KRV Elimination Game: Towers

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Re: KRV Elimination Game: Towers

by NastyBird339 » Tue May 07, 2019 3:39 pm

Dark Knights: 15 (-2) Another Check
Specters Mausoleum: 12 (+1) Look I don’t like these tings a great deal but since all of my favorite towers are gone, I’m voting based on effectiveness and these trump every single tower remaining
Elite Harassers: 10
Blazing Gem: 16
Deep Devil’s Reef: 14
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Re: KRV Elimination Game: Towers

by RaZoR LeAf » Tue May 07, 2019 4:01 pm

Dark Knights: 15
Specters Mausoleum: 13 (+1)
Elite Harassers: 8 (-2)
Blazing Gem: 16
Deep Devil’s Reef: 14
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Re: KRV Elimination Game: Towers

by Ninja » Tue May 07, 2019 5:21 pm

Dark Knights: 16 (+1)
Specters Mausoleum: 13
Elite Harassers: 8
Blazing Gem: 16
Deep Devil’s Reef: 12 (-2) - Out of the remaining towers this is the weakest. I may or may not have a softspot for Harassers.
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Re: KRV Elimination Game: Towers

by Sirsquier » Tue May 07, 2019 10:29 pm

Ninja wrote:I may or may not have a softspot for Harassers.
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Re: KRV Elimination Game: Towers

by Ninja » Wed May 08, 2019 5:46 pm

Dark Knights: 17 (+1)
Specters Mausoleum: 13
Elite Harassers: 8
Blazing Gem: 16
Deep Devil’s Reef: 10 (-2)
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Re: KRV Elimination Game: Towers

by AerisDraco » Wed May 08, 2019 7:38 pm

Dark Knights: 17
Specters Mausoleum: 13
Elite Harassers: 8
Blazing Gem: 17 (+1)
Deep Devil’s Reef: 8 (-2) Didn't play with 'em too much. Also have a bit of a soft spot for Harassers. But they're still worse than Specters.
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Re: KRV Elimination Game: Towers

by RaZoR LeAf » Wed May 08, 2019 8:49 pm

Dark Knights: 17
Specters Mausoleum: 13
Elite Harassers: 6 (-2)
Blazing Gem: 17
Deep Devil’s Reef: 9 (+1)
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Re: KRV Elimination Game: Towers

by NastyBird339 » Wed May 08, 2019 9:54 pm

Dark Knights: 17
Specters Mausoleum: 13
Elite Harassers: 4 (-2)
Blazing Gem: 17
Deep Devil’s Reef: 10 (+1) This actually the best barracks remaining on the list utility wise
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Re: KRV Elimination Game: Towers

by Sirsquier » Wed May 08, 2019 11:46 pm

Dark Knights: 17
Specters Mausoleum: 13
Elite Harassers: 5 +1 I'll fight to the last
Blazing Gem: 17
Deep Devil’s Reef: 8 -2 like 'em a lot but other towers are better
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Re: KRV Elimination Game: Towers

by Melkor » Thu May 09, 2019 10:13 am

Dark Knights: 17
Specters Mausoleum: 13
Elite Harassers: 6 (+1) Gonna help everyone who's supporting my twisted elves.
Blazing Gem: 15 (-2) Dieee!!!
Deep Devil’s Reef: 8
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Re: KRV Elimination Game: Towers

by Barbossa » Thu May 09, 2019 10:15 am

Dark Knights: 17
Specters Mausoleum: 13
Elite Harassers: 7 (+1) INCREDIBLE DAMAGE!!!
Blazing Gem: 13 (-2) This's easily spinnin' outta control, considering the MASSIVE support it has ...
Deep Devil’s Reef: 8
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Re: KRV Elimination Game: Towers

by Uranato » Thu May 09, 2019 10:17 am

Dark Knights: 17
Specters Mausoleum: 14 (+1) They are eternal ... anyone says different, I'll send the gargoyles after them.
Elite Harassers: 7
Blazing Gem: 11 (-2) Too volatile to stay alive.
Deep Devil’s Reef: 8
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Re: KRV Elimination Game: Towers

