Suggestions - Towers Packs

For the King!

Suggestions - Towers Packs

by overcoldice » Sat Aug 13, 2011 2:53 pm

To search for a suggestion, use Ctrl+F (Find) and enter these words bellow to find a tower set.
[[1]] Righteous Undeads!
[[2]] Forces of Mysterious Nowhere
[[3]] Elementals Awakened

Righteous Undeads!
[[1]]

Come secretly for goods, fighting in the war, but joining his enemies on their arrivals, they tricked their own races. But will their secret mission can be done? Are they not trick you? The answers still unknown, but their words seem to spread across the world. Leading army of thousand bones, they have no souls, no mercy nor lives, they are walking dead! Crawling all over the land just for obeying who revived them. Who that revive them? Hope you can revive them and take control over them itself! It's all depends on you, recruiting them wouldn't be an easy job.

Note: Don't really bother about those words, just for some fun, but I suggest to make this set unlocked by letting a "secret" undead wave go to the exit. Doing this will not reduce your live, it will unlock this set and all of the wave must remain unharmed to get this secret done. If they come harmed, they will still reduce your live.

===---
Ghost Tower - Barracks Line
Semi-Magical, Mass Blocker
===---

+ Building
Tower-like Barracks colored white/light grey/light blue

+ Unit
Standard Knight with white/light grey/light blue color

Health: 150
Armor: None
Damage: 3-5
Training Time: 8s

+ Notes
- Ghost Knights deal magic damage
- Ghost Knights and Ghost Soldiers can block both air unit and ground unit

+ Skills
- Ghostly Charge - 3 levels
Summon a ghost soldier that charges to its target, applying Fear and dealing 100% damage on its first hit. Then it deals 25% damage on its next attacks. The Ghost Soldier has 1 health, has the same stats and skills as the Ghost Knight and it dies when the target die.
Range: Short/Medium/Long, Cooldown: 20/15/10 s

- Fear - 3 levels
The Ghost Knight has 10% chance on every attack to inflict additional +50%/+100%/+150% bonus physical damage in addition to its magical damage. In addition, the damaged unit runs in fear, moving randomly for 1/1.5/2 s and the battle between them end, making the Ghost Knight can block other unit.
Passive

- Ghost Body - 3 levels
Grants 50%/75%/100% chance that a ranged attack miss on the Ghost Knight and 20%/35%/50% chance that a close attack miss on the Ghost Knight.
Passive, Visual: Make the Ghost Knight transparent (about 30%-50%)

===---
Skeletal Watchtower - Archer Tower Line
Semi-Blocker, Anti-Mass
===---

+ Tower
Bone ornamented building with 2 bone archers on its top

Attack Damage: 12-134
Reload: Very Slow
Attack Range: Great

+ Notes
- Attacks twice for every reload

+ Skills
- Enchanted Bone Shot - 3 levels
Shots an enchanted bone upon the enemy, dealing 2x of its attack damage and binding the target for 1/1.5/2 s with runes of underworld. If the target dies with this shot, spawns 1/1-2/1-3 skeletal warriors that has the same properties as level 2 barracks' unit.
Range: 2x Great, Cooldown: 20s

- Volley of Death - 3 levels
Shots a volley of arrows to the sky that deal 100%/125%/150% damage in a small radius instead of a single arrow. However, this effect can be activated only once for every 4/3/2 attacks and cannot hit air targets.
Passive

===---
Necromancers Crypt - Mages Line
Blocker, Anti-Mass
===---

+ Tower
Green and bone ornamented crypt-like building with some black color, it has a bone wizard wearing black-green robe with a skull staff

Attack Damage: None
Reload: Very Slow
Attack Range: Great

+ Notes
- Each attack spawn a skeletal soldier level 2 to block its target

+ Skills
- Dark Ritual - 3 levels
Spawns 2 skeletal soldier level 1 to block all units in the tower's range. Casting this skill emits a powerful magical aura that deal 10/15/20 damage per second and slow them by a small amount to air units nearby for a maximum of 3s.
Cooldown: 30/25/20 s

- Grip of the Dead - 3 levels
Each attack will immobilize the target for 1/1.5/2 s. Dark Ritual will immobilize units it hits for 3/4/5 s.
Passive

