Bang, motherfruiters.Quite arguably one of the best RTS games of our time, and for good reason. Not to outshine BFME's spotlight in the Game Talk forum, but yeah, StarCraft II is like ten times better.
I mean, come on. Fruiting beautiful:
Anyways, I'm sure most of you know about this game already; do I even need to explain why it's so good? Tons of strategic options and tactical capabilities to take into account, you can't go wrong with StarCraft II being the RTS player's dreamworld. In fact, the main problem I see with this game is that it's
too tactical, too heavy on strategy that you need to really study and practice to become good. The rewards are worth it, afterwards, though, of course, since then you can really use those strategies you learned to the best of your efforts.
But yeah, this game is superdifficult. Its reliance on both macro-management and micromanagement forces you to have both a good sense of strategy, which can only be done by studying your enemies, and a good sense of tactics, which can only be achieved by practice. Now, I'm a silly useless nublet who's really bad at this game, so my favorite confrontations are always the small-scale ones, since A) full-out battles with 300 units clashing together break my brain ("HOLY SHRIMP WHICH ABILITIES DO I USE"), and B) I can actually micro my units properly and to full extent.
Anyways, here's a Thor:
Anyways, factions!
So yeah, which race do you guys normally use in SCII? And for what reasons? Personally, I'm tied with both the Terran and the Protoss, since they're equally awesomesauce. Although it's quite clear that Terran units are weaker than those of the Protoss (
GODDAMN IT DIE ALREADY), they make up for it with their sheer adaptability.
Hellbats are a pretty example, transforming from vehicle mode to battle mode in a few measly seconds, giving you both a nifty scout and a powerful anti-mob unit at the same time, who can be both healed and repaired by your support units when necessary.
Siege Tanks and
Vikings are other nice examples, with Siege Tanks offering you both amazing anti-mob capabilities as well as mobile defenses, and Vikings offering you both anti-air and anti-ground capabilities. The Protoss don't seem to focus so much on this, but then again, they don't
need to: most of their units are incredibly powerful as is with their assigned role, and this perhaps can't be better emphasized than the
Immortals and the
Colossi, who are basically the primes of their respective roles.
So yeah. StarCraft II! Thoughts? Discussions? Opinions? Discuss!