delebru wrote:I understand all your frustration but it really isn't easy for us. We were able to release the iOS version before flash because two new iOS programmers came in while Lito is still the only one working with the flash version (and he has many other tasks asides from programming flash). After iOS was done, lito got all he's "free" time to finish flash and the whole team kept on working with the next ideas we had in mind. We were not going to tell all the programmers to not do their work because flash wasn't ready yet, though I understand how frustrated you can be feeling...
This week a new guy came in to help with flash's programming and we're advancing faster, but as usual we won't say when it will be out simply because WE DON'T KNOW. (The iOS version had an official release date only AFTER it was finished).
The Android version is a port from iOS (we won't re-write the whole code ) and we've been having some setbacks lately. Hopefully next week we'll be able to accelerate it's development.
The Steam version is almost done (no Blackburn yet), we're testing it everyday to achieve a polished build.
Please don't take any conclusions from this because you'll probably end up with lots of fake expectations... I'm just trying to keep you guys up to date. Every time we announce a date or an expected release time we fail big time, that's why we try not to do it
We also got some friends to help us with the buzz at our communities, that's why you see so many social posts from us . They are in constant communication with us so they do represent our voice.
Our largest motivation to release Frontiers to flash is our fan-base
delebru wrote:I understand all your frustration but it really isn't easy for us. We were able to release the iOS version before flash because two new iOS programmers came in while Lito is still the only one working with the flash version (and he has many other tasks asides from programming flash). After iOS was done, lito got all he's "free" time to finish flash and the whole team kept on working with the next ideas we had in mind. We were not going to tell all the programmers to not do their work because flash wasn't ready yet, though I understand how frustrated you can be feeling...
This week a new guy came in to help with flash's programming and we're advancing faster, but as usual we won't say when it will be out simply because WE DON'T KNOW. (The iOS version had an official release date only AFTER it was finished).
The Android version is a port from iOS (we won't re-write the whole code ) and we've been having some setbacks lately. Hopefully next week we'll be able to accelerate it's development.
The Steam version is almost done (no Blackburn yet), we're testing it everyday to achieve a polished build.
Please don't take any conclusions from this because you'll probably end up with lots of fake expectations... I'm just trying to keep you guys up to date. Every time we announce a date or an expected release time we fail big time, that's why we try not to do it
We also got some friends to help us with the buzz at our communities, that's why you see so many social posts from us . They are in constant communication with us so they do represent our voice.
Our largest motivation to release Frontiers to flash is our fan-base
TITANICB wrote:delebru wrote:I understand all your frustration but it really isn't easy for us. We were able to release the iOS version before flash because two new iOS programmers came in while Lito is still the only one working with the flash version (and he has many other tasks asides from programming flash). After iOS was done, lito got all he's "free" time to finish flash and the whole team kept on working with the next ideas we had in mind. We were not going to tell all the programmers to not do their work because flash wasn't ready yet, though I understand how frustrated you can be feeling...
This week a new guy came in to help with flash's programming and we're advancing faster, but as usual we won't say when it will be out simply because WE DON'T KNOW. (The iOS version had an official release date only AFTER it was finished).
The Android version is a port from iOS (we won't re-write the whole code ) and we've been having some setbacks lately. Hopefully next week we'll be able to accelerate it's development.
The Steam version is almost done (no Blackburn yet), we're testing it everyday to achieve a polished build.
Please don't take any conclusions from this because you'll probably end up with lots of fake expectations... I'm just trying to keep you guys up to date. Every time we announce a date or an expected release time we fail big time, that's why we try not to do it
We also got some friends to help us with the buzz at our communities, that's why you see so many social posts from us . They are in constant communication with us so they do represent our voice.
Our largest motivation to release Frontiers to flash is our fan-base
Can you guys release the Steam version without Blackburn first, and then have Blackburn as a future update for the game?
(Rather than delaying the entire game until Blackburn is complete)
Phestus wrote:So, from what I understand the loads of money they made off of premium upgrades that flash players bought went to hire a pair pf iOS programmers who ported KR1 to iOS. Then they never looked back. Next these 2 programmers work on the iOS version of KR2 and get it ready for release, and the original 3 Ironhide developers who made the KR1 flash version sit around drinking coffee and counting money, while an intern or someone works on the KR2 flash version in addition to "numerous other tasks?"
That is awesome. Thanks for painting a clear picture of what is wrong with the game development world right now. People like you guys spend your time and resources catering to soccer moms that play Angry Birds and Fruit Ninja while in line at Starbucks for their soy latte, and everyone wonders why nobody makes good games anymore.
