by UrielWebber » Mon Oct 03, 2011 10:40 pm
Hi everybody!
I'm new here and found my way to this board through Kingdom Rush. Brilliant game, fun to play, and very addictive ^^
As for the "future games", when I saw this topic, I just had to post.
I've been thinking about various games, writing info down and working on designs, for quite a while now and I thought why not share some of these for exactly the reasons Caveman mentions in his posts. Maybe something I've worked on so far contains something that someone might like... Okay, chances are slim, but who knows XD
All of the names are "project"-titles, of course, I needed to name them somehow for the files not to get mixed up after all. Some might sound vague, but most are elaborated beyond what I write here, I just don't want to make a 100+ page post here.
In order of progress in my files so far:
Stargazers:
Earth , Venus and Mars have been devastated in the first Solar War, as consequence the humans and the other inhabitants of the system collaborate to get a Faster Than Light-drive working. The research center on the moon is attacked by unknown alien ships and delays the launch of the prototypes. The player's goal ultimately is exploring the galaxy, gathering resources, forging alliances and follow his/her mission to discover the intentions behind the attack on Luna Base.
The gameplay's focus is on Action (or turn based, depending on producibility) combined with exploring and resource management. RPG elements like experience and improving stats as well as multiple characters are included as well as different endings and an "infinite mode" which resembles a sandbox gameplay.
The story itself is spread over 3-4 parts describing the human's rise, peak, fall and return on the galactic scale.
Genesis:
The player wakes up in a cave, badly injured and without memory, before being found by some villagers and nursed back to health. During an attack by weird creatures the player defends the village and the grateful villagers from then on ask the player for help with all possible tasks. Eventually the player will find other villages, realising that the planet they're on is in a time-period which resembles the early middle-ages, but they cannot advance due to constant attacks by the monsters and abominations. At that point the player decides to help the world develope and advance, following missions and smaller tasks.
The gameplay would focus on simulation and partially action, in a god-sim and RPG-setting. The more the world advances, the more power the character gains, until eventually discovering the origin of the creatures to stop them once and for all.
The story itself developes over time as the character gains parts of their memory back, though no spoilers here in that regard, of course.
Shadow over Greenwood
You are a minion under an evil overlord that seeks to conquer the land in a fantasy-setting, gradually advancing, attacking and defending through the land. Raid villages, research spells and weapons, pillage strongholds and gain infamy as well as gold to improve your rank until you become the overlord's right hand... but why stop when you're already that powerful...?
The gameplay focuses on Tower Defense as well as reverse Tower Defense, depending on the mission the player accepts, either sending waves of various creatures against fortifications or defending against attackers. The gathered resources can be put into research and upgrades to improve the towers and creatures, additional optional missions unlock secret technologies or beasts.
There is not much story behind it, except flavor-texts during and in between the missions, describing the progress and developement of the panic that builds during the campaign.
Alternatively the opposite side, the "good" ones, could be played as well, with a similar style of gameplay.
Reclaimer
A spaceship crashlands on a colony, which was supposed to be investigated because there has been no messages from the installations for a while. The crew discovers that some alien organism seem to have taken over the base, while most colonists are infected and turned into mindless zombies. The crew scavenges for equipment and survivors, moving deeper into the colony, where they find out what exactly had happened before their arrival. At that point they need to decide what to do, fight the source of the infection, call for backup or just try to repair the ship and leave.
The gameplay is a mix of RPG-elements, Tower Defense and Simulation, the player has to scavenge buildings during the day in action-sequences or minigames, then set up the defenses for the base with the resources and in the long run look for new bases to establish, moving from the outer areas towards the centre of the colony, where the infection started. The crew and the survivors provide different skills to get access to specific upgrades or areas within the colony.
The story is more or less basic, with a slightly Lovecraftian touch, the ending depends on which way the crew takes and which choices are made.
Well, that's some ideas... not sure if anyone of you likes any of those, ... or even reads through all of them XD
If there are any questions, feel free to ask. Like I said, they're more elaborate than these short summaries.