Aeris' KR Civ-type game thing

For the King!

Re: Aeris' KR Civ-type game thing

by Ninja » Mon Sep 11, 2017 5:25 pm

I could have told you that. Good luck!
:hero:
User avatar
User
 
Posts: 4935
Joined: Wed Jul 22, 2015 7:57 pm

Re: Aeris' KR Civ-type game thing

by AerisDraco » Tue Sep 12, 2017 1:17 am

So, Nova quit.

Anyway, @Toddalot, I actually hadn't really though about bridges, but I guess it'd be fine; but only across short gaps.
KRA is now complete.
Main Topic
User avatar
Moderator
 
Posts: 2500
Joined: Mon Jul 28, 2014 8:36 pm
Location: Northern Cuba (Miami)

Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Tue Sep 12, 2017 12:25 pm

AerisDraco wrote:So, Nova quit.

Anyway, @Toddalot, I actually hadn't really though about bridges, but I guess it'd be fine; but only across short gaps.


K, thanks.
“Words are pale shadows of forgotten names. As names have power, words have power. Words can light fires in the minds of men. Words can wring tears from the hardest hearts.”

-The Name of the Wind, Patrick Rothfuss
User avatar
User
 
Posts: 123
Joined: Fri Oct 28, 2016 3:30 pm
Location: Off fighting a dragon somewhere.

Re: Aeris' KR Civ-type game thing

by AerisDraco » Tue Sep 12, 2017 11:15 pm

Turn 6.

1. Move North Colonist West and settle
2. Move south colonist west
3. Move Tesla west.
KRA is now complete.
Main Topic
User avatar
Moderator
 
Posts: 2500
Joined: Mon Jul 28, 2014 8:36 pm
Location: Northern Cuba (Miami)

Re: Aeris' KR Civ-type game thing

by Ninja » Tue Sep 12, 2017 11:40 pm

1. Move Shadow Archer west.
2. Move Dark Knight west.
3. Move Necromancer west.
4. Move Colonist west.
5. Queue a Colonist in City #1.

Shouldn't City #2 be producing the Trader now? It still has "Queued" inside the brackets.
:hero:
User avatar
User
 
Posts: 4935
Joined: Wed Jul 22, 2015 7:57 pm

Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Wed Sep 13, 2017 12:07 am

1. Move colonist east, then north-east.
2. Get the pickpocket tech.
“Words are pale shadows of forgotten names. As names have power, words have power. Words can light fires in the minds of men. Words can wring tears from the hardest hearts.”

-The Name of the Wind, Patrick Rothfuss
User avatar
User
 
Posts: 123
Joined: Fri Oct 28, 2016 3:30 pm
Location: Off fighting a dragon somewhere.

Re: Aeris' KR Civ-type game thing

by magicmetal03 » Wed Sep 13, 2017 11:48 pm

My turn five still needs to be applied right?

Make a siege city #2
Last edited by magicmetal03 on Sat Sep 16, 2017 10:12 pm, edited 1 time in total.
P-Pencil
Image

Mostly ded.
User avatar
User
 
Posts: 713
Joined: Thu Mar 03, 2016 11:20 pm
Location: In your brain.

Re: Aeris' KR Civ-type game thing

by PitNata » Thu Sep 14, 2017 6:50 pm

Guess it's my turn.

1. Savage Warrior #1 moves North-West
2. Savage Warrior #2 moves West
3. Axethrower Moves North
4. Engineer Moves North-West

Also, to congratulate for IM release! :yey:
I'm modding Kingdom Rush. :geek:
User avatar
User
 
Posts: 156
Joined: Mon Sep 12, 2016 2:16 am
Location: Afganistan, Kabul

Re: Aeris' KR Civ-type game thing

by The Kingmaker » Thu Sep 14, 2017 10:09 pm

The only thing I can do is move my avenger but I don't want to do that so

Yeah

This is my move.

My armies are resting
"Aragorn: [Elvish] Sit down, Legolas."
Image

My treasured creations:
The Oddities, The Four Elementals, Gathering Twilight
The Community Improves Heroes
User avatar
User
 
Posts: 1899
Joined: Sun Apr 19, 2015 4:42 pm
Location: A stage (but all the world's a stage)

Re: Aeris' KR Civ-type game thing

by AerisDraco » Fri Sep 15, 2017 2:47 pm

I've been lazy today with updates. Sigh.
Also, Pit, that was technically your last turn. I'm allowing it late because IM hype.

1. Move Colonist west and settle.

and das it
KRA is now complete.
Main Topic
User avatar
Moderator
 
Posts: 2500
Joined: Mon Jul 28, 2014 8:36 pm
Location: Northern Cuba (Miami)

Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Fri Sep 15, 2017 5:46 pm

K, a big turn here.