===---
Bone Flinger - Dwarven Bombard Line
Extreme Anti-Mass
===---

+ Tower
Bone ornamented tower with a bone catapult, all made of bones, including what it throws

Attack Damage: 110-170
Reload: Extremely Slow
Attack Range: Great

+ Skills
- Bone Boomerangs - 3 levels
Shots 10 boomerangs that slice different targets in the map, each of them slice 3/4/5 different units and deal 20 damage for each slice.
Range: Whole Map, Cooldown: 25s

- Gate of the Underworld - 3 levels
Shots a pile of runes-enchanted bones that spawn a pit around the target. The pit's cover a medium radius. No units can go inside or outside the pit. The pit deals 50 damage per second to all units inside, including your units. Lasts for 1/2/3 s.
Range: Great, Cooldown: 18s

Forces of Mysterious Nowhere
[[2]]

Comes accidentally, instantly, suddenly and 'mysteriously' from nowhere in front of the king itself in a 'mysterious' thing. They told the king that they're attacked by another 'mysterious' armies which turned out to be Vez'nan and again, with his 'mysterious' army. They got no choice except to escape through that 'mysterious' thing, they 'mysteriously' assume that they will end up to be dead by a 'mysterious' way. Is this 'mystery' should be answered? Or you will just throw them away to dead? Or you will 'mysteriously' not lucky enough to get them on your sight? It's all about that mysterious luck!

Note: 'Mysterious!'
Note's 'mysterious' mystery: This set should happen when a player finish a chosen wave/level, that wave is chosen randomly from all waves available when the player starts a new game. However, there's 0%-50% chance that this effect won't happen for the game.


===---
Space Trooper Hideout - Barracks Line
Combination: Barracks and Archer Tower (this tower spawns 3 units as barracks does and can attack as archer tower does)
Balanced Combination; Ranged Blocker, Anti-Single

===---

+ Building
Futuristic barracks with a purple lightning shard in its top

+ Unit
Full armored infantry armed with a laser sword and can do ranged attack with a plasma gun

Health: 150
Armor: Extreme
Close Damage: 10-13
Ranged Damage: 17-26
Training Time: 30s

+ Notes
- Space Troopers attacks ignore all types of armor and deal all types of damage but still counted as one attack
- This tower theme is purple-black

+ Skills
- UD Transportation Type-Z - 3 levels
The Hideout can transport up to 4/7/10 non-boss enemies to unknown dimension, killing them in the process. This skill must be upgraded/reactivated again to use its effect. After this effect's activation, there is a long delay before this skill can be upgraded/reactivated.
Range: Unlimited, After-activation Cooldown: 60s, Reactivation Cost: 150G

- Laser Rifle MT135 - 1 level
Change all troopers ranged weapon with a laser rifle, making each of their ranged attacks deal only 14% damage, but granting a continuous attack that can damage 10x for every plasma rifle's shot.
Passive

- Space Death - 3 levels
The Troopers will revenge enemies that kill them, removing the enemy that killed it to unknown dimension and so on the trooper. By doing this, the trooper come back to their original dimension in a dead condition after 5/3/1 s. Before they come back, they can't be replaced by any in-training troopers.
Passive

===---
Time Machine - Barracks Line
Invulnerable Blocker
===---

+ Building
Time machine

+ Unit
Unarmored unit

Health: Unlimited
Armor: None
Damage: None
Training Time: None

+ Notes
- When the Time Traveler blocks an enemy, they both transported to unknown dimension. The Time Traveler will return back after 30s
- All attacks will miss against the Time Travelers

+ Skills
- Faster Travel - 5 levels
Reduce the Time Travelers transporting duration by 2s per level.
Passive, Cost: 250G/level

===---
UD Chaos Portal - Barracks Line
Luck Dependant, Unknown Blockers
===---

+ Building
Portal colored purple-black

+ Unit
Unknown

Health: ?
Armor: ?
Damage: ?
Re-training Time: 0-15s
New Unit Training Time: (30 x current number of units) s (0s for the first unit)

+ Notes
- This tower will spawn an allied unit with the type chosen randomly from all units in the game, including enemies
- This tower will keep spawning units. When a unit dies, it will abort the new unit training and will replace the dying unit with another unit chosen randomly again

Elementals Awakened
[[3]]

