Kingdom Rush and Kingdom Rush Frontiers Bugs

For the King!

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Big Bad Bug » Tue Apr 19, 2016 10:53 pm

I've never seen her revive an ally before. I could use her more often and try to see if that's also a glitch, but I don't want to ruin my day by using her.
BBB
User avatar
Moderator
 
Posts: 7709
Joined: Sun Jan 12, 2014 5:22 pm
Location: Your worst nightmares

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by FeedDaKingdom » Sun May 01, 2016 2:24 am

Image
Image
Image
Image

Hello???? is anyone even paying attention?
Every soul is sacred, no one has to die
I just change the pace of inevitability
User avatar
User
 
Posts: 568
Joined: Sun Mar 27, 2016 2:21 pm
Location: Inside a Main Battle Tank

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by The Kingmaker » Sun May 01, 2016 6:31 am

Oh wow, that's extreme
"Aragorn: [Elvish] Sit down, Legolas."
Image

My treasured creations:
The Oddities, The Four Elementals, Gathering Twilight
The Community Improves Heroes
User avatar
User
 
Posts: 1901
Joined: Sun Apr 19, 2015 4:42 pm
Location: A stage (but all the world's a stage)

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by AerisDraco » Sun May 01, 2016 11:41 am

I would guess this is a result of certain textures loading improperly over clickable objects.
KRA is not over. Not if I have anything to say about it.
User avatar
Moderator
 
Posts: 2305
Joined: Mon Jul 28, 2014 8:36 pm
Location: Northern Cuba (Miami)

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Ninja » Sun May 01, 2016 3:24 pm

AerisDraco wrote:I would guess this is a result of certain textures loading improperly over clickable objects.


Yes, that's definitely it. Everything clickable is covered over.
"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

"You don't have good grammar when you type with your fists." ~ C. F. Payne
User avatar
User
 
Posts: 4519
Joined: Wed Jul 22, 2015 7:57 pm
Location: Sagan-1

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by BlazingFox95 » Thu May 19, 2016 5:01 pm

I Just finished Kingdom Rush's Campaign on Hard mode, but i didn't get the achievement "Supreme defender" i think my game might be bugged.. :(
User avatar
User
 
Posts: 1
Joined: Wed Apr 20, 2016 8:23 pm
Location: California

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by ttt4 » Wed Jun 08, 2016 9:43 am

when iam playing kingdom Rush frontiers i encounter a bug an my iphone 4
do you have any idea?
User
 
Posts: 1
Joined: Wed Jun 08, 2016 9:10 am

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Santiago » Sat Aug 06, 2016 1:26 am

At 14:46 nivus does 0 damage to the bee, 4 hits and no damage

https://www.youtube.com/watch?v=tcTK2_oaOqI
User avatar
User
 
Posts: 146
Joined: Fri Feb 15, 2013 3:48 pm

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by SJBlood » Sun Aug 07, 2016 3:12 pm

Santiago wrote:At 14:46 nivus does 0 damage to the bee, 4 hits and no damage

https://www.youtube.com/watch?v=tcTK2_oaOqI


So I've been playing a bit with Nivus and apparently he can't kill by himself (with his basic attack). Always leaves enemies with 6 HP for some reason. I've tried this both with desert thugs and saurian (pretty hard to isolate one and use only the basic attack fyi) but they won't die.

EDIT: I checked on android and it shouldn't be like this. Also, he leaves them with low hp*, not necessarily 6 (oops)
Too bad you can't quote the look on my face.
User
 
Posts: 506
Joined: Sun Feb 10, 2013 6:12 pm
Location: Hogwarts School of Witchcraft and Wizardry

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Magmaflarez » Sun Sep 04, 2016 7:58 pm

Bug on Darklight Depths (on Google Play)

If you look at the vines on the bottom left, you'll notice that when the enemies are nearly at the top, they don't keep climbing the vine but walk there as if it was a road.
:?: :?:
User
 
Posts: 2
Joined: Fri Aug 26, 2016 4:14 pm

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Kunamashina » Mon Sep 05, 2016 5:19 am

