how did you measure the pixels? and btw now we can have more accurate tower gauging. DPS * Range
The range will be only the circumference of the tower, since the tracks are wide and an enemy can only go through it 1 way. So the max an enemy can walk through a radius is by walking in a circle around the tower where the tower can just barely reach it. Of course this will never happen.But this is the max the tower can fire. And yes, a circular track is possible. Just make it look like ohm.
Except you bring the ends so close together that they touch, but not overlap. This also assumes the enemy moves 1 pixel per second.
ArchersMusketeers: (25 dps * 802π pixels)/230gold = 273.726086957 max value points(yeah the range did NOT conpensate for the tower. it is officially confirmed that unupgraded, this is underpowered)
Axethrowers: (32.5 dps * 585π pixels)/230gold = 259.561957 max value points(surprisingly weaker than the musketeers, but its value really lies in the totems. This is also reduced as later on with stars, the tower gains more range and more damage. Its abilities are also much better than the musketeers)
Rangers: (40 dps * 683π pixels)/230gold = 372.977391304 max value points
Crossbow: (38dps * 647π pixels)/230gold = 335.652347826 max value points
MagesArchmage: (60dps * 615π pixels)/300gold = 386.22 max value points
Sorcerer: ((40dps + 10 dps) * 621π pixels)/300gold = 324.99 max value points(remember, the damage is dispersed between 3-4 targets at a time usually. So the total damage wont be as high, even in an ideal "ohm" shaped track like the one i mentioned This also does not account for the de-armorization, which i cannot find out how to convert to damage) WORK IN PROGRESS
Necromancer: (45dps * 615π pixels)/300gold = 289.665 max value points (obviously do not judge it this way. This does not even account for the number of skeletons, which i cannot figure out the max value of skeletons, which i must convert to stall time) WORK IN PROGRESS
Arcane wizard: (54dps * 621π pixels)/300gold = 350.989 max value points (Yes, this is weaker than the archmage, but this does not account for special abilities, whcih arcane wizard arguably outshines the archmage in)
ArtilleryTesla: (28.333dps * 551π pixels)/375gold = 121.230484853 max value points (hey 121 gigwats! this is surprisingly low. Its damage is good, but its cost is very high.)
Battle mech:(100 dps * 492π pixels)/375 gold = 411.968 max value points (very powerful tower. Though it does seem to have high value, it is usually overwhelmed by fast enemies. This is why the numbers make it seem powerful, even though when playing, you can feel it is sort of weak.)
Dwaarp: (11.66666dps * 557π pixels)/400gold = 51.0090017 max value points.(Really remember what this tower is meant for. In addition, its cost is high)
Big berhta 500mm: (25dps * 557π pixels)/400gold = 109.31125 (confirmed that this tower is inferior to the tesla, but not by much. Its abilities also are very powerful)