<description>

Note: <notes>

===---
Elementals Summoner - Mages Line
Multi-Tower Combination: 5 Towers; 2 Mages, 1 Archer, 2 Barracks (this tower can be counted as 5 towers, providing 2 mages, 1 archer tower and 2 barracks)
Anti-Boss Combination; Anti-Boss, Varied Attacks, Blocker

===---

+ Tower
Ancient Mages tower filled with ancient runes with an old wizard that has no weapons. Both the tower and the wizard has a white-light yellow color

Attack Damage: 31-63
Reload: Slow
Attack Range: Great

+ Notes
- This tower have 2 rally points
- This tower can attack up to 3 separate targets, depending on this tower's upgrade

+ Skills
- Element of Gaia - 3 levels
Trains 1 Earth Elemental that has small attack damage, huge amount of health, high armor, invulnerable to magic and 20/15/10 s training time. On level 2, Earth Elemental deals moderate damage and gains extreme armor. On level 3, Earth Elemental has a 10% chance to resurrect with 100% health when it dies.
Passive, Note: Gains 1 rally point
Visual: Adds a shard of black-ish brown crystal that grows taller for every level of this skill

- Element of Silf - 3 levels
Trains 1 Wind Elemental that has small attack damage, small amount of health, no armor, vulnerable to magic and 10/8/6 s training time. On level 2, Wind Elemental gains the ability to dodge all ranged attacks and 25% chance to dodge for close attacks. On level 3, Wind Elemental blasts into a lightning when it dies, damaging nearby enemies by 100 magic damage.
Passive, Note: Gains 1 rally point
Visual: Adds a shard of white-ish green crystal that grows taller for every level of this skill

- Element of Pyrus - 3 levels
Gains 1 Fire Elemental that has high attack damage, slow attack speed and extreme attack range. On level 2, Fire Elemental ignores half of its target armor on each attacks. On level 3, Fire Elemental burns its target for 10 physical damage over 1s and reducing its armor by half, this effect lasts for only 1s.
Passive, Note: Elementals Summoner can attack +1 separate targets
Visual: Adds a shard of red crystal that grows taller for every level of this skill

- Element of Neptune - 3 levels
Gains 1 Water Elemental that has low magical attack damage, very fast attack speed and medium attack range. On level 2, Water Elemental gains the ability to freeze a target, reducing all armors to 0 and making it can't do anything for 0/1/2 s. On level 3, Water Elemental gains the ability to emit a stream of water, damaging all in its path including allies.
Passive, Note: Elementals Summoner can attack +1 separate targets
Visual: Adds a shard of blue crystal that grows taller for every level of this skill

===---
Arctic Wizard - Mages Line
Anti-Boss, Anti-Mass, Anti-Air
===---

+ Tower
Ice tower that emits a fog colored white, the wizard wears a blue-white robe and an ice staff

Attack Damage: 92-108
Reload: Very Slow
Attack Range: Great

+ Notes
- This tower attacks splash in a small area

+ Skills
- Northern Blizzard - 3 levels
Calls down rain of ice shards surrounding the wizard that damages enemies that get hit by the shard. Ice shards strikes down randomly in the tower's attack range, conjuring 15 shards per second and each dealing 30/40/50 magical damage. While the wizard casts this spell, it emits a powerful stream of cold gust that instantly freezes all flying enemies in the whole map for 1.5s for each second this spell has been channeled. This tower must channels this spell in order to gain its effect, making the tower unable to attack during this channeling time. Lasts for up to 4s or when this tower is disabled or manually canceled.
Cooldown: 90s

- Instant Freeze - 3 levels
Instantly freezes a target, reducing all of its armor to 0 and making it unable to do anything. Lasts for 2/3/4 s.
Cooldown: 12s

- Shatter - 1 level
Shatters a non-boss enemy that has freeze status, instantly killing it.
Cooldown: 20s

===---
Flame Sorceress - Mages Line
Anti-Boss, Anti-Mass, Anti-Ground
===---

+ Tower
Flaming tower made of red crystals with a sorceress that wields no staff and a red-black robe

