Which artillery do you prefer in Temple of Saqra Iron?

For the King!

Which artillery do you prefer in Temple of Saqra Iron?

by sunnydaler » Mon Mar 19, 2018 3:55 pm

Image
You start with 1000 gold and get 2 free Necromancer Towers along with lvl 1 death rider.
Only mage and artillery are allowed.

The two paths have mostly the same enemy composition.
The differences are....
West: 2 more gorillons, 2 blood tricksters.
East: 10 more savage warriors, 10 more savage hunters, 2 jungle matriarchs, 2 witch doctors.

You can earn 3670 gold if you have killed all enemies before the last 6 gorillons.
(The gold 6 gorillons give is 960. But that's after all your artillery towers are set up.)

(1000+3670)÷2 paths=2335
With 2335, you can build either a DWAARP with lvl 1 core drill and lvl 3 furnace blast or a fully upgraded mecha.
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Which artillery do you prefer in Temple of Saqra Iron?

by PitNata » Fri Mar 23, 2018 9:52 pm

That depends on what you build. It would be better as always trust the mechas, as they are OP like teslas, supported by mages (you need magic damage anyway)
I'm modding Kingdom Rush. :geek:
User avatar
User
 
Posts: 156
Joined: Mon Sep 12, 2016 2:16 am
Location: Afganistan, Kabul

Re: Which artillery do you prefer in Temple of Saqra Iron?

by sunnydaler » Sat Mar 24, 2018 1:18 pm

Last year-when I was new to KRF, I used to build dwaarps on both corners.
Nowadays I prefer to build battle-mechas on the holders right next to necromancers. Because...
1. by changing the rally point, I can concentrate firepower on the entrance and bombard the enemies before they split up.
2. they synergy well with Necromancer. Cluster to massacre. :mrgreen:
3. With Waste Disposal, they can stall Gorillons effectively.


Image
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am


Who is online
Users browsing this forum: No registered users and 70 guests