Kingdom Rush Wikia - Official Discussion Thread

For the King!

Re: Kingdom Rush Wikia - Official Discussion Thread

by AerisDraco » Sat Aug 18, 2018 4:35 pm

We all wish that they would rebalance, but it isn't happening.
And on the topic of the IM wiki, Chimto/HTD/Arya Snow has said he doesn't want to work on it simply due to lack of an in-game encyclopedia, thus making any theoretical wiki bare-bones at best.
KRA is now complete.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by RaZoR LeAf » Sat Aug 18, 2018 5:02 pm

Thejoker wrote:
Ninja wrote:
Thejoker wrote:Will Krv make some changes to the wiki?Like if the heroes of the game will be called villains,then will there be an extra page about that?


Most likely.

It should be!


A Kingdom Rush wikia featuring all the information from Kingdom Rush, Kingdom Rush Frontiers and Kingdom Rush Origins, written and maintained by Kingdom Rush fans from the official Kingdom Rush forum, and you thought we wouldn't put Kingdom Rush Vengence on there? We'll adapt to the differences the same way we've done for all the other updates.

I just hope there's a beta so I can get head start on the code before certain other editors get in and f**k it up.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sun Aug 19, 2018 12:03 am

Test subject: Dark Forge
I tested it on Boneburg Iron Challenge.

Dark Forge...
greatly suffers from its slow attack rate (2.5s) and reduction of chain lightning damage.
Lightning strike heals 10 health to Frankie when it arcs to him.

Frankie...
-heals at 25 health per second when idle.
-is affected by Courage upgrade unlike Death Rider.
-his area damage is physical. Cooldown: 6.5 seconds
-armor: 20% / 40% / 60%. Abomination's death explosion does 225/200/175 damage to him.
--reference: KRF Abomination's death explosion damage test
-attack rate: 2.0s/1.0s/1.0s
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Thejoker » Mon Aug 20, 2018 12:46 pm

Just noticed that nazeru can disintegrate flying heroes too who are standing on his way!
why so serious?!
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Aug 27, 2018 12:13 pm

Eridan's Arrow Storm is stated as dealing 24/31/42/65 damage per shot.

But it's actually 20/31/42/60.

:evil:
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Aug 27, 2018 12:33 pm

Faery Dust: A quick spell that stuns all enemies in an area for 2/3/4.5/8 seconds.

In fact, it lasts 1.5/2.9/4.8/6.2 seconds. :x

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Re: Kingdom Rush Wikia - Official Discussion Thread

by Ninja » Mon Aug 27, 2018 5:42 pm

:lol:
:hero:
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Mon Aug 27, 2018 7:28 pm

sunnydaler wrote:-armor: 20% / 40% / 60%. Abomination's death explosion does 225/200/175 damage to him.
--reference: KRF Abomination's death explosion damage test


Hm, it must be nice to have Abominations that deal physical damage. The mobile version is true damage, which means Assassins get instantly killed by them in KRF and Paladins in KR1. Spoiled Steam users! :evil: :veznan:
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Aug 27, 2018 9:25 pm

Big Bad Bug wrote:
sunnydaler wrote:-armor: 20% / 40% / 60%. Abomination's death explosion does 225/200/175 damage to him.
--reference: KRF Abomination's death explosion damage test


Hm, it must be nice to have Abominations that deal physical damage. The mobile version is true damage, which means Assassins get instantly killed by them in KRF and Paladins in KR1. Spoiled Steam users! :evil: :veznan:


You should open and read the linked page. Unlike KR Abominations, KRF Abominations deal 125 true damage and 125 physical damage on death.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Thu Aug 30, 2018 10:24 am

KRO Malik's Earthquake (the skill that ruptures the ground)

-deals physical area damage.
-can be used on a single enemy unlike Hammer Smash.
-cooldown: 22 seconds

Level 4: 25 damage (meh...)
Level 7: 100 damage (hmm)
Level 10: 375 damage (now that's something.) Strangely, Gnoll Gnawers take only 165 damage (44%) when it should be 60% because their armor rating is 40%.

I haven't test Hammer Smash yet but can tell you that it is stronger than in KR.