1. Move 1st colonist north-east, and make a city there.
2. Move 2nd colonist east, then north-east.
3. Begin producing builder in city 1.
4. Move troops north-east.
5. Begin producing a colonist in city 3.
6. Research the accuracy tech, and the monastic discipline tech.
“Words are pale shadows of forgotten names. As names have power, words have power. Words can light fires in the minds of men. Words can wring tears from the hardest hearts.”

-The Name of the Wind, Patrick Rothfuss
User avatar
User
 
Posts: 123
Joined: Fri Oct 28, 2016 3:30 pm
Location: Off fighting a dragon somewhere.

Re: Aeris' KR Civ-type game thing

by Ninja » Fri Sep 15, 2017 9:38 pm

1. Move Colonist #2 southwest. (i.e.: the one from city #2)
2. Move Dark Knight west.
3. Move Shadow Archer west.
4. Move Necromancer west.
5. Move Colonist #1 southwest.
:hero:
User avatar
User
 
Posts: 4935
Joined: Wed Jul 22, 2015 7:57 pm

Re: Aeris' KR Civ-type game thing

by AerisDraco » Sun Sep 17, 2017 2:15 am

1. Move colonist NE.
2. Buy Improved Ordnance
KRA is now complete.
Main Topic
User avatar
Moderator
 
Posts: 2500
Joined: Mon Jul 28, 2014 8:36 pm
Location: Northern Cuba (Miami)

Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Sun Sep 17, 2017 5:28 am

1. Form a trade route from my 2nd city to Aeris 1st city.
2. Move my colonist north-east, then north-west.
3. Begin producing a crossbow unit in city 2.
“Words are pale shadows of forgotten names. As names have power, words have power. Words can light fires in the minds of men. Words can wring tears from the hardest hearts.”

-The Name of the Wind, Patrick Rothfuss
User avatar
User
 
Posts: 123
Joined: Fri Oct 28, 2016 3:30 pm
Location: Off fighting a dragon somewhere.

Re: Aeris' KR Civ-type game thing

by PitNata » Sun Sep 17, 2017 6:56 pm

1. Savage Warrior #1 Goes North-West
2. Savage Warrior #2 Goes South-West
3. Engineer Goes North-West
I'm modding Kingdom Rush. :geek:
User avatar
User
 
Posts: 156
Joined: Mon Sep 12, 2016 2:16 am
Location: Afganistan, Kabul

Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Mon Sep 18, 2017 6:35 pm

Aeris, i just checked my info, and its says I only have 2 cities, but i have 3. And its only giving me 1 tech point, instead of 1.2. 3 cities x .2 = .6 2 Trades routes, .2 + .4 = .6 .6 + .6 = 1.2
“Words are pale shadows of forgotten names. As names have power, words have power. Words can light fires in the minds of men. Words can wring tears from the hardest hearts.”

-The Name of the Wind, Patrick Rothfuss
User avatar
User
 
Posts: 123
Joined: Fri Oct 28, 2016 3:30 pm
Location: Off fighting a dragon somewhere.

Re: Aeris' KR Civ-type game thing

by AerisDraco » Mon Sep 18, 2017 8:07 pm

Yeah, I miscalculated. As usual.

Also, to everyone, I'll be unable to update for the next few days due to lack of wifi (again). I'll tell you guys if the turn advances.
KRA is now complete.
Main Topic
User avatar
Moderator
 
Posts: 2500
Joined: Mon Jul 28, 2014 8:36 pm
Location: Northern Cuba (Miami)

Re: Aeris' KR Civ-type game thing

by The Kingmaker » Mon Sep 18, 2017 10:14 pm

Move right colonist to the south west hill spot

Move left colonist to the south east grasslands
(The should have 1 grassland tile between then)

Start making Avenger in my first (right) city
"Aragorn: [Elvish] Sit down, Legolas."
Image

My treasured creations:
The Oddities, The Four Elementals, Gathering Twilight
The Community Improves Heroes
User avatar
User
 
Posts: 1899
Joined: Sun Apr 19, 2015 4:42 pm
Location: A stage (but all the world's a stage)

Re: Aeris' KR Civ-type game thing

by Ninja » Tue Sep 19, 2017 12:34 am

1. Move Colonist #2 (the one from city #2) west and settle.
2. Move Necromancer southwest.
3. Queue a Colonist in city #3.
4. Move Colonist #1 west.
:hero:
User avatar
User
 
Posts: 4935
Joined: Wed Jul 22, 2015 7:57 pm

Re: Aeris' KR Civ-type game thing

by Flamechar33 » Tue Sep 19, 2017 2:55 pm

Would I be able to join midgame or do I have to wait for a while?
Time to get a new signature, and to replace my avatar.
User avatar
User
 
Posts: 38
Joined: Wed Sep 06, 2017 2:50 pm
Location: I don't know.

PreviousNext

Who is online
Users browsing this forum: No registered users and 104 guests
cron