Kingdom Rush and Kingdom Rush Frontiers Bugs

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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Cybertox » Tue Jul 08, 2014 1:23 pm

Developers should be a lot more active in this thread, there are multiple bugs out there requiring fixes.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by be quick or be dead » Thu Jul 10, 2014 7:57 am

Unity version

- On casual/hard difficulty, clones of Demon Legions have 80/120% health of the original.

- When a Swamp Thing gets teleported, it will be stuck and invisible. If it gets teleported again, it looks like this.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Ashbite » Thu Jul 10, 2014 8:02 am

be quick or be dead wrote:Unity version

- On casual/hard difficulty, clones of Demon Legions have 80/120% health of the original.

- When a Swamp Thing gets teleported, it will be stuck and invisible. If it gets teleported again, it looks like this.

Same thing with the Swamp Things happened to me.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by be quick or be dead » Thu Jul 10, 2014 2:05 pm

Unity version

Wizards don't always attack the enemy closest to the exit. It's reproducible in this situation in the Pandaemonium Iron Challenge.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by be quick or be dead » Thu Jul 10, 2014 3:16 pm

Unity version

If you upgrade a level 3 archer/wizard while a shot is in the air, the shot disappears.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by MisterX » Sun Jul 13, 2014 2:07 am

I play KRF on my iPhone and i never saw that Dante silences a Blacksurge, if he fights Blue Eagles i noticed that they do not cast their storms, but Blacksurges still disable my towers.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by be quick or be dead » Tue Jul 15, 2014 2:28 pm

Unity version

Sorcerer Mage doesn't use Polymorph against Werewolves and Lycans/Werewolves.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by mihaikrisan » Sat Jul 19, 2014 8:44 am

On IOS the encyclopedia entry for Myconid doesn't show up after you defeat him.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Ashbite » Sat Jul 19, 2014 8:47 am

mihaikrisan wrote:On IOS the encyclopedia entry for Myconid doesn't show up after you defeat him.

This is only for iPad.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Big Bad Bug » Sat Jul 19, 2014 7:35 pm

When placing a Battle Mecha in the Sunken Citadel, using Falconer allows it move across the water to another island like this:

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I'm not sure if this is supposed to happen or not, but it definitely shouldn't.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Cybertox » Sat Jul 19, 2014 7:51 pm

Big Bad Bug wrote:When placing a Battle Mecha in the Sunken Citadel, using Falconer allows it move across the water to another island like this:

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I'm not sure if this is supposed to happen or not, but it definitely shouldn't.

Gotta love how you say at first that you aint sure whether it is supposed to be like that or not and then immediately say that it definitely shouldnt.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Big Bad Bug » Sat Jul 19, 2014 8:14 pm

I meant that I don't know if the developers meant for it to happen, but it think it shouldn't. I hope that clears it up, sorry for my poor wording.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by be quick or be dead » Sun Jul 20, 2014 9:14 am

Unity version

- Rangers Hideout with Poison Arrows doesn't prioritize enemies not immune to poison.

- If you click an enemy and it gets hit by Polymorph, the info on the bottom doesn't get updated.

- The options menu can't be closed with Escape.

- The Dark Tower Heroic/Iron Challenge should not have summoning circles.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by be quick or be dead » Sun Jul 20, 2014 2:37 pm

Unity version

Wrath of the Forest is unreliable against Magma Elementals/Forest Trolls/Gulaemons and probably others. It either doesn't trap them or doesn't activate at all.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by be quick or be dead » Mon Jul 21, 2014 5:32 am

Unity version

- If a Sheep (grounded or flying) gets hit by Thunderclap, it keeps moving.

- No Rotshrooms spawn when Myconid dies.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Ashbite » Sun Jul 27, 2014 8:41 pm

iOS
The in-game encyclopedia lists the Sorcerer's attack speed as Very Slow
Elora 'Winter is coming' bug, already liste.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by tmn loveblue » Mon Jul 28, 2014 11:43 am

On Android,when Hacksaw is burnt or Ignus is poisoned, the animation is featured under their feet instead of right on them
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by MisterX » Thu Jul 31, 2014 5:41 pm

I miss the hobgoblin, anubis and moloch in the encyclopedia.

iOS
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Ashbite » Thu Jul 31, 2014 6:02 pm

MisterX wrote:I miss the hobgoblin, anubis and moloch in the encyclopedia.

iOS

Moloch is only not there for iPad, and I think it's Myconid that's missing. And the problem with putting the Anoobis and Hobgoblin in the encyclopedia is the varying HP.
Some people believe football is a matter of life and death. I am very disappointed with this attitude. I can assure you it is much, much more important than that.

A villain dies a thousand times, a hero only once.

:veznan: :sheep: :veznan:
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Finwer » Thu Jul 31, 2014 6:10 pm

Ashbite wrote:
MisterX wrote:I miss the hobgoblin, anubis and moloch in the encyclopedia.

iOS

Moloch is only not there for iPad, and I think it's Myconid that's missing. And the problem with putting the Anoobis and Hobgoblin in the encyclopedia is the varying HP.

They could just put the HP from the first wave the enemies appear :P
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