Kingdom Rush Origins Bugs

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Re: Kingdom Rush Origins Bugs

by phillipriv9 » Wed Aug 19, 2015 10:14 pm

Regen can be countered easily you know
1 there I put something here
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Re: Kingdom Rush Origins Bugs

by phillipriv9 » Wed Aug 19, 2015 10:45 pm

The hero room shows that Wilbur does just some physical damage.
If you start a stage and check his stats, it's shown he deals a massive amount of magical damage.

I can tell if he is doing physical or Magic damage. I'm assuming he is dealing physical, and was made to deal physical.
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Re: Kingdom Rush Origins Bugs

by Manijure » Wed Aug 19, 2015 10:48 pm

phillipriv9 wrote:The hero room shows that Wilbur does just some physical damage.
If you start a stage and check his stats, it's shown he deals a massive amount of magical damage.

I can tell if he is doing physical or Magic damage. I'm assuming he is dealing physical, and was made to deal physical.


Based on the testing I did on Wilbur (with an Avenger and a Scourger), he deals true damage. I think Ironhide put magic damage on his description in-game because they don't have an official icon for true damage that's not fire-based (like Phoenix). Not sure why there's a bow icon and reduced stats in the Hero Room, though.
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Re: Kingdom Rush Origins Bugs

by phillipriv9 » Thu Aug 20, 2015 5:10 am

Manijure wrote:He deals true damage


So he is stronger Sha'Tra as Sha'Tra does true damage as well.....

BUT HE DEALS TRUE DAMAGE :yey: :yey: :yey: :yey: :yey: :yey:
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Re: Kingdom Rush Origins Bugs

by wailwail » Thu Aug 20, 2015 9:23 am

Why can't he simply deal physical damage? It's a machine gun! Bolin uses guns and deals physical damage.
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Re: Kingdom Rush Origins Bugs

by The Kingmaker » Thu Aug 20, 2015 9:26 am

Is no one going to adress the fact that the new enemy's description are all wrong?

Shadowspawn don't have low armour, Devourers aren't fast and Dark Spitters or Champions don't have regeneration.
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Re: Kingdom Rush Origins Bugs

by Juice Box » Thu Aug 20, 2015 10:01 am

The Kingmaker wrote:Is no one going to adress the fact that the new enemy's description are all wrong?

Shadowspawn don't have low armour, Devourers aren't fast and Dark Spitters or Champions don't have regeneration.


^^This.

It's bad enough when one enemy has a faulty description (note: Redspines), but dear me, all four of the new enemies. That's a new level of low right there.
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Re: Kingdom Rush Origins Bugs

by The Kingmaker » Thu Aug 20, 2015 10:39 am

*cough* rushed *cough*
Part of me feels that the whole 19th of August is actually the bug here. A glitch in the computer system that says August instead of September.
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Re: Kingdom Rush Origins Bugs

by Flaash » Thu Aug 20, 2015 5:05 pm

sharp claws (Bruce) is not working in version 1.5.0
* worked fine in 1.4.0
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Re: Kingdom Rush Origins Bugs

by Flaash » Thu Aug 20, 2015 5:31 pm

soul eater (Lilith) is not working in version 1.5.0 (is locked in ''12 seconds').
* worked fine in 1.4.0
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Re: Kingdom Rush Origins Bugs

by MisterX » Thu Aug 20, 2015 8:12 pm

No enemy in Forgotten Treasures can be silenced.
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Re: Kingdom Rush Origins Bugs

by Manijure » Thu Aug 20, 2015 8:15 pm

MisterX wrote:No enemy in Forgotten Treasures can be silenced.


Silencing is only used on enemies with magical abilities. The only enemy in Forgotten Treasures who might be considered "magical" is the Dark Spitter, and even that's debatable; dark blood seems more of a natural ability than anything magical.
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Re: Kingdom Rush Origins Bugs

by The Kingmaker » Thu Aug 20, 2015 8:25 pm

Yup, not the bubbly thing the champion does upon death, the spit, the consuming, the imaginary regeneration, all would be considered non magical abilities and thus not silenceable. I wouldn't call it a big, more of an oversight. I'm sure they'll introduce a silenceable ability by the time the beta testing is done... Wait.
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Re: Kingdom Rush Origins Bugs

by FrankieGlen98 » Fri Aug 21, 2015 1:48 am

In version 1.7 there is a bug that makes the game screen on for KR:O the iPod touch 5th gen the size of an iPod 4th gen when running IOS 9 Beta, so its screen optimization glitch (although this can be happing because of the new iOS beta)
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Re: Kingdom Rush Origins Bugs

by Giggmish » Tue Sep 08, 2015 12:51 am

This Subject is about one of Brave bark's ability's I bought Brave bark, Then tested him out The one thing I noticed was His Spring sap ability Isn't working, Since that doesn't work It sorta makes Brave bark a weak hero, So This is bug? or is it only me? :shock:
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Re: Kingdom Rush Origins Bugs

by The Kingmaker » Thu Sep 10, 2015 7:31 pm

When Lynn (and only Lynn) is selected you can see the top of each of the letters (I assume, it could be purple blobs) below her image while on the map
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Re: Kingdom Rush Origins Bugs

by Big Bad Bug » Thu Sep 10, 2015 11:41 pm

The Kingmaker wrote:When Lynn (and only Lynn) is selected you can see the top of each of the letters (I assume, it could be purple blobs) below her image while on the map


What version is this? On my IPad, only the edges of the purple from Lynn's sword-fire can be seen at the bottom of her screen. It definitely can't be only Lynn, anyways, since Razz and Rags' portrait is centred on Raga, who is much lower than any hero, even Lynn, so they'd have to be included as well, but they don't have letters in their portrait, either.
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Re: Kingdom Rush Origins Bugs

by MSTERTACO » Thu Sep 24, 2015 12:14 am

When you use vindicator on a twilight brute, some times the walking animation keeps playing, then you get double the coins. :?
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Re: Kingdom Rush Origins Bugs

by Ellsass » Sat Sep 26, 2015 3:17 pm

I cannot launch any of the levels. Tapping on the locations on the map does nothing except make the icon flash subtlely. The store, Heros, etc buttons all work fine. The same happens on all three Kingdom Rush games. It worked fine the other day on the latest version (9/21/15 release) on my old iPhone 5S. Other App Store reviewers with 6S have made the same comment.

iPhone 6S Plus, iOS 9.0.1, latest version of KR app (9/21/15 release)
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Re: Kingdom Rush Origins Bugs

by Territory » Sat Sep 26, 2015 3:50 pm

I cannot launch any of the levels. Tapping on the locations on the map does nothing except make the icon flash subtlely. The store, Heros, etc buttons all work fine. The same happens on all three Kingdom Rush games. It worked fine the other day on the latest version (9/21/15 release) on my old iPhone 5S. Other App Store reviewers with 6S have made the same comment.

iPhone 6S Plus, iOS 9.0.1, latest version of KR app (9/21/15 release)


Exact same issue here. Affecting Kingdom Rush Origins and Kingdom Rush Frontiers. Have not yet tried on classic Kingdom Rush.
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