Aeris' KR Civ-type game thing

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Re: Aeris' KR Civ-type game thing

by AerisDraco » Tue Sep 19, 2017 8:00 pm

Unfortunately, it'll probably be a while.
And now that I have wifi for a few scant hours, I'll do a turn.
1. Move Western Colonist NW.
2. Move Northern Colonist NW
3. Move Eastern Colonist NW, and then NE.
4. Produce a Builder in my western City.
5. Make a road to the next city.
6. Make a builder in the same city.
Note that this seems like an exploit, infinite Builders/Engineers in one city in one turn, but you are limited to one free per turn. Any others are set for 1 turn production.
KRA is now complete.
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Re: Aeris' KR Civ-type game thing

by PitNata » Tue Sep 19, 2017 8:14 pm

Flamechar33 wrote:Would I be able to join midgame or do I have to wait for a while?


Sadly, you can't join the game, unless you joined right at the start. You have to wait, until it ends.

"EDITED" forgot the turn.

1. Savage Warrior #2 Goes West
2. Engineer Goes West
3. Build a Fort
4. City #2 Colonist begin producing (the one who is queued)
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Re: Aeris' KR Civ-type game thing

by Ninja » Tue Sep 19, 2017 8:59 pm

To finish my turn:

Establish a trade route to Magic's second city from City #2.
Last edited by Ninja on Tue Sep 19, 2017 10:12 pm, edited 1 time in total.
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Re: Aeris' KR Civ-type game thing

by magicmetal03 » Tue Sep 19, 2017 9:15 pm

Research Circle of Life
Move Rock thing South East
Move Archer unit to previous Rock thing placement
Move Siege to previous Archer Unit place
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Wed Sep 20, 2017 2:21 pm

1. Move builder east, and build a road between city 1 and 3.
2. Move crossbow east one space.
3. Move colonist north-west, then west, and then settle.
4. Produce an engineer in city 4, then move it east, then north-east, and make a fort.
5. Begin producing a trader in city 2.
6. Begin producing a builder in city 4.
7. Begin producing a engineer in city 1.
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Re: Aeris' KR Civ-type game thing

by The Kingmaker » Wed Sep 20, 2017 9:35 pm

Move both colonists down and to the right
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Re: Aeris' KR Civ-type game thing

by Ninja » Wed Sep 20, 2017 9:55 pm

Seeing as everyone has now finished their turns and KM is taking his next, I shall also take mine.

1. Move Colonist #1 west and settle.
2. Begin producing a Builder in City #2.
3. Begin producing an Engineer in City #4.
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Fri Sep 22, 2017 7:39 pm

Mmkay I'm back for at least a bit.
Turn end on 2/24 I guess.

1. Move builder NE.
2. Move W colonist NW.
3. Move N colonist NW.
4. Move E colonist NE twice.

(the map update will likely be tomorrow)
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Sun Sep 24, 2017 12:47 am

Finally managed to update the map.
Remember that the turn ends in ~13 hrs.

Also, I finally have wifi back at my house, so we'll be back to a regular turn schedule now.
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Re: Aeris' KR Civ-type game thing

by Ninja » Sun Sep 24, 2017 2:19 am

City #2 and City #4 of mine should be producing a Builder and an Engineer respectively, Aeris. :smile:
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Sun Sep 24, 2017 2:16 pm

1. Research the counterattack tech.
2. Move colonist north-east, then north west.
3. Begin producing assasin in city 1.
4. Begin producing builder in city 3.

Aeris, I already used the build in city one, and I have 4 cities now not three.
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Re: Aeris' KR Civ-type game thing

by PitNata » Sun Sep 24, 2017 9:36 pm

I have no mostly options, as my units seem to be in a good place....

1. Savage Warrior #2 moves North-West
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Re: Aeris' KR Civ-type game thing

by magicmetal03 » Mon Sep 25, 2017 1:12 am

Move Rock thing to City 2
Move Rock thing to West
Move Archer to West
Move Siege to Archer
(what is that thing in City #1? I guess move it ti where Siege is at)
Generate Colonist
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Mon Sep 25, 2017 8:15 pm

Extending the turn to 2/27, mostly due to my laziness.

As for me:
1. Move E Colonist NW and settle.
2. Buy Chain Lightning.
3. Move N Colonist NW and settle.
4. Move E Colonist NE, then NW.
5. Move Builder NE and build road.
6. Produce builder in forest city, move E twice.
7. Produce engineer in hill city, move E.
8. Produce engineer in same city.
9. Produce builder in forest city.


Side note, Magic, the "rock" is supposed to be a Gnome, specifically a hat. i cri cannot draw
Also, the thing in your city is a engineer, and unless you spend it or otherwise destroy a unit (you can sacrifice), it will supply-block your colonist.
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Thu Sep 28, 2017 5:40 pm

Lol still late heh

So guys, I've changed the map. Now we have a unit map and city map, the latter of which is mostly to show the city HP separately. However, I'll be working on adding city names to this as well.

1. Move E and spend E builder.
2. Move W builder NE twice.
3. Move W engineer NE.
4. Move E engineer E.
4. Produce Colonist in 2nd grass city.
5. Produce Engineer in hill city and move E.
6. Produce Engineer in hill city.
7. Move colonist W and settle.

Turn ends 9/30.
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Fri Sep 29, 2017 5:56 pm

1. Move builder in city 3 north east and build a road.
2. Move colonist north west.
3. Move assassin west.
4. Produce a crossbow man in city 2.
5. Begin producing a colonist in city 3, and 4.
6. Move 2nd builder east.
7. Begin producing a engineer in city 1.
8. Make a trade route from my city 2 to Aeris's city 2.
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Re: Aeris' KR Civ-type game thing

by Ninja » Sat Sep 30, 2017 5:57 pm

1. Move Builder southwest.
2. Expend Builder to create a Road between City #1 and City #2.
3. Move Engineer west.
4. Expend Engineer to create a Fort.
5. Move northern Colonist southeast.
6. Move southern Colonist southeast.
7. Begin producing a Magma Elemental in City #3.
8. Begin producing a Colonist in City #2.
9. Begin producing an Engineer in City #1.
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Sun Oct 01, 2017 1:44 am

Turn over.
Next turn's for 9/2.
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Re: Aeris' KR Civ-type game thing

by Ninja » Sun Oct 01, 2017 12:11 pm

You should announce the turns on Discord. Only the 3 most active forum members in the game performed their turn (you, Toddalot, and me). That says something.
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Sun Oct 01, 2017 1:19 pm

mmm.

Good idea.

Also, in other news, I've added city names to the city map for Kingmaker's and my own cities.
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