kiddykow wrote:The enemy so i see no reason why the tower should have a low damage
I see your point. Towers in Vengeance look better when they reflect the attributes of the enemy they are based on. However, I think it’s too easy to imagine a tower having to be the exact same unit as the enemy in the other games. Spectres Mausoleums are awesome, but they wouldn’t have been as awesome if they were the exact same thing as the Ghost enemies in Shadowmoon. I think that with a barracks that spawns a Bloodshell, we’re going to get a fairly close replica of the enemy already.