by Ninja » Thu May 09, 2019 11:05 am

Is there something wrong with Blazing Gem spinning out of control, though? One of them has to win, and I'd say it's the best or second best tower here depending on what you value no matter who you are. ;)
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Re: KRV Elimination Game: Towers

by RaZoR LeAf » Thu May 09, 2019 2:49 pm

So I suspect Melkor and Barbossa are the same person, given they joined at the exact same time, almost all their posts in this thread are a few minutes apart (how long it takes to log out and log back in) and their votes are almost identical every time.
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Re: KRV Elimination Game: Towers

by AerisDraco » Thu May 09, 2019 5:40 pm

Also both inexplicable thinking the Blazing Gem has too much support when the Dark Knights have as many votes.


Dark Knights: 15 (-2) Revving out of control
Specters Mausoleum: 14 (Just sayin' I saved these guys from an early grave)
Elite Harassers: 7
Blazing Gem: 12 (+1)
Deep Devil’s Reef: 8
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Re: KRV Elimination Game: Towers

by Uranato » Thu May 09, 2019 6:07 pm

RaZoR LeAf wrote:So I suspect Melkor and Barbossa are the same person, given they joined at the exact same time, almost all their posts in this thread are a few minutes apart (how long it takes to log out and log back in) and their votes are almost identical every time.

I got them both playing KR and they became fans right away. We're classmates in school, and decide up on a certain time for doing (or playing) KR stuff. It's stiff competition - though my highscore is better than theirs in Endless. Barbossa (we call him the "Fat Man" in school) is better at handling Artillery while Melkor (he's sometimes a downright bully :P) likes mages.

We even decide up on what to vote in, so it's no surprise that the Zeppelin fell so easily (though I must admit that convincing the Barbossa-guy was difficult - he's a big fan of explosives. IRL he wants to join the army when he grows up, so I think it makes sense).

I must ask now, is deciding up on votes not allowed? If it is so, then we can go different ways after this.
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Re: KRV Elimination Game: Towers

by AerisDraco » Thu May 09, 2019 7:50 pm

I honestly wouldn't know - this is the first time I think we've ever had a group of friends all playing the game. KR fans are just not very common unfortunately.
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Re: KRV Elimination Game: Towers

by RaZoR LeAf » Thu May 09, 2019 8:12 pm

Dark Knights: 15
Specters Mausoleum: 14
Elite Harassers: 5 (-2)
Blazing Gem: 12
Deep Devil’s Reef: 9 (+1)


Uranato wrote:
RaZoR LeAf wrote:So I suspect Melkor and Barbossa are the same person, given they joined at the exact same time, almost all their posts in this thread are a few minutes apart (how long it takes to log out and log back in) and their votes are almost identical every time.

I got them both playing KR and they became fans right away. We're classmates in school, and decide up on a certain time for doing (or playing) KR stuff. It's stiff competition - though my highscore is better than theirs in Endless. Barbossa (we call him the "Fat Man" in school) is better at handling Artillery while Melkor (he's sometimes a downright bully :P) likes mages.

We even decide up on what to vote in, so it's no surprise that the Zeppelin fell so easily (though I must admit that convincing the Barbossa-guy was difficult - he's a big fan of explosives. IRL he wants to join the army when he grows up, so I think it makes sense).

I must ask now, is deciding up on votes not allowed? If it is so, then we can go different ways after this.


Ok, it just looked suspicious that's all. Please don’t join the army just because you like explosions, that's just a terrible reason.
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Re: KRV Elimination Game: Towers

by Sirsquier » Thu May 09, 2019 10:35 pm

Dark Knights: 15
Specters Mausoleum: 14
Elite Harassers: 6 +1 elven glory
Blazing Gem: 12
Deep Devil’s Reef: 7 -2
I do not wish to destroy any remaining towers as I like them all so I will not finish any off.
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Re: KRV Elimination Game: Towers

by NastyBird339 » Thu May 09, 2019 11:07 pm

Dark Knights: 15
Specters Mausoleum: 14
Elite Harassers: 4 (-2) Christ Alive wtf is happening
Blazing Gem: 13 (+1) I feel like people don't understand the word volatile/unreliable when they associated it with this thing
Deep Devil’s Reef: 7
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