kingdom rush multiplayer - Screenshot !

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Re: kingdom rush multiplayer - Screenshot !

by Yoppyx » Tue Jul 03, 2012 10:49 pm

This would add alot more time to the game:)
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Re: kingdom rush multiplayer - Screenshot !

by MAppDeveloping » Tue Jul 03, 2012 11:44 pm

You can see in this link (question 11) viewtopic.php?f=5&t=104 that no type of multiplayer mode will be included in the sequel
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Re: kingdom rush multiplayer - Screenshot !

by Yoppyx » Wed Jul 04, 2012 12:08 am

o well good ideas though:)
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Re: kingdom rush multiplayer - Screenshot !

by kilele » Tue Jul 24, 2012 1:23 am

is there some tower defense game with drawbridges ?
it could be another element to make possible a 2player mode for the game..

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Re: kingdom rush multiplayer - Screenshot !

by MAppDeveloping » Tue Jul 24, 2012 9:14 pm

kilele wrote:is there some tower defense game with drawbridges ?
it could be another element to make possible a 2player mode for the game..


WTF
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Re: kingdom rush multiplayer - Screenshot !

by kilele » Tue Jul 24, 2012 10:04 pm

MAppDeveloping wrote:WTF

thanks for the reply :lol:
I know it's a half-baked concept but i'm sure anyone else may be able to complete it for a 2player mode
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Re: kingdom rush multiplayer - Screenshot !

by MAppDeveloping » Wed Jul 25, 2012 3:21 am

kilele wrote:
MAppDeveloping wrote:WTF

thanks for the reply :lol:
I know it's a half-baked concept but i'm sure anyone else may be able to complete it for a 2player mode

HEHEHEHE NO PROBLE :D
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Re: kingdom rush multiplayer - Screenshot !

by kilele » Wed Jul 25, 2012 9:20 am

well imagine that both players can lower/lift up a few drawbridges on certain maps(drawbridges on castles, mountains,rivers or islands), it'd be sort of allowing the player to modify pathways as in Fieldrunners ?
one player could manage the baddies and the other would play as usual with towers, the baddie player would be allowed to stop bosses and groups of enemies for a while on any place of the map, there might be a cooldown bar indicating how long they'd be stopped on that spot before marching again
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Re: kingdom rush multiplayer - Screenshot !

by Fshady » Fri Jul 27, 2012 7:25 pm

Flashawy wrote:here you go .. kingdom rush multi-player

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I would definitely play this if it had random matchmaking using Game Center. Could also get a slow-regenerating special resource (in addition to coin) that could be used for AoE trigger effects, like mob shields, speed/attack boosts for towers/mobs, or to throw lockouts on opponent towers. That would totally take the cake.
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