Kingdom Rush Wikia - NEW Discussion Thread

For the King!

Re: Kingdom Rush Wikia - NEW Discussion Thread

by RaZoR LeAf » Sat Dec 22, 2018 9:14 pm

I don’t see anything in the corner. There’s a leg bone sticking out, but nothing else.no 'character' of any kind.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by SHlSEID0 » Sat Dec 22, 2018 10:01 pm

Ah now I see the bones. When I zoomed there and scroll left and right continuously, it looks like a raccoon-face with cute big eyes looking to the right, with long nose pointed to the right too.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by RaZoR LeAf » Sun Dec 23, 2018 12:08 am

SHlSEID0 wrote:Ah now I see the bones. When I zoomed there and scroll left and right continuously, it looks like a raccoon-face with cute big eyes looking to the right, with long nose pointed to the right too.


:lol: :lol:
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Tue Dec 25, 2018 12:26 pm

A little-known fact about KRO's Elvin Training upgrade:

with the upgrade, Hunter's Mark makes the target suffer 220% damage from all source.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Tue Jan 08, 2019 6:15 pm

As a player who primarily plays on Steam,
I was disappointed when I found out that Thor's attack rate is slower on mobile as 1.5s. (It is 1.0s on Steam.)
This affects his performance a lot.
His average DPS at lvl 10 drops from 49.5 to 33.
And slow attack means he levels up slow and the chain-lightning Mjolnir skill procs less often, further diminishing his impact in the gameplay.

I am glad that IH changed Thor on Steam.
Last edited by sunnydaler on Tue Jan 08, 2019 8:06 pm, edited 1 time in total.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by Ninja » Tue Jan 08, 2019 6:22 pm

sunnydaler wrote:As a player who primarily plays on Steam,
I was disappointed when I found out that Thor's attack rate is slower on mobile as 1.5s. (It is 1.0s on Steam.)
This effects his performance a lot.
His average DPS at lvl 10 drops from 49.5 to 33.
And slow attack means he levels up slow and the chain-lightning Mjolnir skill procs less often, further diminishing his impact in the gameplay.

I am glad that IH changed Thor on Steam.


He's still REALLY good on mobile. The damage output is just way more than most other heroes despite the attack speed. Also, his AoE's are still nice.
:hero:
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Tue Jan 08, 2019 8:37 pm

Dps-wise, mobile thor is a stepdown from a "demigod" status on steam. Still good. just cant help but feeling meh after playing steam version for a long time
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by Ninja » Wed Jan 09, 2019 2:41 am

sunnydaler wrote:Dps-wise, mobile thor is a stepdown from a "demigod" status on steam. Still good. just cant help but feeling meh after playing steam version for a long time


Well, that I can believe. Having not played KR1 Steam, though, he’s still the 4th best hero to me (maybe 5th after Ignus, but I personally think he’s a little better than Ignus). My list would be something like this (best to fourth best): Oni, Gerald, Elora, Thor
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Sat Jan 12, 2019 4:39 pm

Tested lvl-4 mages against Twilight Golem (4500 hp).

condition: level-3 star upgrade


Wild Magus kills it in 41 sec.
HEM, 106 sec.
HEM with 2 sentinels (Steam version), 53 sec.

ran the test 3 times and it was consistent.

So, WM is much better for single target as everyone knows already.
Uh, it could be new to somebody.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Sun Jan 13, 2019 2:24 pm

Mounted Avenger' s HP is glitched. it is 1200 in casual and 1000 in normal. Funny.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Tue Jan 15, 2019 10:49 pm

what do you think about making "bugs" section?
For example,
https://dontstarve.wikia.com/wiki/Chester
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by RaZoR LeAf » Wed Jan 16, 2019 6:46 am

Pages have had a Bugs section in the past. I think Karkinos had it for a while.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Wed Jan 16, 2019 3:28 pm

i see. thx. I'll give it a thought.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Thu Jan 17, 2019 5:25 am

<KRO Tower ability comparisons>

Ancient Oak Spear:
180 / 250 / 320 true damage
250 / 250 / 250 gold, 3.1 sec cd
58.1 / 80.6 / 103.2 avg dps
4.3 / 6.2 / 7.3 cost efficiency

Blade Dance :
120~210 / 315~423 / 480~672 physical damage
250 / 250 / 250 gold, 10 sec cd
16.5 / 36.9 / 57.6 avg dps
15.2 / 13.6 / 13.0 cost efficiency

Fiery Nut:
130+100 / 270+200 / 400+300 explosive damage + true damage
330 / 330 / 330 gold, 25.5 sec cd
9.0 / 18.4 / 27.5 avg dps
36.6 / 35.8 / 36 cost efficiency

Clobber (activates on min 2 targets):
75 / 100 / 125 true damage
225 / 225 / 225 gold, 14 sec cd
10.7 / 14.3 / 17.9 avg dps (on 2 targets)
21 / 31.5 / 37.8 cost efficiency

Arcane Sentinel:
10~310 / 20~620 magic damage [mobile]
160~320 / 320~640 magic damage [Steam]
300 / 300 gold, 10 sec cd
16 / 32 avg dps on mobile, 24 / 48 avg dps on Steam
18.8 cost efficiency on mobile, 12.5 cost efficiency on Steam

