civ-type game thing

PostPosted: Tue Sep 19, 2017 2:55 pm
by Flamechar33
Would I be able to join midgame or do I have to wait for a while?