Phase 1: Bram the Beheader
*Rather than smacking his foes, Bram now wields a one handed battle axe, which he uses to decapitate his unfortunate adversaries.
HP: 6000
ATK: Instakill (150-250 v.s. heroes)
Phys. DEF: Immune to Archers (He deflects arrows with his gauntlets, much akin to how Wonder Woman deflects bullets with her gauntlets. The reason for this is just so that total Golden Archer spam is discouraged.)
Magic DEF: None
Speed: Fast (Think Xyzzy.)
Lives Taken: 20
Bounty: N/A
Abilities:
Bloodsydian Transmutation (Reload: 8s): Turns nearby Gnoll Reavers and Burners into Blood Gnolls.
Phase 2: Upon defeating his first form, phase 2 will begin.
Other Stuff:
- Ettins constantly spawn at a rate of one per 5 seconds from the cave behind Bram's throne once the boss battle begins. They take the same path as Bram. Upon defeat of both of Bram's forms, they will die.
- HUGE waves of Gnoll Burners and Reavers will constantly spawn from both of the entrances at the top. High level Druids at the top are recommended to combat these, so that they aren't funneled together with the Blood Ogres spawning from Bram's cave in Phase 2.
Cut-scene In Between Phase 1 & 2:
Upon defeating Bram, the bloodsydian in his gauntlets encases his entire body. Then, it explodes in flash of red light that fills the screen for a moment. When your vision of the battlefield is restored, Blood Bram stands where Bram the Beheader once did. Red-skinned, huge crystals protruding forth from his back and arms, with a veil of wrath over his face and his terrifying crimson eyes emanating pure hatred, Blood Bram is truly a terrible sight to behold. After a few moments of serenity to let all this awesomeness soak in, he roars, signalling the beginning of phase 2. (And the end of your pitiful life. )
Phase 2: Blood Bram
*Bram's axe falls to the ground when he is encased in crystal.
HP: 18000
ATK: AoE Instakill (Slams his hands into the ground, encasing units in bloodsydian. Non-effectual versus heroes. Against them, he will deal 200-300 damage.)
Phys. DEF: 50% (He's still immune to arrows, but he doesn't bother to block them with his gauntlets any more. Now they simply bounce off his skin. [Or crystals, depending on where they hit.])
Magic DEF: -50%
Speed: Fast
Lives Taken: 20
Bounty: N/A
Abilties:
Instant Transmutation: Blood Bram will instantly transform any Reavers or Burners that pass by him into Blood Gnolls.
Bad Blood: Any friendly units encased in bloodsydian by Blood Bram will change into Blood Elves after one second, with the following stats:
HP: 500
ATK: 30-60 (Shoots with bow every 1.2 seconds. Attacks with double sword every 0.75s in melee combat.)
Phys. DEF: 50%
Magic DEF: -50%
Speed: Fast (Twice the speed of elven barracks.)
Lives Taken: 2
Bounty: 35
Other Stuff:
- The roar displayed after transformation occurs is not only for show; it also turns all Reavers, Burners, and Ettins into their respective Blood Forms. After this, Gnoll Reavers & Burners will continue to spawn from their respective entrances, but now Blood Ogres will spawn from the cave. (At the same rate as the Ettins of Phase 1.)
- Once in this form, Bram will jump back to the beginning of the top left entrance and proceed to the exit from there. After losing 1/3 of his HP, he will jump to horizontally to the other path. After losing another third of his HP, he will roar once again, summoning a massive horde of Blood Gnolls from the two top entrances while also turning all on-screen Gnoll Reavers and Burners into Blood Gnolls. Then, he will stomp his foot once, summoning 20 Blood Ogres from the cave, and then continue down the path until his final third of HP is depleted. (He will jump back to the top of the right path after summoning the enemies so that he can join his hordes in the glory of battle.)