REDBULL wrote:Ya your right. I was tired when I tried to figure out a name for it. Which do you like the most out of these?:
Incantation of Doom
Vampiric Overlord
Primal Awakening
Corrupted Divinity
Curse of The Beast
Also yea Epic yours was REALLY complicated. I think an Arabian theme would be nice!
Personally, I like Omega Demon.
But if you're going to change it...my personal favorite is Corrupted Divinity
Well, here's mine:
Trench Warfare- A team of dwarves quickly digs a trench across a specified part of the track(always perpendicular to, or, at right angles to, both edges of the track at that point. At an intersection the game will pause and let you select between options, however, you cannot cancel the spell once you get there.) enemies who walk across the trench will fall in and be trapped for 4-6 seconds, after which they will crawl out. However, if the trench fills up too quickly, other enemies will walk one them, causing a very small amount of damage per trample to whichever enemy is walked on. Once there are no more enemies walking on that section of the trench, enemies will start crawling out again. After fifteen seconds, the trench will begin to fill up, forcing the enemies out. If your units get in a position where they would fall in the trench, they will, except they will gain a boost in attack. 35 second cool down.
Better shovels(2 stars): The dwarves dig a deeper trench, increasing the time to 5-7 seconds as well as the trenches capacity slightly.
Wooden supports(2 stars): The dwarves put in wooden support beams, allowing the trench to stay up longer before collapsing. (20 seconds until it collapses)
Coffee Breaks(3 stars): The dwarves get a coffee break in between dig sites, reducing the cool down to 30 seconds as well as increasing the support time to 24 seconds.
Zigzag tunneling(3 stars): Now, at intersections, the trench will, instead of choosing one of possible options, it will randomly choose two of them.
True Trench Warfare( 5 stars): When the trench is dug, two rifledwarves will stay behind and aid your cause, as well as a row of spikes being out in front if the trench, dealing small damage to any enemy who passes it.
Rifledwarf: They are very similar in appearance to Bolin, and fire 4 shots before reloading. They will get trampled just like enemies; when the trench begins to collaps and units start climbing out they will scurry out as well, continue attacking for a few seconds, and then disappear like the reinforcements do.
Hp-200
Attack-Rng(12-18) Melee(10-15)
Armor-Low