Big Bad Bug wrote:No biggie, Tats.
Oh, so it's not a consideration for Iron Marines, then?
Memory space intrigues me. What issues have the team run into with it in past games? How were the problems solved?
We usually take this aspect into account from the very beginning, so we never had to fix it. But whenever something become too demanding for a low hardware spec device (like certain Android devices), we inevitably cut on frames so the game can run smoothly. The differences between an iPad HD version and a low hardware spec Android version are very noticeable.
GeminiSparkSP wrote:With how tight-lipped you are about this mystery project, I'm starting to suspect that it's literally the title of the game. Like, we have KR4, Iron Marines, and Mystery Project: The Game. Can you clarify?
We can't clarify, sorry. I'm always tempted to overshare information and if there is one thing I've learned with Iron Marines is that it's better to be careful with our announcements.
We'll share info on Mystery Project X when we are ready and not a moment sooner.
Kingdom Rush is a franchise. The name itself has enough weight to help the sales during launch. And the games are not narrative driven so we can't drive ourselves to a corner.
We will probably keep making KR games for as long as they remain a comercial success, while at the same time we use the revenue from this franchise to fund our other projects. I think is a good arrangement.
Oof_Shunt wrote:Wrath of Elynie = protoss mass purification thing?????
(not that I play Starcraft)(I've tried it tho)
Also, so did someone especially like fairytales?
(Catha's a pixie, the Grimm Fairy Tales references, bandersnatch, the 'Unseelie Court' etc)
Also, t-shirts?
Also, alien ninja thingies sneak peek???
Stay awesome
Wrath of Elyne = Big Boy from previous KR games... but we wanted to distance ourselves from the ominous WWII reference and use something more elvish.
We already shown alien ninjas, but people couldn't see it.
The Kingmaker wrote:Would it be right to suggest things for the Great Rebalancing during the testing so they could be easily implemented?
No Great Rebalancing for the time being. I've pushed hard for this, but truth to be told, time is short and it's more important to clear the bugs from KRF and finish Iron Marines than it is to rebalance our old games.
Rebalancing takes a ton of time.