FeedDaKingdom wrote:Do heroes know that they cant die permanently?
If so, do some of them abuse that fact?
If they do abuse that fact, what would Alric do?
If they do abuse that fact, what would Lynn do?
If they do abuse that fact, what would Reg'son do?
Of course someone like Gerald or Magnus probably won't abuse it, but maybe Eridan and Arivan can shamelessly spar with each other......
When a hero gets respawned does he/she have any recollection of what killed them? or do they just kinda have amnesia, suddenly appears right in the middle of battle and continues fighting without asking anything?
If a regular soldier witnesses a hero's demise in battle, will he be saddened by it? or will he just be like normal knowing the hero will respawn?
Will a hero eventually get tired of constantly dying in battle due to you not moving him? If so what will happen?
Why are there no horses in the entire KR series despite making perfect sense in the time setting?
Can you make it so that after you finish loading, make it so your view drops in from above (easily seen in Clash of Clans), because that gives a feel of presence and epicness.
- Heroes can only be killed narratively. But they don't know this since they are not like Deadpool (they don't break the 4th wall).
- Probably. Not all heroes are nice.
- Nothing new. Alric already has a bit of a fearless thing going on.
- Lynn would probably be a bit disappointed... without the risk of death, fighting would never be the same.
- Reg'Son is a bit like a monk, he doesn't care much about death. Only about being.
- Eridan would be relieved to know Alleria can't die. Arivan would probably worry about the bad guys getting this ability themselves.
- In all truth, during a battle is not so much that Heroes die, as if they are temporarily wounded or knocked out.
- Again, you are mixing narrative and gameplay.
- If a hero got bored of dying it will probably start acting like Bill Murray in Groundhog day (if you haven't seen that movie, do it now).
- We haven't add horses yet because horses are hard to draw.
- Not a bad idea.
RaZoR LeAf wrote:What inspired the name "Kingdom Rush"?
Being practical. We needed a name that was easy to remember, so it had to be reasonably short, with words that everyone could understand.
We choose a word that conveyed the theme (medieval fantasy)... so "Kingdom" was perfect, and then we added a word that conveyed a sense of urgency or action... and "Rush" was more than serviceable for this.
I guess we were lucky that no one had used that combination before.