The tower unlock levels in KRV are genius.
Posted: Wed Dec 05, 2018 9:42 am
One thing I love about KRV is how a good number of the unlocked towers subtly fit into the plot instead of being directly stated in level intros like in previous games. The only one I couldn't find a reason for was Goblirangs.
Dark Knights: Clockwork Factory's intro has Vez'nan want to claim the metal smelting factory in his name as "those automated machines seem useful". Once you beat it you get Dark Knights because he uses the factory to make the metal armor for them.
Melting Furnace: Obtained after Bolgur is beaten. Similar to DKs, Vez'nan uses the metal from Clockwork Factory to make these. And what better way to prepare for the icy North than having something to warm groups of troops up?
(Actual/game developer's reason is simple: It makes Smokebeard Engineers nearly useless since it stuns them and interrupts their repairing ability very handily)
Specters Mausoleum: This one is kinda hilariously dark. You get it after beating Frozen Rapids, and the intro for Northerners Village has Vez'nan angrily curse that the battle on the rapids made him lose a huge number of his troops thanks to the ice breaking. Vez'nan being the resourceful guy that he is made sure that the souls could still be put to good use. This is even supported by one of the Specters Mausoleum quotes: "No rest for the wicked."
Bone Flingers: You get them after beating Dragons' Boneyard. There's a lot of bones lying around that are great for necromancy, Vez'nan of course wouldn't want them to go to waste.
Elite Harassers: Obtained right before Silveroak Outpost. As mortal enemies of Alleria and her bloodline, the Twilight Elves are out for revenge after their loss in Origins, and are glad to help Vez'nan defeat Alleria.
Orc Shaman: Obtained after beating City of Lozagon which is essentially a city of magic and magic users. The Dark Army looted the magical stuff there and found some new elemental magic stuff.
Vez'nan sure is extremely resourceful indeed.
Dark Knights: Clockwork Factory's intro has Vez'nan want to claim the metal smelting factory in his name as "those automated machines seem useful". Once you beat it you get Dark Knights because he uses the factory to make the metal armor for them.
Melting Furnace: Obtained after Bolgur is beaten. Similar to DKs, Vez'nan uses the metal from Clockwork Factory to make these. And what better way to prepare for the icy North than having something to warm groups of troops up?
(Actual/game developer's reason is simple: It makes Smokebeard Engineers nearly useless since it stuns them and interrupts their repairing ability very handily)
Specters Mausoleum: This one is kinda hilariously dark. You get it after beating Frozen Rapids, and the intro for Northerners Village has Vez'nan angrily curse that the battle on the rapids made him lose a huge number of his troops thanks to the ice breaking. Vez'nan being the resourceful guy that he is made sure that the souls could still be put to good use. This is even supported by one of the Specters Mausoleum quotes: "No rest for the wicked."
Bone Flingers: You get them after beating Dragons' Boneyard. There's a lot of bones lying around that are great for necromancy, Vez'nan of course wouldn't want them to go to waste.
Elite Harassers: Obtained right before Silveroak Outpost. As mortal enemies of Alleria and her bloodline, the Twilight Elves are out for revenge after their loss in Origins, and are glad to help Vez'nan defeat Alleria.
Orc Shaman: Obtained after beating City of Lozagon which is essentially a city of magic and magic users. The Dark Army looted the magical stuff there and found some new elemental magic stuff.
Vez'nan sure is extremely resourceful indeed.