Kingdom Rush: Vengeance Bug Reporting

For the King!

Re: Kingdom Rush: Vengeance Bug Reporting

by ironcommando » Tue Jan 22, 2019 12:12 pm

Found a bug of sorts. If Blazing Gem's Destructo-Ray vaporizes a Chomp Bot or MechaDwarf MK.9, they will not drop any gold. My guess is because they only drop gold when their wreckage collapses, but Destructo-Ray does away entirely with that.

Same thing happens with Beresad's Obliterate and the Vez'nan's Wrath item.
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Re: Kingdom Rush: Vengeance Bug Reporting

by Uranato » Mon Feb 04, 2019 1:58 pm

Just found two hugs in the Denas' Castle stage. An Elf Ranger got stuck in place, it didnt move or attack, but could be attacked by Goonies or Spells. Also, I think that the Elf somehow received extra health (it took me 3 Soul Blasts and 5 continues Goony attacks, of which 2 had Pit Lords to kill that Elf). Also, when clicked, the Elf wouldn't display the stat bar at the bottom of the screen.

The other bug was with one of the Paragons (the first one, to be exact). When it was halfway through the path, fighting the Archdemon, a Musketeer did his long-range snipe animation and the Paragon died at that exact same moment witha blow from the Archdemon. This is weird considering that the Paragon was at 3000 HP at that time and I had no Instakill towers or spells at that time.
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Re: Kingdom Rush: Vengeance Bug Reporting

by sunnydaler » Mon Feb 04, 2019 9:31 pm

Uranato wrote:
The other bug was with one of the Paragons (the first one, to be exact). When it was halfway through the path, fighting the Archdemon, a Musketeer did his long-range snipe animation and the Paragon died at that exact same moment witha blow from the Archdemon. This is weird considering that the Paragon was at 3000 HP at that time and I had no Instakill towers or spells at that time.


Archdemon' blow deals 2800 physical damage. So, if u have lowered paragon's armor to none with asra, the demon could inflict all the raw power of it.
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Re: Kingdom Rush: Vengeance Bug Reporting

by pauliboy » Sun Feb 10, 2019 9:39 am

Mortemis' "Call of the Haunted" isn't probably working as it should. The affected enemy starts running away while still being targeted by towers, and it doesn't attack other enemies. I'd imagine it'd work similarly to the Spectres' possession. At this point it's just a weak version of Beresad's "Fear the dragon", as it affects only one enemy.

My phone's OS is Android 8.0.0.
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Re: Kingdom Rush: Vengeance Bug Reporting

by MisterX » Thu Feb 28, 2019 9:50 am

Hey, I left Discord and this forum isn‘t used by the devs...
Could somebody post on the discord server that the new tower has written it does magic damage in it‘s description but the icon in the menu says physical damage...
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Re: Kingdom Rush: Vengeance Bug Reporting

by Uranato » Tue Mar 05, 2019 10:50 am

The stat bars of new tower have been messed up, that's why it shows wrong (if you notice, the bars are exactly as that of the Orc Den's).

Also, I noticed an interesting bug. Dunno if it has been reported before. If the Mausoleum Possesses any enemy which summons some other enemy by any means (such as Cavaliers dropping Paladins), then the summoned enemy remains yours for good. So it's possible to make a Paladon Obey the Dark Lord forever! The same goes for sheep formed by turncoat enemies transfigurated by the Sorcerors, though sheep aren't as powerful as those Paladins. Also, if you Possess a Cavalier on the Stables path, it will go back and either never come back or spawn a Paladin which is also a permanent ally. Same goes for the other building spawning Paladins from Footmen (the last 2 statements require confirmation). Also, I noticed, right before the boss Gerald spawned, an SM Possessed a High Sorceror and it simply sauntered off the stage & didn't come back.
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Game refused to end ("City of Lozagon")

by tayfunyigit » Thu Mar 14, 2019 6:02 am

Galaxy Tab A (2016) Android 8.1.0
At "City of Lozagon" level; after beating wave 15, no "victory" is announced and the game enters an indefinite wait.
Magnus the mage continues to exercise magic, but no waves appear and nothing happens (spells cool down etc. normally).
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