Big Bad Bug wrote:It really bugs me when skills have their cooldowns reduced as well as other effects as they're upgraded. It's always been that only the cooldown changes, and if it does, it is shown in the description. Otherwise, players won't know about it and it will seem like they're getting less benefit out of the skill.
What do you mean? The only skill in which the CD is upgraded is Quick Attack, and it
does only upgrade the CD.
And about it having to be in the description when the CD decreases, I thought that that part would be implied, but apparently I was wrong. So I added in that bit. Happy now?
Big Bad Bug wrote:Overall, I don't like his limitations on how many units he can buff. Most of the time, he'll just be with 2 pairs of reinforcements, rather than barracks, so it will always be just 1 too little for the skills to be as effective as they could be. His mixture of heals over time and buffs to strictly barrack units contradicts his teleport skill, which now deals magic damage like his normal attacks, which doesn't make any sense. Why is Xin magical all of a sudden? His teleport skill is mainly just to show his great speed and physical prowess, not any magical abilities. None of his other skills were magical, so it seems really out of place for him to get magic damage so suddenly. He's bad for different reasons than before, but because he deals more damage, I'd say that Xin 2.0 is neither better nor worse than the original.
That's the point, you aren't supposed to put him with two pairs of reinforcements. He must be with
a barracks and only
a barracks. No more, no less. That's the only way he'll function properly. How does the teleport skill contradict his focus on barracks support? No one said a support can't have
any damaging skills. I can get rid of the magic damage if you really want me to, but the only reason I put it in is so that he can actually damage the enemy he attacks. More often than not, large enemies in KRO have high armor, thus rendering any physical attacks incapable of damaging them. So then, since the skill is targeting said enemies, he'll need to bypass armor to be effective. He already has magical damage on his basic attacks, so it's not really out of place for him to have magical abilities elsewhere. He's got to have some magical capabilities, right? Why would he have basic attack magic damage otherwise? Really, he's not even a little bit better? If anything, just that his skills are now more powerful and the fact that he deals more damage would at least fix his UPness, right?
P.S. I "fixed" my posting style.