Hey.
In the first Kingdom Rush game, heroes would begin each stage at level 1 and increase up to level 10 depending on their involvement in combat. In the following games since Frontiers, hero-levels have become permanent, carrying over from one stage to the next until the heroes are permanently at level 10.
Am I the only one who preferred the design in Kingdom Rush? At the start of each stage our towers would be weak, our hero would be weak, and the enemies would be weak. In other words, balanced. And as the stage progressed, so would the strength of or towers, hero and the enemies. Always balanced against each other.
Since Frontiers, low level heroes feel weak, and they can go through entire stages in this weakened state because they gain levels so slowly. Though they keep their levels between stages, this only leads to heroes feeling weak for a long time until they reach level 10 and become permanent powerhouses. This progression feels mostly pointless, and I also find it to be a potential step backwards whenever I want to switch between heroes; the new hero starts at a lower level than the hero I just benched.
Wasn't the experience design much better in the original Kingdom Rush game?