Btw, I just noticed that KR Malik's speed is slower on mobile than on Steam
On Steam, Malik is faster than Gerald. (108px )
However, the opposite is true on mobile.(84px when converted to the same measure)
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Thu Aug 30, 2018 12:39 pm

Wikia contributor Felixrr just edited the Bloodshell page, noting that "core drill affects them on android too, ios needs testing."

How is it on iOS, people?
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sun Sep 02, 2018 1:04 am

[[Armor ratings of KRF enemies]]

Just finished testing them with Saitam's Tetsubo Storm, which deals 110/180/260.

Results:
Bloodshell: 95% armor
Giant Scorpion: 85%
Earth Shaman: 80%
Blacksurge: 70%
Immortal: 60%
Myrmidon: 60%
Deviltide: 50%
Dune Raider: 30%
Abomination: 30%
Ghoul: 20%

I tested Xyzzy's armor rating with Crossbow Fort's Barrage because Saitam doesn't use the skill on bosses.
Barrage deals 17-22 damage per bolt. Thus, 45% armor.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sun Sep 02, 2018 1:46 am

What is the most spammed enemy?
I am counting...

Savage Warrior: 2654
Saurian Broodguard: 2552
Desert Thug: 2414
Twilight Harasser: 1375
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Ninja » Sun Sep 02, 2018 10:54 am

sunnydaler wrote:What is the most spammed enemy?
I am counting...

Savage Warrior: 2654
Saurian Broodguard: 2552
Desert Thug: 2414
Twilight Harasser: 1375


Now THAT is dedication.

Also, here’s why the Saurian campaign are pretty much cakewalks. Trillions of Broodguards coming from every direction which aren’t particularly hard to kill but still give plenty of gold for each one. Ridiculous.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sun Sep 02, 2018 11:40 am

continued...

Demon Spawn: 1815
Troll: 1630
Last edited by sunnydaler on Sun Sep 02, 2018 11:52 am, edited 1 time in total.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by RaZoR LeAf » Sun Sep 02, 2018 11:50 am

What about Wulves? They're featured in the most levels of all the enemies.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sun Sep 02, 2018 12:00 pm

RaZoR LeAf wrote:What about Wulves? They're featured in the most levels of all the enemies.


Savage Warrior: 2654
Saurian Broodguard: 2552
Wulf: 2465
Desert Thug: 2414
Demon Spawn: 1815
Troll: 1630
Twilight Harasser: 1375
Greenfin: 1324
Saurian Myrmidon: 561
Twilight Avenger: 345
Abomination (KRF): 179
Gorillon: 147
Saurian Brute: 100
Abomination (KR): 67
Blacksurge: 59
Twilight Golem: 54
Bluegale: 45
Bloodshell: 37

I will count Bandit, Brigand, and Gnolls next time.

Give me some candidates or ones you want to know.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sun Sep 02, 2018 1:16 pm

Ninja wrote:
Now THAT is dedication.

Also, here’s why the Saurian campaign are pretty much cakewalks. Trillions of Broodguards coming from every direction which aren’t particularly hard to kill but still give plenty of gold for each one. Ridiculous.


Thanks, Ninja.
I think Ironhide realized the problem and made
Husk and Zombie give less gold.
Husk(300 hp on veteran, 40% armor) 10 gold
Zombie(kr 360 hp/ krf 300 hp on veteran) 7 gold

But some are still unbalaced bounty-wise. Avenger gives 30 gold while Webspitter Spider and Hoplite give 60 each.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by AerisDraco » Sun Sep 02, 2018 2:49 pm

Spiderbrood giving 15 each always seemed too high to me.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Mon Sep 03, 2018 2:22 am

sunnydaler wrote:[[Armor ratings of KRF enemies]]

Just finished testing them with Saitam's Tetsubo Storm, which deals 110/180/260.

Results:
Bloodshell: 95% armor
Giant Scorpion: 85%
Earth Shaman: 80%
Blacksurge: 70%
Immortal: 60%
Myrmidon: 60%
Deviltide: 50%
Dune Raider: 30%
Abomination: 30%
Ghoul: 20%

I tested Xyzzy's armor rating with Crossbow Fort's Barrage because Saitam doesn't use the skill on bosses.
Barrage deals 17-22 damage per bolt. Thus, 45% armor.


Interesting that you used Tetsubo Storm instead of Ashbite’s 200-damage skill. It would be easier to perform caluclations with, and can be used on bosses. ;)
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