BlazingFox95 wrote:I Just finished Kingdom Rush's Campaign on Hard mode, but i didn't get the achievement "Supreme defender" i think my game might be bugged.. :(


Supereme Defender Achievement is not on the list of Achievementts on SteamOS version of KRF, please fix
User
 
Posts: 13
Joined: Wed May 22, 2013 6:10 pm

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Kunamashina » Wed Sep 07, 2016 10:46 am

Supreme Defender is also not Available on KR SteamOS version like the previous poster mentioned it in his post. I just found out after my 10th playthrough of KR by now (2-3x on Flash, 5x on Android and 2x on SteamOS)

Please fix the bugs, por favor Ironhide
User
 
Posts: 13
Joined: Wed May 22, 2013 6:10 pm

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Kunamashina » Thu Sep 15, 2016 7:37 am

Ironhide devs looking at this thread?

Supreme Defender not available on KR and KRF SteamOS version... please fix
User
 
Posts: 13
Joined: Wed May 22, 2013 6:10 pm

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by kevin32 » Mon Nov 07, 2016 9:13 pm

In KR1 Steam, Veznan's level, when you start the wave the music is in Mono as opposed to Stereo like the battle songs, so it doesn't have that surround sound effect. I knew there was something 'off' about the music for a long time, but didn't realize it until now.
Last edited by kevin32 on Wed Nov 09, 2016 4:10 pm, edited 1 time in total.
User avatar
User
 
Posts: 929
Joined: Tue Jan 22, 2013 11:22 am
Location: In Machu Picchu, communing with the gods of tower defense.

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by kevin32 » Wed Nov 09, 2016 4:09 pm

In KR1 Steam, Ranger towers never trap Troll Chieftains with the Thorns skill.
User avatar
User
 
Posts: 929
Joined: Tue Jan 22, 2013 11:22 am
Location: In Machu Picchu, communing with the gods of tower defense.

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Finwer » Wed Nov 09, 2016 4:26 pm

kevin32 wrote:In KR1 Steam, Ranger towers never trap Troll Chieftains with the Thorns skill.

There are A LOT of bugs on the KR1 Steam version. We really need a separate private subforum for KR1 bug-fixes. Maybe one last update with the introduction of the Endless level?
I SUPPORT HERO IMPROVEMENTS: viewtopic.php?f=5&t=5322
Image
Image
I answered as sincerly as possible and I got my favorite color...YAY!
User avatar
User
 
Posts: 2821
Joined: Mon Dec 12, 2011 7:34 am
Location: Silveroak Forest

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by be quick or be dead » Thu Nov 10, 2016 3:37 pm

I reported that one a long time ago.
User
 
Posts: 76
Joined: Mon Mar 24, 2014 1:50 pm

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by telemakhos » Sat Nov 12, 2016 5:59 pm

So, on the Mac App Store (presumably the same as Steam) version of KRF, should approaching zombies trigger a cloud of pestilence from necromancer towers? The ghouls, abominations, werewolves, lycans and other terrestrial (not floating) enemies do trigger pestilence, but zombies (against whom pestilence would be most helpful due to their numbers) aren't triggering the necromancers' pestilence.
User
 
Posts: 35
Joined: Mon May 19, 2014 7:11 pm

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by kevin32 » Sun Nov 13, 2016 2:06 am

In KR1 Steam, Black Hags appear to have high resistance to Tesla damage.
User avatar
User
 
Posts: 929
Joined: Tue Jan 22, 2013 11:22 am
Location: In Machu Picchu, communing with the gods of tower defense.

Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Ninja » Sun Nov 13, 2016 3:50 am

kevin32 wrote:In KR1 Steam, Black Hags appear to have high resistance to Tesla damage.


Maybe that's the devs trying to discreetly give some semblance of a weakness to the Tesla. ;)
"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

"You don't have good grammar when you type with your fists." ~ C. F. Payne
User avatar
User
 
Posts: 4519
Joined: Wed Jul 22, 2015 7:57 pm
Location: Sagan-1

PreviousNext

Who is online
Users browsing this forum: Majestic-12 [Bot] and 7 guests