Attack Damage: 57-89
Reload: Medium
Attack Range: Medium

+ Notes
- This tower attacks splash in a small area

+ Skills
- Pyroclasmic Blast - 3 levels
Emits a tremendous blast of pyroclasmic flames that deal 340/670/1000 magical damage to all ground enemies in the map. After that, all of the map's environment turned to ashes and burn all ground enemies in the map for 100 magical dps. Burn lasts for 3/4/5 s. The tower is completely disabled for 10s after casting this spell.
Cooldown: 120s

- Flame Sweep - 3 levels
Sweeps area around the tower with burning flames, dealing 100/150/200 magical damage to all ground enemies in the area. Then, those enemies burned by 50/75/100 magical damage over 1s.
Area: Medium, Cooldown: 10s

- Meteorites Crash - 1 level
Casts Rain of Fire spell once.
Cooldown: 160s

===---
Sage of Elemental Wisdom - Mages Line
Anti-All
===---

+ Tower
A sage that wield an ancient staff and runic robe on top of a mountain-like tower. Below the tower, there's a lake of water. The tower is surrounded by clouds

Attack Damage: 47-62
Reload: Extremely Slow
Attack Range: All Map

+ Notes
- This tower attacks thrice for every reload, it attacks with a lightning, a rock and a blast of water
- Lightning attacks greatly slow the enemy for 0.5s
- Water attacks splash in a small area
- Rock attacks stun the enemy for 0.25s

+ Skills
- Overloaded Storm - 3 levels
Covers all the map within an overloaded storm, granting the tower fast attack speed, but making it can only attacks twice per reload (a lightning and a blast of water). Lasts for 3/4/5 s. Can't be cast together with Storming Earthquake.
Cooldown: 30s

- Storming Earthquake - 3 levels
Covers all the map within both sandstorm and earthquakes, granting the tower extremely fast attack speed, but making it can only attacks once per reload (a rock). By doing this, you can't do anything and so on the enemy units and all of your towers except this one. Lasts for 3/4/5 s. Can't be cast together with Overloaded Storm.
Cooldown: 30s

- Foggy Mud-Flood - 1 level
Extremely slows nearby enemies for up to 3s. Channeled.
Cooldown: 11s, Radius: Medium
Visual: The lake below the tower gets wider, the clouds form a thick fog and the tower contaminates the lake with soil, making a flood of muddy water concealed within a thick fog.
Last edited by overcoldice on Thu Aug 18, 2011 7:26 am, edited 10 times in total.
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Re: Suggestions - Undead Tower Set

by lito88 » Sat Aug 13, 2011 6:24 pm

Great suggestions, really great ones!
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Re: Suggestions - Undead Tower Set

by SoulSeeker » Sat Aug 13, 2011 9:36 pm

I like those ideas. Very much so.
However, I'd like to see this as a new campaign (Undead) for an addition.
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Re: Suggestions - Undead Tower Set

by overcoldice » Sat Aug 13, 2011 11:15 pm

thanks
incoming set -> magician line upgrades
maybe this day . .

and undead is known for its numbers right?
and that they do, but they shouldn't be placed together in the map
it's too anti mass, no anti boss
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Re: Suggestions - Towers Packs

by overcoldice » Sun Aug 14, 2011 1:35 pm

===---
Next Set: Forces of Mysterious Nowhere
Theme: Dimension-related (Time, Aether-realm, Space)
Release: 15/16th August
===---

currently thinking and developing
please wait ^.^
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Re: Suggestions - Towers Packs

by StefanoVr » Sun Aug 14, 2011 1:40 pm

A second chapter where you take control of the evil forces against good guys would be awesome!
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Re: Suggestions - Towers Packs

by overcoldice » Sun Aug 14, 2011 1:41 pm

hmmm . .
that can work too . . . .
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Re: Suggestions - Towers Packs

by overcoldice » Mon Aug 15, 2011 12:06 pm

===---
Released: Forces of Mysterious Nowhere
Theme: EDIT -> Unknown Dimension
Release: 15th August
===---

it's all about mystery
check all of their mysteries
maybe the mystery is luck
and what's luck's mystery?
and what's luck's mystery's mystery???
and so on . . . .
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Re: Suggestions - Towers Packs

by overcoldice » Thu Aug 18, 2011 7:35 am

===---
Released: Elementals Awakened
Theme: Elementals
Release: 18th August
===---

still no description and no notes . .
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