Burst Arrows:
80+(11~18) / 160+(11~18) / 240+(11~18) magic area damage + physical damage
200/200/200 gold, 12 sec cd
7.9 / 14.5 / 21.2 avg dps
25.4 / 27.5 / 28.3 cost efficiency

Eldritch Doom:
80 / 180 / 260 magic area damage + instakill
325 /185 /185 gold, 28 sec cd

===================
for references,
Arcane Archers: 36.3 avg dps, 15.7 cost efficiency
Golden Longbows: 35 avg dps, 17.6 cost efficiency
High Elven Mage: 38.3 avg dps, 21.1 cost efficiency
Weirdwood: 24 avg dps, 44.4 cost efficiency
Arch-Druid Henge: 23.5 avg dps, 44.3 cost efficiency
Last edited by sunnydaler on Fri Feb 01, 2019 8:36 am, edited 1 time in total.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Wed Jan 30, 2019 12:46 pm

Total cost of each level-4 tower

<Archers>

570 Rangers Hideout, Musketeer Garrison

570 (540) Crossbow Fort, Tribal Axethrowers

570 Arcane Archers
615 Golden Longbows

670 Shadow Archers IV
700 Goblirangs IV
500 Bone Flingers IV


<Mages>

800 (720) Arcane Wizard, Sorcerer Mage

800 Archmage Tower, Necromancer Tower

810 Wild Magus, High Elven Mage

830 Infernal Mage IV
640 Specters Mausoleum IV
900 Orc Shaman IV
880 Blazing Gem IV
730 Wicked Sisters IV


<Artilleries>

1065 (958) 500mm Big Bertha
1040 (935) Tesla x104

1065 DWAARP
1040 Battle-Mecha T200

1040 Arch-Druid Henge
1065 Weirdwood

1010 Rocket Riders IV
840 Melting Furnace IV
670 Rotten Forest IV
1080 Goblin War Zeppelin IV


<Melee towers>

570 Holy Order, Barbarian Mead Hall

570 Assassin's Guild, Knights Templar

785 (734) Bladesinger Hall
810 (759) Forest Keepers

570 Orc Warriors Den IV
750 Dark Knights IV
700 Elite Harassers IV
750 Grim Cemetery IV
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Sat Feb 02, 2019 10:43 am

crimson sentence chance is 3/6/9% (3.3/6.6/9.9% with Elven Training upgraded) in long range.
It takes GL 150 seconds to shoot 100 long-range shots.
We can say....
probabilistically 3/6/9 instakills can proc during that time. That is 50/25/16.66 (45.45/22.72/15.15) seconds per headshot.

In other words, lvl 1 is less cost-efficient than Eldritch Doom. And it has to be upgraded to lvl 2 to be worthwhile.
Lvl 3 is costly and not recommended as the upgrade is chance-based and usually purchased late in the game.


-------------------
Now let's take a look at Musketeer Garrison's sniper shot. Its instakill chance is 20/40/60% with 14 sec of a cooldown.
For 70 seconds, MG has 5 chances. In probability, 1/2/3 instakills can proc during that time.
So, that is 70/35/23.33 seconds per successful headshot.
even though the sniper shot's long range (longer than MG's normal range) compensates its weakness to a degree, it is undeniably pricey.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Wed Feb 06, 2019 1:09 pm

-Phoenix's immolation (swoop down) damage is revealed; 65-115 / 125-235 / 190-350 physical damage.


-Necromancer Tower can hold up to 8 skeletons at a time.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by RaZoR LeAf » Fri Feb 15, 2019 5:49 pm

A couple of things that need doing, looking at, considering, etc.

PRIORITY: Archdemon - Page is empty following multiple counts of vandalism
A tab for KRV Magnus Spellbane
More details on Snowstorm page/plus images
Better images for Arkuz page
Shop tab updated with KRV items

What I still don't like on the wiki

The separation of "Scenery", "Gold" and "Wave Composition" on level pages.

I don't like that if you're reading the Iron Challenge waves, and you want to check what's available you have to scroll back up to see it, and the gold available is in the Info box. The information for each mode is in three different places when it should all be in one.

Iron Challenge
* Starting Gold
* Available Towers
* Upgrade Limits
* Hero Restriction
* Strategic Points x?
* Available towers x?
* Special Towers x?
* 2ndry Hero
* Terrain
* Interactive Scenery

*Waves

(Sections removed as required)


I started doing this and was shot down by Arya Snow, who's activity wavers from being completely absent to coming back and stamping feet because something has changed slightly beyond his original vision.

Level Strategies

Collapsible sections would be easy to put in, so they stay hidden from view unless users wanted to open them. I think we could put strategies for beating levels and modes in these spoilers, so if people want tips they can look rather than have them immediately available. Also they would be tips rather than a "this is exactly what you must do" or a video.

I've posted a test in my blog here as an example:
https://kingdomrushtd.fandom.com/wiki/U ... Testerinos

Yes I went to town on adding things and had a bit of fun with the enemies. Good luck with the 20 Cerberus :D
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Fri Feb 22, 2019 11:49 am

I had tested the pirate hero with just Toughness (HP boost) upgrade and found that
Blackthorne's melee attack has a 10% chance of stealing 5 gold.
The chance is not related to the hero level.
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Re: Kingdom Rush Wikia - NEW Discussion Thread

by sunnydaler » Fri Feb 22, 2019 9:23 pm

Critical Mass aoe is revealed.
It increases with upgrades.
Diameter is 83/90/96 pixels in 768p.
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