Phestus wrote:The OP mirrors my sentiment 100%. I am an avid tower defense player, have been for years. I played KR since its first appearance on Armor Games and again on Kongregate, paying for upgrades on both sites. I have supported this company from day 1, and have patiently waited for KR2 devouring all news in anticipation.
However, to make more money and faster, they decided to slap the face of their oldest and most loyal fans to make a quick buck off of people with iPhones, going as far as to give them updates before giving us a game we have literally been waiting 2 years to see.
Not only will I not be purchasing anything else from Ironhide, I wont be playing KR2 at all, and wont support them on Armor, Kong, or Steam. They can follow in the footsteps of George Lucas, Blizzard, and countless others that ignored the fanbase that made them successful to make a quick buck.
In the end, I know how it will turn out. Nothing new here really, the brand new iOS fans wont stick around...they are fickle, like terrible games like Fruit Ninja, and get bored easily. But angry PC gamers don't forget. Release late is fine, release on another format first is fine, but dont waste resources updating for the iOS people without giving US a firm date, or it is a complete slap in the face.
Bye-bye Ironhide. Good luck and thanks for the KR memories.
jiltedKRfan wrote:For a group of people that can create such a polished, immensely fun game such as Kingdom Rush, their communication skills and release "strategies" (if they can be called that) are horrible.
An update for iWhatever before the Flash release? Seriously? Do they not heed their fan base? Their Facebook page is dominated by comments from irate Flash fans. The Steam Greenlight page is getting agitated. People on these official boards ponder the Flash release daily.
And Ironhide says, basically, "You people don't matter."
Even more perplexing and frustrating is the complete lack of communication. How hard is it to type out 2-3 paragraphs informing your fanbase? And put it on the blog, where everyone can see it quickly and easily instead of dropping comments into random posts all over the web.
But no, we get constant short replies like "We're working really hard, trust us!! Stuff will be out soon, and it'll be awesome!!"
....and nothing happens until the next "We're working really hard, trust us!! Stuff will be out soon, and it'll be awesome!!" comment.
Are we supposed to keep believing you, Ironhide? Let's review:
- You announced the game would be released in Spring 2013. You mentioned nothing about it coming out on iOS first, from what I can see. This was a deliberate troll move, and Flash players are rightfully upset.
- The Steam release is stalled....or is it? Who knows, because Ironhide won't tell us. The Steam community did you a favor by greenlighting your game - and you subsequently ignore them and take ages to (allegedly) make the game.
- You're apparently going to release an update for iOS before the Flash version.
- Through all this, we, the fans who paid for your game and made it popular, have to wildly guess what the future holds for Kingdom Rush.
Again: HOW HARD IS IT TO WRITE A FEW PARAGRAPHS LETTING US KNOW WHAT'S UP? Here's how it's done: http://knucklecracker.com/blog/index.ph ... us-update/
The Creeper World games are great. Creeper World 3 is stalled, yes. But the dev has posted tons on the blog, showing videos, explaining concepts that will be found in CW3, letting us in on game testing, etc. In the link above, he goes into great detail about what he's working on, why the game wasn't released earlier, what will be in the game, what won't be in the game (at least to start), and so on.
How hard is that? It won't take long, and it goes a long way towards fostering respect with your fanbase. I respect the Creeper World guy because he treats his fans like....well, fans. Ironhide says "We're working hard, trust us!!" and then leave everyone in the dark, which leads to pointless guesstimation about release dates, marketing strategies, whatever. I don't want to guess, ponder, or pensively examine what Ironhide is going to do - I want them to TELL ME.
If they release Frontiers on Flash for free, I'll play it, but I won't purchase premium or anything else. I would have gladly shelled out $20 or more for this game, but these developers have alienated their community to a ridiculous degree.
Phestus wrote:So, from what I understand the loads of money they made off of premium upgrades that flash players bought went to hire a pair pf iOS programmers who ported KR1 to iOS. Then they never looked back. Next these 2 programmers work on the iOS version of KR2 and get it ready for release, and the original 3 Ironhide developers who made the KR1 flash version sit around drinking coffee and counting money, while an intern or someone works on the KR2 flash version in addition to "numerous other tasks?"
That is awesome. Thanks for painting a clear picture of what is wrong with the game development world right now. People like you guys spend your time and resources catering to soccer moms that play Angry Birds and Fruit Ninja while in line at Starbucks for their soy latte, and everyone wonders why nobody makes good games anymore.
next these 2 programmers work on the iOS version of KR2 and get it ready for release, and the original 3 Ironhide developers who made the KR1 flash version sit around drinking coffee and counting money
People like you guys spend your time and resources catering to soccer moms that play Angry Birds and Fruit Ninja while in line at Starbucks for their soy latte, and everyone wonders why nobody makes good games anymore.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.